bsnes v0.069 Changelog:
This release adds some nifty new user interface features, and improves both performance and accuracy. The performance core is now fast enough to maintain a constant 60fps on a first-gen Intel Atom N270 in 98% of games. Changelog: * added new effect toggle tool window, which allows toggling of BG/OAM graphics layers and DSP audio channels * added an option to use the native OS file and folder open dialogs instead of my custom browser * added a new state selection window * added frame skipping support, which is only used during fast forwarding; as a result, fast forward is now ~80% faster * removed unnecessary icons, added workaround for checkbox/radiobox menu icons on Linux/GNOME * added RTS/CTS support to serial simulation * all cores: OAM high table even address writes should update OAM latch data register [blargg] * accuracy core: major improvements to mosaic emulation * accuracy core: added additional hardware-based caching, resulting in a ~15% speed boost * accuracy core: emulated CGRAM address invalidation for writes during active display * performance core: added new S-PPU renderer, resulting in a ~10% speed bost Also, I'm looking for someone who would be willing to backport bsnes v069 from C++0x to C++98. With this, it should be possible to create a PS3 port of bsnes that runs at full speed with all games. bsnes does not use C++0x very much, so it shouldn't be very hard, a weekend project at best. I just don't have the time to do this myself. Note that I wouldn't be merging these changes, I intend to keep using C++0x, this is needed only because the PS3 SDK uses a really old version of GCC. Please post on the message board if you are interested in helping. |
Download: bsnes v0.069
Source:Here
Thank you for great work.
ReplyDeleteStand on guys
thanks Nichole,
ReplyDeleteByuu has already posted 0.70 (ther's a critical bug with savestate)
bsnes v072 relased http://byuu.org/bsnes/
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