2010-11-24

Dolphin SVN r6468

EmuCR:DolphinDolphin SVN r6468 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6462
JitIL: Implemented JitIL IR Disassembler. If you want to use it, add "OutputIR = True" in the "Core" section of Dolphin.ini.
r6463
Related FOG changes:

* revert back to proper upscale mantissa of parameters A and C
* properly downscale magnitude to 0.24 bits instead than ≡0.23
* Z Eyespace conversion for projection by original patent concept
r6464
Linux build fix.
r6465
JitIL: Fixed the compile error in r6462.
r6466
* Updating Linear DiskCache version in reflection with changes introduced in r6463
r6467
Linux build fix for the windows build fix in r6465. I tested this on both windows and linux.
r6468
DX11:
Add multisampling support.
EFB access doesn't work with MSAA enabled, yet.

Additionally clean up some stuff, fix a memory leak, ...

Download: Dolphin SVN r6468 x86
Download: Dolphin SVN r6468 x64
Source: Here

4 Comments:

  1. please make a fix for sonic colors, thanks in advance

    ReplyDelete
  2. Dolphin SVN r4723 to below, disabling the Audio Throttle (DSP Plugin-HLL) could play as normal sound the game Donkey Kong Jungle Beat(Nintendo Wii)

    More Dolphin SVN 4726 until now, even disabling the Audio Throttle and impossible to hear the audio, wheezing unbearable happen.

    will that you can not undo the changes of code changed in SVN 4726 and thus could be repaired this bug current build?

    What can be done Nichole?

    ReplyDelete
  3. still not working with Donkey kong return, please fix it. Thanks

    ReplyDelete

Can't post a comment? Try This!