MAME v0.136u4 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME v0.136u4:
MAMETesters Bugs Fixed ---------------------- - 03268: [Save/Restore] All sets in galaga.c: Problem with Savestates (couriersud) - 03698: [Compiling] NOWERROR=1 casues -fno-strict-aliasing to be dropped (couriersud) - 03749: [Crash/Freeze] All sets in micro3d.c : [debug] Assert in debug build (couriersud) - 03746: [Core] [debug] Overloaded C++ operator new/operator delete is too restrictive (couriersud) - 03748: [Documentation] ncv1, ncv2 and clones: Namco 'Classics' Collection description incorrect (Tafoid) - 03634: [Graphics] quantum: Draws wrong lines (MathisRosenhauer) - 03739: [Crash/Freeze] backgamn: Access Violation after OK (Fabio Priuli) - 03249: [Misc.] motoxgo, timecrs2b: H8/3xx: Unknown opcode (PC=2) 100 (R. Belmont) - 03740: [Crash/Freeze] atomicp, snapper: Duplicate save state entry (Tafoid) - 03699: [Crash/Freeze] masterw: Game freezes (Fabio Priuli) - 03697: [Misc.] bigrun: Missing gfx and terrible music (Mamesick) - 02960: [Graphics] speglsht: Regression in Super Eagle Shot, looping broken attract mode (Mamesick) - 03034: [DIP/Input] scross, scrossu: Control Issues (M.A.S.H.) - 03731: [DIP/Input] ixion: Unable to rotate cannon clockwise (M.A.S.H.) - 03727: [Misc.] spiders: Source typo in discrete sound system (M.A.S.H.) Source Changes -------------- Removed window config from video_config [couriersud] Mapped player 2 inputs and buttons 4-6 in Mortal Kombat 3 (bootleg of Megadrive version) [Mariusz Wojcieszek]. {megadriv} Fixed compile by removing "static" [Miodrag Milanovic] Moved global new/delete operators into inlines in emualloc.h to avoid link errors with certain architectures. [couriersud] Some minor cleanup/normalizing of emualloc in general. [Aaron Giles] namcops2 updates [Guru] * Moved Kinnikuman Muscle Grand Prix and Taiko No Tatsujin 9 to System 256 * Added DVD images for netchu02, soulcl2a, tekken4b, tekken51, sukuinuf, and soulclb3 Fixed TI PSG (sn76489 and friends) noise and square-wave period to be maximum length when period register is set to 0. Fixed white-noise phase/XOR issue: got rid of noise XOR/XNOR select, as all chips seem to use XOR. [Lord Nightmare, Michael Zapf, PlgDavid] Preliminary DIP coverage (lives/coinage/test mode) and Player 2 control fix for unclepoo. [Tafoid] Implemented Z80-DMA interrupts. [Curt Coder] Fixed a bug in emu/sound/disc_mth.c. This affected spiders.c fire sound. [MASH] Minor fix to sn76489: sn76489 wasn't using the correct noise taps (now matches sn94624, still need to test a real chip) Removed a piece of useless code, and fixed a comment. [Lord Nightmare] ui.c,ui.h,windows/input.c: [Miodrag Milanovic] * removed ui_use_new_ui check used by MESS code * moved ui_mess_handler_ingame call in proper place, so device UI callbacks works again * removed toggle of menu bar (MESS related) info.c: Moved print_game_categories into info.c, since it can be used by any driver anyway. [Miodrag Milanovic] Fresh driver notes added for unclepoo based analysis of the Z80 code. [Stephh] k051649.c: fixed bogus for loop in device reset [Fabio Priuli] z80ctc: Fixed Z80CTC read handler [Tim Schuerewegen] Complete rewrite of the Z80-PIO implementation. The handshaking signals are now more accurately emulated. As a result, the Merit Megatouch games are no longer working since they relied on the earlier incorrect behavior. [Curt Coder] attckufo: Imported MOS6560 device emulation from MESS and removed the existent custom audio/video emulation [Fabio Priuli] Corrected visible area and timer speeds to make the fix up some audio/video problems. [Angelo Salese] Preliminary merging of hexa.c into the arkanoid.c driver. [Tafoid] meritm.c: Added scanline