EmuCR Feeds
Email Us

EmuCR:DolphinDolphin SVN r5568 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5562
Now that Core Audio works, reduce the number of build permutations a bit
by not linking in other Unix audio modules.

Use kAudioUnitSubType_DefaultOutput instead of kAudioUnitSubType_HALOutput
so that a runtime switch to another audio device is automatically handled.

Use ERROR_LOG for audio errors.
r5563
Only warn about unknown magic words if none of the known ones are found.
r5564
Some wxWidgets features, like wxProgressDialog used when updating the
game list, rely on the main event handler already running, which isn't
the case until after OnInit(). This is a problem when an ISO directory
is already set at startup.

To deal with such actions that can only properly be done after the wx
environment is fully functional, schedule AfterInit() where the initial
game list scan is done.

The underlying icon object for wxIcon on OS X didn't work with our
(non-square?) 96x32 game list graphics, but we weren't using any wxIcon
properties such as transparency anyhow, so just skip the wxBitmap to
wxIcon back to wxBitmap conversions.

Use wxID_ABOUT and wxID_PREFERENCES so that those menu items are
automagically teleported to their canonincal locations on each platform.

USE_XPM_BITMAPS has been implicit on all platforms for some time now.

AddGrowableCol() causes problems in a couple of inessential places for
some unknown reason, even though the same pattern works fine elsewhere.

These changes make us play a lot nicer with wxWidgets 2.9.
r5565
GL: Relax multisampling constraints on visual

All visuals with parameter GLX_SAMPLE_BUFFERS_ARB = 0 have
GLX_SAMPLES_ARB = 0, so the old code would only ever choose
visuals with GLX_SAMPLE_BUFFERS_ARB>=1 and GLX_SAMPLES_ARB>=1.
Some drivers do not export any multisampling capable visuals,
so dolphin fails to find a matching visual and falls back to
the single buffered visual(which does not work for some yet
unknown reason). Fixes issue #2647.
r5566
Hopefully fix building on Linux.
r5567
Incorporate a few comments.
r5568
fix AudioCommon including linux headers on windows

Download:Dolphin SVN r5568 x86
Download:Dolphin SVN r5568 x64
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!