what's news in MAME v0.136u4:
MAMETesters Bugs Fixed ---------------------- - 03268: [Save/Restore] All sets in galaga.c: Problem with Savestates (couriersud) - 03698: [Compiling] NOWERROR=1 casues -fno-strict-aliasing to be dropped (couriersud) - 03749: [Crash/Freeze] All sets in micro3d.c : [debug] Assert in debug build (couriersud) - 03746: [Core] [debug] Overloaded C++ operator new/operator delete is too restrictive (couriersud) - 03748: [Documentation] ncv1, ncv2 and clones: Namco 'Classics' Collection description incorrect (Tafoid) - 03634: [Graphics] quantum: Draws wrong lines (MathisRosenhauer) - 03739: [Crash/Freeze] backgamn: Access Violation after OK (Fabio Priuli) - 03249: [Misc.] motoxgo, timecrs2b: H8/3xx: Unknown opcode (PC=2) 100 (R. Belmont) - 03740: [Crash/Freeze] atomicp, snapper: Duplicate save state entry (Tafoid) - 03699: [Crash/Freeze] masterw: Game freezes (Fabio Priuli) - 03697: [Misc.] bigrun: Missing gfx and terrible music (Mamesick) - 02960: [Graphics] speglsht: Regression in Super Eagle Shot, looping broken attract mode (Mamesick) - 03034: [DIP/Input] scross, scrossu: Control Issues (M.A.S.H.) - 03731: [DIP/Input] ixion: Unable to rotate cannon clockwise (M.A.S.H.) - 03727: [Misc.] spiders: Source typo in discrete sound system (M.A.S.H.) Source Changes -------------- Removed window config from video_config [couriersud] Mapped player 2 inputs and buttons 4-6 in Mortal Kombat 3 (bootleg of Megadrive version) [Mariusz Wojcieszek]. {megadriv} Fixed compile by removing "static" [Miodrag Milanovic] Moved global new/delete operators into inlines in emualloc.h to avoid link errors with certain architectures. [couriersud] Some minor cleanup/normalizing of emualloc in general. [Aaron Giles] namcops2 updates [Guru] * Moved Kinnikuman Muscle Grand Prix and Taiko No Tatsujin 9 to System 256 * Added DVD images for netchu02, soulcl2a, tekken4b, tekken51, sukuinuf, and soulclb3 Fixed TI PSG (sn76489 and friends) noise and square-wave period to be maximum length when period register is set to 0. Fixed white-noise phase/XOR issue: got rid of noise XOR/XNOR select, as all chips seem to use XOR. [Lord Nightmare, Michael Zapf, PlgDavid] Preliminary DIP coverage (lives/coinage/test mode) and Player 2 control fix for unclepoo. [Tafoid] Implemented Z80-DMA interrupts. [Curt Coder] Fixed a bug in emu/sound/disc_mth.c. This affected spiders.c fire sound. [MASH] Minor fix to sn76489: sn76489 wasn't using the correct noise taps (now matches sn94624, still need to test a real chip) Removed a piece of useless code, and fixed a comment. [Lord Nightmare] ui.c,ui.h,windows/input.c: [Miodrag Milanovic] * removed ui_use_new_ui check used by MESS code * moved ui_mess_handler_ingame call in proper place, so device UI callbacks works again * removed toggle of menu bar (MESS related) info.c: Moved print_game_categories into info.c, since it can be used by any driver anyway. [Miodrag Milanovic] Fresh driver notes added for unclepoo based analysis of the Z80 code. [Stephh] k051649.c: fixed bogus for loop in device reset [Fabio Priuli] z80ctc: Fixed Z80CTC read handler [Tim Schuerewegen] Complete rewrite of the Z80-PIO implementation. The handshaking signals are now more accurately emulated. As a result, the Merit Megatouch games are no longer working since they relied on the earlier incorrect behavior. [Curt Coder] attckufo: Imported MOS6560 device emulation from MESS and removed the existent custom audio/video emulation [Fabio Priuli] Corrected visible area and timer speeds to make the fix up some audio/video problems. [Angelo Salese] Preliminary merging of hexa.c into the arkanoid.c driver. [Tafoid] meritm.c: Added scanline timer-based vblank