WinUAE v2.2.0 Beta 8 changelog:
- Z3Chip is not a Z3 board anymore, now also compatible with KS 1.x (don't forget that 32-bit addressing capable CPU is required)
- rawkeyboard RIDEV_NOHOTKEYS flag was missing (Disables Windows keys etc..)
- GamePorts remap/test GUI updated
- GamePorts remap when in Configuration#x mode didn't update GamePorts input mappings
- data in GamePorts overwritten Configuration#x slot 1 is stored in hidden slot 5, also saved to configuration when needed (not backwards compatible with old versions). Now you can load old configurations in Configuration#x mode, set GamePorts to
- added key label to keyboard configuration data, not used for anything yet (compatible with old versions, old versions simply ignore it)
- added supported archive extensions to CD image dialog's file type list
- DX SDK updated (June 2010), d3dx9_xx.dll version bump -> DX runtime update required...
- added stupid looking vid and pid values to rawinput keyboards and mice, makes it possible to distinguish multiple mouse or keyboard.. (instead of "HID Keyboard Device [n]" x N that change position if you remove or add any keyboard-like device, including bar code readers)
Important: if you have configurations with Configuration#1-3 set, please do following tests: (There is no way I can test all possible combinations)
Test 1: Load configuration file, set both mouse and joystick port to
Test 2: Play with Game Ports mouse and joystick settings, add random custom mappings, whatever (You can keep checking Input panel if you want) and then set them back to
Test failed -> email or attach original configuration and include short problem description. Thank you.
Download:WinUAE v2.2.0 Beta 8
Source:Here
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