Jpcsp SVN r1698 is released. JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1698
Added tests for "bvt" instruction in vfputest
r1697
First draft for a redesign of the VideoEngine, with the following goals:
- remove direct dependencies to OpenGL out of the VideoEngine
- provide flexibility to use a different OpenGL library
- use a proxy-based framework to provide a cleaner implementation for shader/fixed-functionality or state based optimizations.
There should be no functional changes, only code reorganization.
This is only a first draft giving the main architecture so that it can be reviewed by other team members.
Please comment!
r1696
Fix for hleKernelLoadModule(): do not load a module in a small Memory Chunk not being able to contain the whole module, try to load at an address where enough free space is available.
Download: Jpcsp SVN r1698
Source:Here
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