interrupt to work around the broken V9938 interrupts. Megatouch games are now working again. [Curt Coder] zaxxon.c: Fixed Ixion (prototype) inputs [MASH] i386: Small fix for the i386 core, correcting the LLDT instruction. This fix sets up the LDTR base and limit values correctly, fixing use of the LDT. [Barry Rodewald] Implemented proper irq ack to the deniam.c driver [Angelo Salese] Implemented irq ack to Big 10 [Angelo Salese] Implemented irq ack to Aeroboto / Formation Z [Angelo Salese] segas32.c: Fixed Stadium Cross inputs [MASH] hexa: merged the remaining code into arkanoid.c [Fabio Priuli] skyfox.c: added driver data struct and save states [Fabio Priuli] Hooked up bare bones z180 communication CPU in Cadash [Angelo Salese] Make mips register names accessible in the debugger expressions [Olivier Galibert] Some improvements to Lucky Girl (New HW) [Angelo Salese] Fixed a bug in debugint.c: Actually make Del and BS delete the last character. [sz72] Added driver_data struct and save states to the following drivers: lkage.c, lockon.c & lsasquad.c. [Fabio Priuli] Added save states to liberate.c. [Fabio Priuli] Moved ins8154 emulation from MESS to MAME, needed by future drivers. [Dirk Best] H8: fix stack trashing when simultaneous IRQ sources asserted [R. Belmont] namcos23 update: [R. Belmont, Olivier Galibert] * motoxgo and timecrs2 are now able to sync up and communicate with the emulated JVS I/O board * Fixed all games to run VBL toggle * Documented data and point ROM checks for future use es5506.c: added save state to both ES5505 and ES5506 [Fabio Priuli] added driver_data struct and save states to the following drivers: attckufo.c, m79amb.c, macrossp.c, marinedt.c, markham.c, mayumi.c and mcatadv.c. [Fabio Priuli] Added driver_data struct and save states to the following drivers: madmotor.c, mazerbla.c, mikie.c, mjsister.c, mogura.c, mole.c and momoko.c. [Fabio Priuli] namcos23: Panic Park uses the motoxgo I/O board, now it syncs too [R. Belmont] namcos23 update: improved "Gorgon" h/w support [R. Belmont] Added driver_data struct and save states to the following drivers: megazone.c, meijinsn.c and mermaid.c. [Fabio Priuli] namcos23: improved documentation, fixed a few POST fails [R. Belmont] exerion, exeriont, exerionb (exerion.c driver) : [stephh] * Fixed Dip Switches and Inputs (after verification of the Z80 code) namcos23 updates: [R. Belmont] * Documented clocks and syncs measured by Guru * Added Gorgon JVS I/O board. Final Furlong now gets farther H8: add bild and bist opcodes [R. Belmont] namcos23: added nvram for Gorgon. finlflng gets farther. [R. Belmont] ins8154: Updated to use devcb calls, cleaned up. [Dirk Best] Namco Super System 23: Add a whole bunch of ram, chips and data roms mappings [O. Galibert, R. Belmont] Changed Tecmo World Cup 90 main z80 cpus to 8mhz and vsync to 59.17hz / Hard Head sound z80 to 3mhz and vsync to 59.10hz to match original PCB readings. [Corrado Tomaselli] Fixed inverted buttons 1 and 2 on f1gp, f1gp2 and Super Formula. They are Jamma standards boards: brake button is wired to pin 22 and acceleration button to pin 23 which are respectively button 1 and 2 in a jamma standard pinout. [Corrado Tomaselli] Added driver_data struct and save states to the following drivers: matmania.c, metlclsh.c, mexico86.c, mouser.c, mrflea.c, mrjong.c, munchmo.c and mwarr.c. [Fabio Priuli] Added driver_data struct to the following drivers: mgolf.c, minivadr.c, mosaic.c and mrdo.c. [Fabio Priuli] Enabled save states to mugsmash.c (everything was already saved) [Fabio Priuli] hng64: Added sub-page texture indexing. Fixes many texture lookups in roadedge and xrally. [Andrew Gardner] Added driver_data struct and