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EmuCR:DolphinDolphin SVN r5342 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5329
Removed a stray MOV in increase_addr_reg, fixed decrease_addr_reg. NR should work now.
r5330
DSP jit: a so people can review commit
(that for ector, bhaal, skidau)
r5331
DSP Jit: Jit some more AR action and added compile SR which suppose to hold the status for
flags such as S40 which we can use to optimize compile.
r5332
buildfix
r5333
DSP Jit: Some small fixes to SR set functions
r5334
Revise the OS X build wiki with a non-macports-dependent and recent method.
r5335
Build fix.
r5336
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
r5337
Added files I forgot in last commit.
r5338
a few minor code fixes.
also added a user file that should simplify running from VS for newcomers
r5339
Edited wiki page through web user interface.
r5340
forgot to add that os x users must point scons to the new wx-config
r5341
Fixes wxGL, so it draws correctly in OSX, so Draw to Main works if enabled in OSX. Disabled, it creates a window but with no titlebar
r5342
Edited wiki page through web user interface.

Download:Dolphin SVN r5342 x86
Download:Dolphin SVN r5342 x64
Source:Here



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