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EmuCR:DolphinDolphin SVN r6218 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6217
Make shader for copying from depth buffer to texture more resilent against precision loss.

The theoretical result is slightly different to the original shader because the
final adjustment is to the range [0/255..255/255] instead of
[0/16777215..16777215/16777215].

The real result is vastly different on some gpus that were giving incorrect results
of bits 23..16 (y-component) wrapping around while bits 31..24 (z-component)
stayed the same, and bits 31..24 changing while in the middle of the value range
for bits 23..16 for large depth values.

This should fix issue #3123.
r6218
Plugin_VideoOGL: X11: Add another display connection to keep the two threads from
eating each others events.

Manifests itself in GPU thread waiting forever for a reply in GL library code(and thus
a frozen emulation). Most of the time, this can be resolved by creating more events
(clicking, changing focus), but sometimes it stays stuck.

Download:Dolphin SVN r6218 x86
Download:Dolphin SVN r6218 x64
Source:Here

4 Comments:

  1. increases the graphic speed plzzzzz....
    make own graphic like no$gba... if can.
    heheh...
    but u rock!!!!
    thxz 4 the update...
    hope ur team increases the fps... and reduce more
    graphic effx.
    by the way. thx u so mush

    ReplyDelete
  2. at some point of tales of symphonia dawn of new world...it randomly freeze...

    ReplyDelete
  3. Thanks for all your efforts as always, every update is much appreciated.
    Yota.

    ReplyDelete

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