timer-based vblank interrupt to work around the broken V9938 interrupts. Megatouch games are now working again. [Curt Coder] zaxxon.c: Fixed Ixion (prototype) inputs [MASH] i386: Small fix for the i386 core, correcting the LLDT instruction. This fix sets up the LDTR base and limit values correctly, fixing use of the LDT. [Barry Rodewald] Implemented proper irq ack to the deniam.c driver [Angelo Salese] Implemented irq ack to Big 10 [Angelo Salese] Implemented irq ack to Aeroboto / Formation Z [Angelo Salese] segas32.c: Fixed Stadium Cross inputs [MASH] hexa: merged the remaining code into arkanoid.c [Fabio Priuli] skyfox.c: added driver data struct and save states [Fabio Priuli] Hooked up bare bones z180 communication CPU in Cadash [Angelo Salese] Make mips register names accessible in the debugger expressions [Olivier Galibert] Some improvements to Lucky Girl (New HW) [Angelo Salese] Fixed a bug in debugint.c: Actually make Del and BS delete the last character. [sz72] Added driver_data struct and save states to the following drivers: lkage.c, lockon.c & lsasquad.c. [Fabio Priuli] Added save states to liberate.c. [Fabio Priuli] Moved ins8154 emulation from MESS to MAME, needed by future drivers. [Dirk Best] H8: fix stack trashing when simultaneous IRQ sources asserted [R. Belmont] namcos23 update: [R. Belmont, Olivier Galibert] * motoxgo and timecrs2 are now able to sync up and communicate with the emulated JVS I/O board * Fixed all games to run VBL toggle * Documented data and point ROM checks for future use es5506.c: added save state to both ES5505 and ES5506 [Fabio Priuli] added driver_data struct and save states to the following drivers: attckufo.c, m79amb.c, macrossp.c, marinedt.c, markham.c, mayumi.c and mcatadv.c. [Fabio Priuli] Added driver_data struct and save states to the following drivers: madmotor.c, mazerbla.c, mikie.c, mjsister.c, mogura.c, mole.c and momoko.c. [Fabio Priuli] namcos23: Panic Park uses the motoxgo I/O board, now it syncs too [R. Belmont] namcos23 update: improved "Gorgon" h/w support [R. Belmont] Added driver_data struct and save states to the following drivers: megazone.c, meijinsn.c and mermaid.c. [Fabio Priuli] namcos23: improved documentation, fixed a few POST fails [R. Belmont] exerion, exeriont, exerionb (exerion.c driver) : [stephh] * Fixed Dip Switches and Inputs (after verification of the Z80 code) namcos23 updates: [R. Belmont] * Documented clocks and syncs measured by Guru * Added Gorgon JVS I/O board. Final Furlong now gets farther H8: add bild and bist opcodes [R. Belmont] namcos23: added nvram for Gorgon. finlflng gets farther. [R. Belmont] ins8154: Updated to use devcb calls, cleaned up. [Dirk Best] Namco Super System 23: Add a whole bunch of ram, chips and data roms mappings [O. Galibert, R. Belmont] Changed Tecmo World Cup 90 main z80 cpus to 8mhz and vsync to 59.17hz / Hard Head sound z80 to 3mhz and vsync to 59.10hz to match original PCB readings. [Corrado Tomaselli] Fixed inverted buttons 1 and 2 on f1gp, f1gp2 and Super Formula. They are Jamma standards boards: brake button is wired to pin 22 and acceleration button to pin 23 which are respectively button 1 and 2 in a jamma standard pinout. [Corrado Tomaselli] Added driver_data struct and save states to the following drivers: matmania.c, metlclsh.c, mexico86.c, mouser.c, mrflea.c, mrjong.c, munchmo.c and mwarr.c. [Fabio Priuli] Added driver_data struct to the following drivers: mgolf.c, minivadr.c, mosaic.c and mrdo.c. [Fabio Priuli] Enabled save states to mugsmash.c (everything was already saved) [Fabio Priuli] hng64: Added sub-page texture indexing. Fixes many texture lookups in roadedge and xrally. [Andrew Gardner] Added driver_data struct and save states