PCSX2 SVN r2854 is released. PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r2843
Initial work on vs2010 project files for PCSX2 and plugins.
The *null projects don't build, and neither do ZZOgl or ZeroSPU2.
Pcsx2 project has some issues with Resources' custom build steps not being run.
Only Debug target tested.
Needs work before it's usable.
r2844
Sorry missing files.
r2845
Okay I just hate windows search a bit for missing these when I searched for "*.props"
r2846
Made a special .props file for null plugins, since they seem to have a different folder structure than the rest.
Add a ton of missing .props
Tell me if anything else is missing >_<
r2847
Yet another missing .props ... ;_;
r2848
Whee!!! More props added. /me slaps himself repeatedly.
Also fixed wxCore build in Devel/Release targets.
r2849
Some more missing .props, sneaky bastards. (when you select a bunch of files in search results and use svn > add, it ONLY ADDS A FEW! the rest remain ignored, silently)
Some more wxCore fixes.
Fixed also inter-project dependency warnings.
Also some other fixed to get devel/release compiling.
Oh and apparently my VCproject folder got messed up and detached itself from svn, so it wasn't commiting with the rest...
r2850
Okay this HAS to be the last missing .props ... there's absolutely no more .props files that aren't in the svn now >_<
Add some stuff to the ignore lists for svn.
r2851
Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled.
Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did.
r2852
Oh I inadvertently commited some changes to cdvdGigaherz, but I missed a file. I'm not even sure the state that code was in, so it could just be plain broken, need to check it later.
r2853
- Better implementation of Reverse FIFO (Fatal Frame QWC Warning and more!)
- Improved handling of suspended DMA's, Also some traps in case DMA values are changed during suspend (please report if they don't start with 5 or 6)
- Better handling of GS Path priorities, this improves many Path3 Masked games such as Star Wars Episode 3, Gran Turismo 4 (slightly) and Videos like Digital Devil Saga/FFX
- Removed Voodoo Cycles
- Doesn't kill everything this time :P
r2854
vif.h -> Vif.h.
Download: PCSX2 SVN r2854
Download: Official Beta Plugins Pack [11 March 2010]
Source:Here
Hey, that download link isn't for PCSX2, it's for DeSmuMe!
ReplyDeletePlease try again.
ReplyDeleteThanks! always appreciate the latest PCSX2 builds! EmuCR rocks! I've been recommending this site to all my friends for the latest SVN builds. Keep up the superb work!
ReplyDeleteYou are the man :)
ReplyDeleteThanks for your support!
ReplyDeleteThank you very much Nichole
ReplyDelete