Dolphin SVN r5944 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games. OpenCL is enabled in this build.
Dolphin SVN changelog:
r5930
WIP Gecko(ocarina) code support: There are a bunch code types that need coding/fixing/cleanup, but many codes should be functional. The game properties and "Cheats Manager"(formally Action Replay Manager) dialogs now have a "Gecko Codes" tab to view/enable/disable codes. Currently, you must click "Edit Config" and manually add your codes to the [Gecko] inifile section of your gameinis for them to be displayed.(same format as the AR codes) I'm going to add Add/Edit dialogs similar to the AR codes and support codes with modifiers. I added the new files to scons as best as I could without testing :p.
r5931
Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.
r5932
make generation of svnrev.h slightly more sane, by using vbscript instead of just batch script.
r5933
Build fix on linux.
r5934
Port to *BSD. It runs but isn't terribly useful without Cg.
r5935
Build but don't install the dsptool/tester/MemcardManager tools
which aren't really useful to typical users.
r5936
small fix for svnrev.h generation: now (again) dolphinwx project will cause the build number to be updated as well.
r5937
Revert to using ftime() on Windows which doesn't have gettimeofday(). Untested.
r5938
I *think* this is how XK envisioned the DTM structs...let us know if it is or isn't...
r5939
Fix small copy-paste error in Timer.cpp
r5940
External/wiiuse clean up, part 2.
- More removal of unnecessary code
- Windows: Modification of Wiiuse_Find under windows,
instead of always deleting and recreating the whole wiimote_t struct, we do maintain the old one,
adding/removing new wiimotes to/from it
- some wiimote bugfixes, see below for details
Windows related stuff:
Fixed most of the disconnection issues (single and mulitple real wiimotes, both wiimote plugins) (I haven't had a disconnect msg in hours anymore(ms stack)).
Rumble bug should be fixed now(both plugins,pls verify).
Fixed some pair up issues( sometimes you had to press the pair up button up to 3 times, till it paired up your wiimote).
More dongles might be now supported via ms stack, pls try and report back!
Fixed a problem where multiple wiimotes would swap slots on pair-up/addition of a real wiimote (2-4 real wiimotes) (both plugins, but not integrated into new plugin).
Improved ingame auto-pairup for real wiimotes(thx to the new wiiuse_find routine).
Fixed a bug on setting wiimote timeouts, which means changing the timeout was just a dummy earlier.
Most of the stuff concerns stuff in the old wiimote plugin, dont worry, in the end it's important for both plugins. It will get ported to the new plugin sooner or later.:')
Some minor stuff.
This might break osx/linux build and maybe the new plugin realwiimote-wise only. Thx to glennrics to pointing me to some breakings on linux, I didn't fix them all.
PS I hope i haven't forgotten anything, enjoy.
r5941
Linux build fix ... again.
r5942
A slightly modified(fixed a memleak and sizer spacing) version of avindra's patch to improve the layout of the new "Cheat Search" dialog.
r5943
Double warning fix! Thanks to Nakeeeee and BhaaL! :p
r5944
Report on the bluetooth queue depth watermark to help diagnose cases
where Dolphin blocks long enough to lose packets.
Download:Dolphin SVN r5944 x86
Download:Dolphin SVN r5944 x64
Source:Here
:)THanks for good work
ReplyDeletePlease. Fix DUAL CORE ON (IN WII SPORT RESORT). FREEZE ALL TIME.
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