Dolphin SVN r6152 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.
Dolphin SVN changelog:
r6146
IR pointer rotation finally working... Added a low-pass filter over sin and cos, but I still get some jittering... I suspect it's the numeric values... Billiard? Can you please help me on this?
r6147
Implemented missing lswx and stswx instructions. Tested with Wii PES 2008 (PAL), which now works (OpenGL devs please take a look at this game).
Changed the scope of some variables introduced in my previous commit (r6132).
r6148
Remove a bunch of freshly-obsolete code
r6149
fully implemented display list cache with vertex data included and added in all the plugins.
still experimental, not totally optimized but must bring a nice speed up
please test for regressions an error. an please Linux people fix scons :)
r6150
I'm an 100% scons noob but I think this fixes r6149, although it seems that the repository revision isn't appearing correctly (only happening with me?).
r6151
JitIL: Fixed the Issue 3114. The bug was introduced because the usage of MOVSD/MOVSS was wrong. MOVSD/MOVSS don't clear the upper bits when they are used to transfer between registers. But they clear the upper bits when they are used to transfer between a register and memory.
r6152
JitIL: Modified "LoadDouble" with SSSE3 to improve the performance. The code is ported from Jit64.
Download:Dolphin SVN r6152 x86
Download:Dolphin SVN r6152 x64
Source:Here
thanks
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