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EmuCR:DolphinDolphin SVN r6008 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.

Dolphin SVN changelog:
r6003
Modal windows must be closed with EndModal(), not just Destroy()'ed.

wxFD_FILE_MUST_EXIST cannot be used with wxFD_SAVE.
r6004
Quick fix to get Monster Hunter Tri working.
Minor changes resulting from code review comments.
r6005
Added a self modifying code option in the game properties. Turn this on for Monster House and other games that hang or show memory errors. Turn it off for everything else. This fixes Legends of Wrestling.
r6006
Experimental: Implement skid's MMU Demand Paging in JitIL.
This one needs a lot of testing, since I don't have any games that need it, except Rogue Leader (GSWP64) - and I didn't do more "testing" than watching the stormtroopers dance due to speed reasons (altho it seems twice as fast as JIT for me; it does spit out a lot more warnings too)

btw, ITS OVER 6000!!111
r6007
Fix a hang in linux with the wiimote new plugin caused by a critical section not being exited. Also removed the original wiiuse_find function and replaced it with my wiiuse_find_more function with a little tweak to speed up wiimote discovery.
r6008
Implemented more JIT instructions

Download:Dolphin SVN r6008 x86
Download:Dolphin SVN r6008 x64
Source:Here

3 Comments:

  1. r6008 and still no sound for the wiimote... :/

    ReplyDelete
  2. as may be throwing the wiimote revisions are not visible,
    the emulator does not start!

    ReplyDelete
  3. I can't believe the Wiimote plugin error is still there after 30 revisons, maybe more.

    Can someone tell me what's going on?

    ReplyDelete

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