![EmuCR: Glitch64 EmuCR:Glitch64](http://img13.imageshack.us/img13/5705/76425278.png)
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r102
Fixed settings for Pokemon Snap: fast_crc must be off
r103
Optimization: make the software colour conversion for GR_TEXFMT_ALPHA_INTENSITY_88 format no longer required.
Provided by mudlord.
r104
Fixed bug with negative viewport (issue #58).
r105
Fixed settings for Mario Kart (issue #50)
Download: Glitch64 SVN r105
Source:Here
Thanks!!!!!
ReplyDeletewhat emu does this plugin work on?
ReplyDeleteProject64
ReplyDeletetried it, says it errors and can't load it.
ReplyDeletesry for doublepost, but can u upload ur project64 folder on filebeam, since v1.6 fails?
ReplyDeleteYou can try Project64 v1.7.0.55!
ReplyDeletei got it working but its stuck playing games at a solid 50 fps cant go any higher, wish i could play games at full speed 60 fps
ReplyDeletecan u guys make a small mod for pal games to run 60 fps. since 50 fps is way glitchly?
ReplyDeletemain.cpp
float pal_percent = 20.0f;
i tried to do this myself but my comp doesnt allow visual c to build it always fails looking for setup.h