Dolphin SVN r5587 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r5579
Merge GCPadNew into Dolphin. This takes place in three segments: Core, InputCommon, and InputUICommon. From now on it can be referred to just as "GCPad".
Switch to Billiard's IniFile implementation throughout Dolphin (it's faster!!).
r5580
trying to fix issue 2670
r5581
An almost linux/osx compile fix beside some undefined references
r5582
Compile fix
r5583
aaand compile fix on windows :p
r5584
A few minor nits to fix building on OS X.
r5585
Duck session!
Rabbit session!
r5586
Have lint mean -Werror at least until the issue with
-Warray-bounds and -Wunused-result can be resolved.
r5587
Avoid producing empty object files:
CoreRecording.cpp is not configured through the build system,
so just give it a dummy symbol when it's not compiled in.
ChunkFile.cpp and DSPBreakpoints.cpp are no longer used.
ExtendedTrace.cpp is Windows-only.
Download:Dolphin SVN r5587 x86
Download:Dolphin SVN r5587 x64
Source:Here
2010-06-03
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