This version contains some user interface changes in addition to various internal changes:
* New keyboard graphics by L.D. Ash from Violation Entertainment.
* The meaning of the debugger G and the NDS B button has been swapped. Thus, you get the keyboard back after going to the debugger with the B button, and touching G and v stays in the debugger screen.
* Shoulder L and R buttons scroll the zoomed screen horizontally, unless they are mapped to PC keys in the INI file.
* New "HDD led" on the bottom screen, so you can see when the game accesses the SD card.
* EGA refactoring, as mentioned in the previous blog post.
* A large number of EGA opcodes added, I think I have added all that had been mentioned in the debug logs I have received.
* The unknown INT10 call in Prince of Persia is now ignored.
* Several TEXT mode opcodes have been added, based on the debug logs.
I planned to have mouse support in this version, but it turned out to be a much bigger issue than I had thought. I can't add a partial support, as that might make games that currently run crash into debugger with an unsupported mouse INT 33 function. So I'll need to code this properly, and I think that would take a couple of weekends. So, perhaps in the next version, but no promises.
I also tested a couple of new games, Swap as was mentioned in the previous blog post, Simcity demo, and WORLD CLASS LEADER BOARD GOLF by Access Software. Simcity still has a "division by zero" problem, which does not happen in DOSBox, so that still needs some work. The golf game seems to work fine, though. It uses "REALSOUND" speaker sounds, which I believe means digitized sounds, and those are not supported properly in DSx86 yet. I might add support for those if I find a simple way to do that, but currently it just plays static.
There have been quite a few unsupported INT call problems in the debug logs that I have received, however for these I have not done anything in this version. I looked at the types of INT calls they were about, and noticed that a great majority of them are using various DOS features that I haven't supported yet in DSx86. These will be my focus for the next version, along with the mouse support.
DSx86 v0.06 Alpha Release Notes ===============================
This version mostly improves the EGA support, but it also has the following changes:
- New keyboard graphics by L.D. Ash from http://www.violationentertainment.com - The meaning of the debugger "G" and the NDS "B" button has been swapped. Thus, you get the keyboard back after going to the debugger with the B button, and touching G and V stays in the debugger screen. - Shoulder L and R buttons scroll the zoomed screen horizontally, unless they are mapped to PC keys in the INI file. - New "HDD led" on the bottom screen, so you can see when the game accesses the SD card. - The unknown INT10 call in Prince of Persia is now ignored. - Several TEXT mode opcodes have been added, based on the debug logs.
This version has no improvements to the unsupported INT calls. I plan to work on those for the next version. |
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