2010-10-21

MAME v0.140

MAMEMAME v0.140 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

What's news in MAME v0.140:
0.140
-----


MAMETesters Bugs Fixed
----------------------
- 04091: [Misc.] simpbowl: NVRAM is not created correctly.
(Aaron Giles)
- 03770: [Interface] Setting 'snapname %g' does not allow snap to be
saved with F12. (Aaron Giles)
- 03835: [Compiling] Visual Studio compiler warning in
src\mame\video\n64.c
- 03937: [Misc.] Using CTRL-C to end MAME no longer works reliably
(Aaron Giles)
- 03915: [Interface] All sets using -autosave: "auto.sta" can
mistakenly be erased (Aaron Giles)
- 03930: [Compiling] LDPLAYER fails to link (Aaron Giles)
- 04065: [Compiling] Default 'tiny' does not build (Aaron Giles)
- 03074: [Sound] dkongjr and clones: Discrete audio output is lower
pitched than normal (Derrick Renaud)
- 04085: [Sound] All sets in seibuspi.c: sound issue
- 04081: [Crash/Freeze] Games/drivers with no screen: When you exit
MAME, you do not get control back (Aaron Giles)
- 04059: [Graphics] qix, zookeep and clones: Player's character
disappears during gameplay. (Aaron Giles)
- 04080: [Crash/Freeze] [debug] Massive memory leaks + crash upon
exit in debug build (Aaron Giles)
- 03800: [Debugger] Many sets in snk.c: Viewing c000-c700 in debugger
for "SUB" Z-80 causes memory corruption (MooglyGuy)
- 04083: [Graphics] All sets in balsente.c: Black screen corruption
(missing graphics) (MooglyGuy)
- 04075: [Crash/Freeze] All sets in cps3.c: Black screen/Hang
(Aaron Giles)
- 04077: [Misc.] Crash when -effect is used (Aaron Giles)
- 04078: [Crash/Freeze] mtrap + clones: Crash/Assert after OK
(Aaron Giles)
- 04076: [Misc.] Artwork cropping not working correctly (Aaron Giles)



Source Changes
--------------
- Considerably improved UART communications in the CD-i 68070
implementation, increasing Quizard stability as a result. [Harmony]

Fixed use of the sign bits on the SegaCD Roz parameters, improves
the SegaCD intro rotations etc. which now appear correct. Clamp Roz
stuff to 24-bit, seems to fix the remaining issues with the Sega
logos. [David Haywood]

Moved -effect implementation out of OSD code and into core since the
implementations were identical across Windows/SDL and implemented in
the core itself. [Aaron Giles]

More Clang fixes (verified OK with GCC) [Balrog]

Correctly free textures when screen size dynamically changes. Fixes
texture assert when exiting on a number of games. [Aaron Giles]

Attempt to provide a correct M50458 char rom, used by the Nintendo
Super System [Pat Dardenko, Angelo Salese]

Re-worked Quizard MCU communications handling to be more easily
expanded. [Harmony]

Convert rendlay objects into C++, reduce the number of unused textures
allocated. [Aaron Giles]

Fix texture leak in crsshair.c. [Aaron Giles]

Added new method reset_origin() to screen devices to allow
manual synchronization of VBLANK start against an external timing
source. Updated the MC6845 device to call reset_origin() on its screen
at the start of each frame if a screen is present. [Aaron Giles]

Converted the RCA CDP1802 CPU into a C++ device. Refactored cidelsa.c
to use the new RCA COSMAC CPU. [Curt Coder]

Added new devcb type DEVCB_TYPE_DRIVER, which implies the
driver_device. [Aaron Giles]

Added new macros DEVCB_DRIVER_LINE_MEMBER and DEVCB_DRIVER_MEMBER to
specify member functions of the driver device in callbacks.
[Aaron Giles]

Reworked NMK16 irqs by not using cpu_getiloops() function
[Angelo Salese]

Fix custom mapping for dsp56k internal memory. [Aaron Giles]

Refactored the CDP1869 chip into a C++ device. [Curt Coder]

Added explicit control handler for the console. Ctrl+C/Ctrl+Break now
explicitly terminate the process forcefully, rather than unwinding
through the system in an unexpected state. Other console events (exit,
shutdown, logoff) request a graceful exit. [Aaron Giles]

Reworked 1942 interrupts by not using cpu_getiloops() function
[Angelo Salese]

Removed deprecat.h usage from 1943 driver [Angelo Salese]

Removed deprecat.h usage from 40love driver [Angelo Salese]

Removed deprecat.h usage and did some minor clean-ups to the 4enraya
driver [Angelo Salese]

Rewrote Alien Command irqs by not using cpu_getiloops() function
[Angelo Salese]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Devil Island (2 sets) [Brian Troha, The Dumping Union]


New clones added
----------------
Streaking (set 2) [Roberto Fresca]


New games marked as GAME_NOT_WORKING
------------------------------------
Magical Touch [Siftware, Mariusz Wojcieszek]

Download:MAME 0.140 Official Binaries
Download:MAME 0.140 Official Binaries (I686 optimized)
Download:MAME 0.140 Official Binaries x64
Download: MAME 0.140 sources
Source:Here

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