Jpcsp SVN r1752 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1752
Several performance improvements:
- implemented reading of all PSP native vertex types in shader. Reading of vertex in Java is no longer required when shaders are enabled.
- implemented GU_SPRITES (for 2D) primitive in a geometry shader (this option has to be activated in the settings "Use geometry shader").
- improved performance of BBOX/BJUMP by computing some trivial cases in software (without OpenGL Query)
- small performance improvement for matrix loading in VideoEngine
- sceDisplay: do no longer use glReadPixels (poorer performance on current graphic cards).
- deleted obsolete settings "Disable GE"
Download: Jpcsp SVN r1752
Source:Here
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