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EmuCR:Glitch64 Glitch64 SVN r132 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r126
Fixed various HWFBE-related bugs
r127
Ported r 122:125 from trunk.
r128
Corrected texture frame buffer checksum calculation.
r129
Fixed various HWFBE-related bugs.
r130
Corrected combiner for Zelda MM pause screen.
r131
Add option 'fb_crc_mode'. Correct ini file.
r132
Fixed a bug in CalcCRC.

Download: Glitch64 SVN r132
Source:Here

3 Comments:

  1. WOW!
    You are really fast! Thanks³!!!

    ReplyDelete
  2. Add option 'fb_crc_mode'. Correct ini file.
    chooseable in gui?

    ReplyDelete
  3. Please could you build the R134?
    Sorry for my bad english! Thanks for the nice work!!

    ReplyDelete

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