2010-06-10

Dolphin SVN r5643

EmuCR:DolphinDolphin SVN r5643 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5639
added ssaa and efb scale as separate configurations:
efb scale :
auto fractional: the original scaling way, will grant a 1:1 pixel mapping between efb and screen giving the best image quality even in non standard resolutions
at the cost of glitches in some games.
auto integral: automatic but only int values for the scale, no glitches but only the correct pixel scaling when using some resolutions.
the rest are the fixed scales.
enjoy.
r5640
Overhaul of OS X real Wiimote support.

Fixes a number of problems, including unreliable connection setup,
frequent disconnections, busy-waiting and shutdown deadlocks.

Motion Plus and nunchuk hot swapping now work and Wiiuse does a small
amount of queueing to prevent occasional dropped packets. The OS X
bluetooth stack has no internal input buffering and while a worker
thread can easily keep up with data coming from the Wiimote, the rest
of Dolphin can easily get behind if it is blocked by disk I/O or
similar. Mostly the Wiimote protocol recovers from dropped packets,
but sometimes the Wiimote would get out of sync and send a disconnect.
I wonder if the other platforms might benefit from a bit of queueing
at this layer as well.

Still doesn't support multiple devices, as I kept changing my mind
about how best to do it. I only have one Wiimote anyway..

One improvement to the Wiimote plugin that would be really nice would
be for the scan for new devices to operate continuously or periodically
like on a real Wii rather than just for 5 seconds at startup..
r5641
Test linking with libsdl as part of its configure test to verify that
the library is of the correct binary format and such.
r5642
both hotkeys and menu accelerators, the latter only supporting
Shift/Alt/Control with wxWidgets.

wxSpinCtrl on wx 2.9 has a very small default size, so give the
window size ones a reasonable size.

Use wxFULLSCREEN_ALL when switching to fullscreen, which gets rid
of window decorations like the title bar. Note that to actually
be rid of it with wx 2.9 on OS X, you'll need this patch:
http://trac.wxwidgets.org/ticket/11701

Also remove a couple of files I had accidentally duplicated.
r5643
build fixin', warning fixin'.
Thanks soren for the macosx fixes, this fixes the windows build and eliminates some warning from the same.

Download:Dolphin SVN r5643 x86
Download:Dolphin SVN r5643 x64
Source:Here

2 Comments:

  1. Please, I'm using NVIDIA 1080p fullscreen, playing Mario Galaxy 2, when the browser appears after 10 seconds as soon as he steps down is the COLOR TEXTURE ERROR. Please, can you fix it?

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  2. I use Nvidia + AMD CPU + WII MOTION PLUS, WII SPORT RESORT in the game after a few minutes at any time, the game crashes (freezes), regardless of any setting that I do. You can fix this? Thank you.

    ReplyDelete

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