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EmuCR:DolphinDolphin SVN r6490 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6487
minor fix for r6486

Return values from RunCycles isn't consistent/meaningful at the moment so
assuming it runs as many cycles as asked.
r6488
LLE JIT: Speed up the idle skip detection by moving the logic into the block and removing it from the dispatcher. This works because we can detect the idle skip blocks at compile time.
r6489
LLE JIT: Speed up the dispatcher by removing one of the cycle checks. This results in the DSP executing cycles slightly above what it is supposed to. This is not a problem currently but might be later on.
r6490
LLE JIT: Speed up the dispatcher by removing the compiled block check. Initialised the blocks with a stub which calls the compiler.

Download: Dolphin SVN r6490 x86
Download: Dolphin SVN r6490 x64
Source: Here

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