DeSmuME v0.9.6 Final is released. This is the DeSmuME official version. DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME v0.9.6 Final Changelog:
Users of gtk, cli and gtk-glade frontends please note that now we have a common directory in ~/.config/desmume for config file, saves and savestates. The old .desmume.ini will be moved automatically with the name config but you have to move your saves manually. Some save files may be invalidated due to use of broken crc logic. Back up your DSV files before using this version of the emulator or else the game might wipe it. General/Core: bug: emulate keypad interrupt bug: spu overhaul, add capture support bug: fix dma address reloading bug: fix rom close memory corruption bug: fix div and sqrt busy flag bug bug: fix vectest bug: fix lid savestate desync bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites bug: fix huge rerecording movie file handle leak bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs bug: add 8MBit - 512MBit flash emulation bug: fix firmware booted-from-card flag bug: fix some failures to wake bug: fix some rtc calendar logic bug: op_bkpt emulation bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device bug: corrections to bootup stack configuration bug: protect bios from being overwritten bug: initialize save data to 0xFF instead of 0x00 bug: handle relocated irq vectors bug: support patched firmwares bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs bug: fix some divide by zero cases bug: don't print \n in ideas debug message bug: don't let games read off end of cart and crash emulator bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated bug: fix many big endian bugs bug: fix CPSR.I idle wakeup bug: fix loadstate crashes, mostly when sound is enabled enh: support devkitpro argv enh: add gbaslot-rom commandline enh: add no$gba debug message enh: add rtc start to dsm header Graphics: bug: fix a mistakenly rendered OBJ window and 3d blend effects bug: fixes to matrix stacks, fixing lots of garbled geometry bug: fix fog density registers bug: fix hblank dma to run also on scanline 262 bug: fix w/z depth flags for broken GUIs in dual screen 3d games bug: fixes to poly sorting bug: block 8bit vram writes enh: improve accuracy of opengl shaders Windows: bug: fix 16bpp display bug: more fixes to multi-gamepads bug: cheat windows robustification bug: fix that sticky pause state when resetting and loading roms bug: dont crash when no sound device is available bug: change F10 to be save slot 0 bug: fix --start-paused enh: try not to screensave while using gamepad enh: add EPX and EPX1.5X resize filters enh: add a japanese translation which will soon be stale like the others enh: add fancy ctrl+printscreen with emulator info on it enh: add "lockdown" window mode to keep window safe from fast stylus action enh: add alt+enter fullscreen command enh: add card eject command enh: add ddraw software mode forcer enh: improve oam viewer enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day enh: add dump-all-memory tool enh: add reload rom menu/hotkey Linux/OSX: bug: fix building for nosse2 systems bug: fix --num-cores bug: fix occasional touchscreen failures bug: fix crash starting dsm record enh: add --nojoy=1 to fix laptops with accelerometers enh: add simple auto frameskip mode in the gtk frontend enh: add gui for configuring joystick in the gtk frontend enh: make the cli frontend read the ini config file too enh: additional OpenAL microphone backend (ncalexan) enh: common place for config and saves (Jan Steffens) enh: libagg is now optional if you don't need the hud |
Download: DeSmuME v0.9.6 Final 32bit
Download: DeSmuME v0.9.6 Final 64bit
Source:Here
Este emulador es mucho mas lento que el no$gba =(. Cuando optimicen la velocidad, sera el mejor emulador de Nintendo DS
ReplyDeleteNo, es necesario Core2Duo y lo tengo. Es mucho más rápido y menos fallos que no $ gba. :)
ReplyDeletePor favor, hable Inglés próxima vez o utilizar el lenguaje de Google. :)
No, it is necessary and I have Core2Duo. It is much faster and less bugs than no$gba. :)
Please speak English next time or use the Google language. :)
I also I have a Core2Duo and I will be super slow, unplayable = (. I just run at normal speed in 2D games = (
ReplyDeleteI have core2duo 2ghz each and I play 2D games with 20 fps -_- (I mean really 2D like not Order of Ecclesia but like Portrait of Ruin)
ReplyDeleteoh and that FPS skip doesnt do a *****
ReplyDeleteeste emulador es mas estable y mejor que el no$gba, pero para que funcione bien, necesitas un ordenador con un micro de doble nucleo, como por ejemplo el Corel2Duo, ya que el emulador esta diseñado para trabajar con dos nucleos... esto me recuerda que el no$gba tambien trabaja con dos nucleos, pero consume menos CPU que el desmume, con lo que se puede usar en equipos de un solo nucleo como pentium 4 por ejemplo, el No$Gba es un buen emulador pero hace años que dejo de desarrollarse y desmume se le ha puesto por delante, lo digo yo que he usado no$gba durante años, hasta que me conpre un Corel2Duo y empeze a usar el desmume, y note la gran diferencia entre ambos, el desmume es superior a no&gba en compatibilidad, sin envargo es inferior en rendimiento, ya que con no$gba el micro lo tengo al 15% o 20% de uso, mientras que con desmume lo tengo a 60% o 70%, que todo hay que decirlo... pienso que seria bueno que se tratara de optimiza el uso de CPU en el desmume para que este usara menos...
ReplyDeleteun saludo, y lo siento por escribir en español, pero el ingles no es mi fuerte.
Este tengo un problema es que dicen que se pueden conectar todo el mundo por wifi con desmune no entiendo como es eso
ReplyDelete