Dolphin SVN r6314 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.
Dolphin SVN changelog:
r6308
Fix a major speed regression from r6288:
Upon texture reloading, the cache entry hash wasn't updated and thus we effectively disabled any texture caching in that case.
r6309
DX11: Fix ClearScreen properly this time. Should fix quite a few games (or break them :P)
Fixes issue 3399.
Also remove unnecessary stateman/gfxstate applies:
- gfxstate->ApplyState/Reset only need to be called by VertexManager
- stateman->Apply only needs to be called before any Draw/DrawIndexed call
r6310
Fix an off-by-one error introduced in r6309.
r6311
OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.
r6312
A couple minor things I have left over
r6313
Properly emulate the alpha read pixel engine register function (used for EFB peeks).
r6314
Added the wait/sync back in the video thread on XFB swaps. Fixes issue 3391.
Changed the VI interrupts to occur on writes instead of reads.
Download:Dolphin SVN r6314 x86
Download:Dolphin SVN r6314 x64
Source:Here
2010-10-25
thank you
ReplyDeletethx
ReplyDeleteThaaaanks! :)
ReplyDeleteYota.
thank you!
ReplyDeleteSomething is wrong with the X86 files, launch error when trying to unzip the files :(
ReplyDeleteMy wii remote don't work in this neu wiimote plugin =/
ReplyDeleteGUYS WHEN I START THE GAME MY configration dont work help !
ReplyDelete