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EmuCR:DolphinDolphin SVN r5750 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5745
DX11:
Fix StateManager usage in ResetAPIState/RestoreAPIState.
Fix screenshots (finally).
r5746
add a path to texture decoder to produce only rgba textures, this will make texture loading in dx11 a lot easier and give a little performance boost to.
r5747
D3D9: Fix issue where the shader caches were lost whenever the render window was resized. Add some error logging to LinearDiskCache. + some minor cleanup.
r5748
Use the new texture decoder path to speed up texture loading in DX11.
r5749
fix for rbga8 decoding that causes problems in nsmbw
fix for screen clearing in opengl and d3d
r5750
win32: Some more work on real wiimote automatic ingame pairup (automatic paired up wiimotes get connected now ingame as well, but it's not completely working yet, we're almost there tho:P) and changed the automatic unpair real wiimotes routine, so it won't get loaded via dll_detach anymore.
minor code changes and adding comments.
And issue fix 2792 with credits to Karloathian for finding and fixing it.

Download:Dolphin SVN r5750 x86
Download:Dolphin SVN r5750 x64
Source:Here

2 Comments:

  1. Thanks for the compiles!

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  2. There is only another site dedicated for Dolphin SVN compiled binaries, but I'm not going to post it here (it would be an insult to emucr.com and I don't want that).

    It seems that in last few builds (I have tested 5750 and 5751) the FPS counter is broken, at least when using the OpenGL plugin. I haven't tested the DX9 and higher plugins.

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