Dolphin SVN r5717 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r5705
I was wrong on the CPEnd issue, which reveals CPBreakpoint > CPEnd is possible and that explains why some BPs could never be achieved before.
r5706
Games like "Star Fox Adventures" which were enabled in r5681 are now InGame, though the watermark slows the emulator a bit.
r5707
Oops, the HiWatermark interrupt latency is too long for game to react.
r5708
DX11: Fix some corruption caused by passing the wrong pitch to UpdateSubresource.
Fix calculation of miplevels in TextureCache::Load.
r5709
Sorry, I forgot to implement LoWatermark code for SC, now both SC & DC are working.
By now I'm pretty sure some games are written in multi-thread, and they depend on Watermark to suspend/resume their threads.
So without Watermark, they will never work.
r5710
more bug fix in dx11:
fixed screen clearing and simplify drawClearQuad a little
put some nice code from dx11 that i like in dx9.
modify plugin spec preparing for implementing efb poke (is not used often but is a missing functionality so..)
please test.
r5711
Import SDL 1.2.14 and GLEW 1.5.4.
I am not replacing the following header files used by the Windows build,
as I don't have a Windows build setup to test. Please point the Windows
build at the header files inside these clean distribution packages and
garbage collect the duplicates: GLew/*.h and SDL/Include_1.2.
r5712
Build GLEW, SDL and zlib as static libraries from Externals as with
LZO/SFML/SOIL and subject to the same shared_foo exception options.
This makes building a self-contained distribution package much easier.
TBD: Cg and wxWidgets 2.9.
r5713
Target the desired frame rate exactly rather than n plus one.
r5714
Only call wiiuse with the number of slots we have configured for real
wiimotes, so that wiiuse_find has a chance to return early when that
number is found rather than wait for the 5 second timeout always.
Hide the auto-(re)connect UI elements on non-Windows so as not to
confuse users until that functionality is implemented generally.
Empty strings are not allowed in wxChoice lists.
r5715
r5716
Lint.
r5717
Attempt to resolve the conflict between SDL/include and SDL/Include.
Download:Dolphin SVN r5717 x86
Download:Dolphin SVN r5717 x64
Source:Here
2010-06-16
thank you!
ReplyDeletePlease, fix DUAL CORE (ON) in WII SPORT RESORT, WII SPORT and RED STEEL 2.
ReplyDeletePLLLLEEEAAASSSEEEE.