Dolphin SVN r6474 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r6471
Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds, I made sure it gets greyed out and all that. Sorry about my lack of commits, got another ongoing project that's gotten me a bit hooked.
r6472
Migrate the opencl setting completely to the gfx config dialog.
r6473
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P
Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)
r6474
Even tinier commit. I hope nobody around here has a problem with those.... :P
Just hiding the 3D Vision option for DX11 and OGL instead of greying it out.
Download: Dolphin SVN r6474 x86
Download: Dolphin SVN r6474 x64
Source: Here
still not working with Donkey kong return, Marvel.Super.Hero.Squad.The.Infinity.Gauntlet, PokePark.Pikachus.Adventure...Please fix it. Thanks
ReplyDeleteDonkey kong return no work T_T
ReplyDeleteDonkey Kong РАБОТАЕТ(Working with DX11 JTILL-Experement) Тупые гавнястые американцы, бля
ReplyDeleteЕбать Amosа в жопень.
ReplyDeleteThank you
ReplyDelete