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EmuCR:DolphinDolphin SVN r6056 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6050
Silence gcc warnings about empty statements and out-of-order initializers.

Increase ISO properties window size to make room for the new Gecko codes.
r6051
Fix the linux debug build in a better way so that wxWidgets debugging is still enabled.
r6052
dsphle - improved ax/axwii hle ucode switching (needed for Nintendo Puzzle Collection <-> GBA, ...)
r6053
Fixed JIT register allocator.
Now it only writes back dirty registers when flushed
* Fixed KillImmediate
* Renamed LoadToX64 and StoreFromX64 to BindToRegister and StoreFromRegister respectively (as suggested by ector)
* Code cleanup in calls to the reg allocator
r6054
Fix saving states on mesa3d and clean up the handling of asynchronous requests
(those originating from a thread other than the gpu thread)

glxMakeCurrent is supposed to error out when the context is
still current in another thread. NVIDIA handles that, but mesa3d errors.
r6055
Added missing unlocks from r6053 (thanks mylek4)
r6056
Set z-position for opengl, too

Download:Dolphin SVN r6056 x86
Download:Dolphin SVN r6056 x64
Source:Here

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