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EmuCR:DolphinDolphin SVN r6231 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6229
Add an PanicAlert in case we try to do an >32 bit displacement

If you see this alert, dolphin will probably crash in a few moments.

Found in the course of fiddling with DSPLLEs JIT, which puts its data
structures and static code somewhere above 0x7fff00000000 on my machine, making
it unreachable via 32bit displacements from the created code at ~ 0x40000000.

Fixed all the offending places in DSPLLEs JIT to emit register indirect accesses,
only to find out that the generated code is slower than the interpreter and does
work just as good(or bad). Oh well, back to DSPHLE it is then.
r6230
Gecko code: Fixed the thread-safe problem reported in r6227.
r6231
Allow SI AM_Baseboard to be selected correctly in GUI.

Download:Dolphin SVN r6231 x86
Download:Dolphin SVN r6231 x64
Source:Here

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