to the following drivers: news.c, nightgal.c and nycaptor.c. [Fabio Priuli] Added driver_data struct to the following drivers: nitedrvr.c and nmg5.c. [Fabio Priuli] enabled save flag in othunder.c (everything is properly saved, but it seems I forgot about this driver when I device-fied Taito video chips) [Fabio Priuli] pic8259: replaced pic8259_set_irq_line with pic8259_irX_w write line handlers. [Dirk Best] pic8259: updated to use devcb calls. [Dirk Best] Improved gfxs in Lucky Girl (New version) [David Haywood] Implemented device version of the deco16ic tilemap chip [Fabio Priuli] Converted backfire.c, boogwing.c, dietgo.c, mirage.c, pktgaldx.c, simpl156.c, supbtime.c, tumblep.c to use the device-fied video chips [Fabio Priuli] Added driver data struct and save states to the following drivers: dietgo.c, mirage.c, pktgaldx.c, supbtime.c and tumblep.c [Fabio Priuli] hng64 : More accurately emulated intrinsic camera matrix. [Andrew Gardner] Changed all driver_data structs into classes with a simple constructor and a static allocation function. [Aaron Giles] Changed MDRV_DRIVER_DATA to reference driver_data::alloc instead of just providing a size. This function is called to allocate the driver data. This allows objects to be embedded in the state data and be properly initialized. [Aaron Giles] Moved driver data allocation after device list construction so that devices can be found when the driver data is constructed. [Aaron Giles] wardner, wardnerj, pyros (wardner.c driver) : [stephh] * Fixed Dip Switches and Inputs (after verification of the Z80 code) Converted cbuster.c, cninja.c, dassault.c, funkyjet.c, rohga.c and vaportra.c to use device versions of the deco16 video chips [Fabio Priuli] Made deco32.c independent of deco16ic.c (it only needed a drawing routine) and removed deco16ic.c now that it is not needed anymore [Fabio Priuli] avgdvg: Fixed mametesters bug 03634. Reduced flickering in Tempest/Quantum. [Mathis Rosenhauer] pit8253: Updated to use devcb calls, cleanups. [Dirk Bst] Renamed decodev->deco16ic [Fabio Priuli] Added driver data class to funkyjet.c [Fabio Priuli] Added driver data class and save states to vaportra.c and tumbleb.c [Fabio Priuli] Added driver_data class and save states to the following drivers: backfire.c, boogwing.c, cbuster.c, cninja.c, dassault.c, dblewing.c, deco156.c, rohga.c, simpl156.c [Fabio Priuli] twincobr, twincobru, ktiger, gulfwar2 (twincobr.c driver) : [stephh] * Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) fshark, skyshark, hishouza, fsharkbt (twincobr.c driver) : [stephh] * Fixed Dip Switches and Inputs (after verification of the M68000 code) Corrected default assignment of F10 as the default throttle on/off key for MAME. The #ifdef MESS is needed here due to it's unique old/new UI setup. [Miodrag Milanovic] Naomi updates: [R. Belmont, David Haywood, Andreas **, Deunan Knute, Guru, ANY] * Fix ROM mirroring in gram2000 and friends * Preliminary hookup of live decryption. Decryption + decompression is not yet supported so some games still load trojaned data instead. naomi: Fixed decrypt method 2, added many more game keys [Deunan Knute, R. Belmont] namcos23.c: Add comments about the irq testing code [O. Galibert] Tidied up includes in a number of files in src/osd/sdl. [couriersud] Hook up vblank and just enough controls to pass error screens [O. Galibert] namcos23: get Gorgon games out of service mode, fix finlflng sound ROM loading [R. Belmont] namcos23: comment the probable dips a tad better [O. Galibert] Added driver_data class and save states to the following drivers: ohmygod.c, ojankohs.c and olibochu.c. [Fabio Priuli] Added driver_data class and save states to the following drivers: oneshot.c, onetwo.c, orbit.c, othello.c