Dolphin SVN r6484 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r6483
If there is a SetBreakPoint and the actual distance is enough to achieve the BP, we wait for the FIFO Loop in dual core mode. That fix Pokemon XD in game in dual core mode (also maybe this fix Issue 3452) and hopefully others FIFO hangs related with BP. I test games like SMG and don't produce slowdowns. If you have any slowdown about this commit. Please report it.
r6484
Core/DSPCore: Implement jit emitters for lris and mrr.
Also add the mask for ADPCM predictor, like r6480 does.
Tested 64 bit linux/windows. At least compiles for 32 bit windows, but
with these binaries most of my guest software fails with
DSPLLE(interpreted and jit) when it gets to do actual work.
Download: Dolphin SVN r6484 x86
Download: Dolphin SVN r6484 x64
Source: Here
2010-11-28
Greats but litle lag/Freez Mario Kart Wii => http://www.youtube.com/watch?v=RS3dERxzlxs ( Menu and intro to start race )
ReplyDelete@up say your problem here
ReplyDeletehttp://code.google.com/p/dolphin-emu/issues/entry
r6485 is out!
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