2010-06-10

WinUAE v2.2.0 Beta 8

EmuCR:WinUAEWinUAE v2.2.0 Beta 8 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v2.2.0 Beta 8 changelog:
- Z3Chip is not a Z3 board anymore, now also compatible with KS 1.x (don't forget that 32-bit addressing capable CPU is required)
- rawkeyboard RIDEV_NOHOTKEYS flag was missing (Disables Windows keys etc..)
- GamePorts remap/test GUI updated
- GamePorts remap when in Configuration#x mode didn't update GamePorts input mappings
- data in GamePorts overwritten Configuration#x slot 1 is stored in hidden slot 5, also saved to configuration when needed (not backwards compatible with old versions). Now you can load old configurations in Configuration#x mode, set GamePorts to without losing original input configuration data in slot 1.
- added key label to keyboard configuration data, not used for anything yet (compatible with old versions, old versions simply ignore it)
- added supported archive extensions to CD image dialog's file type list
- DX SDK updated (June 2010), d3dx9_xx.dll version bump -> DX runtime update required...
- added stupid looking vid and pid values to rawinput keyboards and mice, makes it possible to distinguish multiple mouse or keyboard.. (instead of "HID Keyboard Device [n]" x N that change position if you remove or add any keyboard-like device, including bar code readers)

Important: if you have configurations with Configuration#1-3 set, please do following tests: (There is no way I can test all possible combinations)

Test 1: Load configuration file, set both mouse and joystick port to . Check that all mappings are still 100% correct. NOTE: remember that Keyboard* and Mouse* are gone if you have rawinput compatible mouse and keyboard (most likely). Keyboard or mouse mappings disappearing due to this rawinput change is not a bug.

Test 2: Play with Game Ports mouse and joystick settings, add random custom mappings, whatever (You can keep checking Input panel if you want) and then set them back to . Mappings should still be 100% exact same as when configuration was originally loaded.

Test failed -> email or attach original configuration and include short problem description. Thank you.

Download:WinUAE v2.2.0 Beta 8
Source:Here

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