and othldrby.c. [Fabio Priuli] Added driver_data class to the following drivers: nemesis.c and nyny.c [Fabio Priuli] Improvements to Funworld driver. [Roberto Fresca] * Fixed Jolly Joker graphics and colors. * Changed Jolly Joker description to Jolly Joker (98bet). * Added a new croatian set of Jolly Joker with maximum bet = 40. * Moved the hardware description and tech notes to the ROM_LOAD section. * Added a external default NVRAM for Jolly Card Professional 2.0. * Updated technical notes. Implemented proper BIOS/Cart ROM bankswitch in the MACS driver, this improves program logic in Kisekae Mahjong [Angelo Salese] Removed the coin latch kludge in the MACS driver [Angelo Salese] snes.c: minor refactorization [Fabio Priuli] namcos23: fix the data rom mappings [O. Galibert] rallybik, truxton (toaplan1.c driver) [stephh]: * Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) snes.c: temporarily reverted implementation of mult/div through timers since it breaks some SNES games on the MESS side [Fabio Priuli] namcos23: timecrs2c reaches the test mode [O. Galibert] Fixed MT3698 (NOWERROR=1 casues -fno-strict-aliasing to be dropped). [couriersud] Fixed save state support in custom namco devices (50,51,53) and galaga.c. Also resolves MT03268: All sets in galaga.c: Problem with Savestates. [couriersud] naomi: convert GD-ROM games to use real PIC dumps [David Haywood] Add MAME-ified version of SoftFloat library [John R. Hauser] Merged kingdrby.c and cowrace.c drivers [Angelo Salese] namcos23: working inputs for TC2 test mode [R. Belmont] namcos23: Document gun I/O boards [Guru] hng64 : An initial implementation of hardware lighting. [Andrew Gardner] zerowing, zerowing2 (toaplan1.c driver) [stephh] : * Fixed Dip Switches and Inputs (after verification of the M68000 and Z80 code) namcos23: fix Time Crisis 2 coin input [R. Belmont] New games added or promoted from NOT_WORKING status --------------------------------------------------- Mortal Kombat 3 (bootleg of Megadrive version) [Mariusz Wojcieszek, Patrick McCarron, Smitdogg, The Dumping Union] Bug Fever (5 sets) [Brian Troha, Dumping Union] Uncle Poo [Team Europe, Dumping Union, Rene Single, David Haywood, Angelo Salese] Champion Number [f205v, David Haywood, Angelo Salese] New clones added ---------------- Pit Fighter (rev 9) [B. Sparks, Smitdogg, The Dumping Union] Time Crisis 2 (TSS4 Ver.A, Super System 23) [Guru] Pushman (Top Tronic license) [MrGoodwraith, Ren?\195?\169 Single, Smitdogg, The Dumping Union] Blades of Steel (Version L) [R. Mucciarelli, Phil Bennett, Smitdogg, The Dumping Union] Touchmaster 4000 (v6.03 Standard) [jeremymtc, Brian Troha, Smitdogg, The Dumping Union] Alien Invasion [Andrew Welburn, Brian Troha, The Dumping Union] Soul Calibur (SOC14/VER.B) [Guru] Jolly Joker (40bet, croatian hack) [Roberto Fresca, Team Europe] Touchmaster (v2.2-01 Standard) [S. Austin, Smitdogg, The Dumping Union] Smash [Trevor Brown] X-Men: Children of the Atom (Japan 950105) [Razoola] Maya (set 1) [Team Europe, Dumping Union, Rene Single, David Haywood] King Derby (Taiwan bootleg) [Team Europe, Dumping Union] (not working) Cherry Master (Watermelon bootleg / hack) [William Ostronic] Cherry Master (Fun USA v2.5 bootleg / hack) [William Ostronic] Aracnis (bootleg of Scorpion on Moon Cresta hardware) [f205v] The Pit (bootleg on Moon Quasar hardware) [Andrew Welburn, David Haywood] Safari (set 2, bootleg?) [f205v] Moon Cresta (Nichibutsu UK) [Andrew Welburn] Armed Police Batrider (Taiwan Revision A) [Anonymous] New games marked as GAME_NOT_WORKING ------------------------------------ L.A. Machineguns [ANY] The Ocean Hunter [ANY] Royal Gum [Siftware] |
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