save states to the following drivers: news.c, nightgal.c and nycaptor.c. [Fabio Priuli] Added driver_data struct to the following drivers: nitedrvr.c and nmg5.c. [Fabio Priuli] enabled save flag in othunder.c (everything is properly saved, but it seems I forgot about this driver when I device-fied Taito video chips) [Fabio Priuli] pic8259: replaced pic8259_set_irq_line with pic8259_irX_w write line handlers. [Dirk Best] pic8259: updated to use devcb calls. [Dirk Best] Improved gfxs in Lucky Girl (New version) [David Haywood] Implemented device version of the deco16ic tilemap chip [Fabio Priuli] Converted backfire.c, boogwing.c, dietgo.c, mirage.c, pktgaldx.c, simpl156.c, supbtime.c, tumblep.c to use the device-fied video chips [Fabio Priuli] Added driver data struct and save states to the following drivers: dietgo.c, mirage.c, pktgaldx.c, supbtime.c and tumblep.c [Fabio Priuli] hng64 : More accurately emulated intrinsic camera matrix. [Andrew Gardner] Changed all driver_data structs into classes with a simple constructor and a static allocation function. [Aaron Giles] Changed MDRV_DRIVER_DATA to reference driver_data::alloc instead of just providing a size. This function is called to allocate the driver data. This allows objects to be embedded in the state data and be properly initialized. [Aaron Giles] Moved driver data allocation after device list construction so that devices can be found when the driver data is constructed. [Aaron Giles] wardner, wardnerj, pyros (wardner.c driver) : [stephh] * Fixed Dip Switches and Inputs (after verification of the Z80 code) Converted cbuster.c, cninja.c, dassault.c, funkyjet.c, rohga.c and vaportra.c to use device versions of the deco16 video chips [Fabio Priuli] Made deco32.c independent of deco16ic.c (it only needed a drawing routine) and removed deco16ic.c now that it is not needed anymore [Fabio Priuli] avgdvg: Fixed mametesters bug 03634. Reduced flickering in Tempest/Quantum. [Mathis Rosenhauer] pit8253: Updated to use devcb calls, cleanups. [Dirk Bst] Renamed decodev->deco16ic [Fabio Priuli] Added driver data class to funkyjet.c [Fabio Priuli] Added driver data class and save states to vaportra.c and tumbleb.c [Fabio Priuli] Added driver_data class and save states to the following drivers: backfire.c, boogwing.c, cbuster.c, cninja.c, dassault.c, dblewing.c, deco156.c, rohga.c, simpl156.c [Fabio Priuli] twincobr, twincobru, ktiger, gulfwar2 (twincobr.c driver) : [stephh] * Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) fshark, skyshark, hishouza, fsharkbt (twincobr.c driver) : [stephh] * Fixed Dip Switches and Inputs (after verification of the M68000 code) Corrected default assignment of F10 as the default throttle on/off key for MAME. The #ifdef MESS is needed here due to it's unique old/new UI setup. [Miodrag Milanovic] Naomi updates: [R. Belmont, David Haywood, Andreas **, Deunan Knute, Guru, ANY] * Fix ROM mirroring in gram2000 and friends * Preliminary hookup of live decryption. Decryption + decompression is not yet supported so some games still load trojaned data instead. naomi: Fixed decrypt method 2, added many more game keys [Deunan Knute, R. Belmont] namcos23.c: Add comments about the irq testing code [O. Galibert] Tidied up includes in a number of files in src/osd/sdl. [couriersud] Hook up vblank and just enough controls to pass error screens [O. Galibert] namcos23: get Gorgon games out of service mode, fix finlflng sound ROM loading [R. Belmont] namcos23: comment the probable dips a tad better [O. Galibert] Added driver_data class and save states to the following drivers: ohmygod.c, ojankohs.c and olibochu.c. [Fabio Priuli] Added driver_data class and save states to the following drivers: oneshot.c, onetwo.c, orbit.c, othello.c and othldrby.c. [Fabio Priuli] Added driver_data class to the following drivers: nemesis.c and nyny.c [Fabio Priuli] Improvements to Funworld driver. [Roberto Fresca] * Fixed Jolly Joker graphics and colors. * Changed Jolly Joker description to Jolly Joker (98bet). * Added a new croatian set of Jolly Joker with maximum bet = 40. * Moved the hardware description and tech notes to the ROM_LOAD section. * Added a external default NVRAM for Jolly Card Professional 2.0. * Updated technical notes. Implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong [Angelo Salese] Removed the coin latch kludge in the MACS driver [Angelo Salese] snes.c: minor refactorization [Fabio Priuli] namcos23: fix the data rom mappings [O. Galibert] rallybik, truxton (toaplan1.c driver) [stephh]: * Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) snes.c: temporarily reverted implementation of mult/div through timers since it breaks some SNES games on the MESS side [Fabio Priuli] namcos23: timecrs2c reaches the test mode [O. Galibert] Fixed MT3698 (NOWERROR=1 casues -fno-strict-aliasing to be dropped). [couriersud] Fixed save state support in custom namco devices (50,51,53) and galaga.c. Also resolves MT03268: All sets in galaga.c: Problem with Savestates. [couriersud] naomi: convert GD-ROM games to use real PIC dumps [David Haywood] Add MAME-ified version of SoftFloat library [John R. Hauser] Merged kingdrby.c and cowrace.c drivers [Angelo Salese] namcos23: working inputs for TC2 test mode [R. Belmont] namcos23: Document gun I/O boards [Guru] hng64 : An initial implementation of hardware lighting. [Andrew Gardner] zerowing, zerowing2 (toaplan1.c driver) [stephh] : * Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) namcos23: fix Time Crisis 2 coin input [R. Belmont] New games added or promoted from NOT_WORKING status --------------------------------------------------- Mortal Kombat 3 (bootleg of Megadrive version) [Mariusz Wojcieszek, Patrick McCarron, Smitdogg, The Dumping Union] Bug Fever (5 sets) [Brian Troha, Dumping Union] Uncle Poo [Team Europe, Dumping Union, Rene Single, David Haywood, Angelo Salese] Champion Number [f205v, David Haywood, Angelo Salese] New clones added ---------------- Pit Fighter (rev 9) [B. Sparks, Smitdogg, The Dumping Union] Time Crisis 2 (TSS4 Ver.A, Super System 23) [Guru] Pushman (Top Tronic license) [MrGoodwraith, Ren?\195?\169 Single, Smitdogg, The Dumping Union] Blades of Steel (Version L) [R. Mucciarelli, Phil Bennett, Smitdogg, The Dumping Union] Touchmaster 4000 (v6.03 Standard) [jeremymtc, Brian Troha, Smitdogg, The Dumping Union] Alien Invasion [Andrew Welburn, Brian Troha, The Dumping Union] Soul Calibur (SOC14/VER.B) [Guru] Jolly Joker (40bet, croatian hack) [Roberto Fresca, Team Europe] Touchmaster (v2.2-01 Standard) [S. Austin, Smitdogg, The Dumping Union] Smash [Trevor Brown] X-Men: Children of the Atom (Japan 950105) [Razoola] Maya (set 1) [Team Europe, Dumping Union, Rene Single, David Haywood] King Derby (Taiwan bootleg) [Team Europe, Dumping Union] (not working) Cherry Master (Watermelon bootleg / hack) [William Ostronic] Cherry Master (Fun USA v2.5 bootleg / hack) [William Ostronic] Aracnis (bootleg of Scorpion on Moon Cresta hardware) [f205v] The Pit (bootleg on Moon Quasar hardware) [Andrew Welburn, David Haywood] Safari (set 2, bootleg?) [f205v] Moon Cresta (Nichibutsu UK) [Andrew Welburn] Armed Police Batrider (Taiwan Revision A) [Anonymous] New games marked as GAME_NOT_WORKING ------------------------------------ L.A. Machineguns [ANY] The Ocean Hunter [ANY] Royal Gum [Siftware] |
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