Here's another game running on astrocorp.c hardware (see also part 1). It's called Skill Drop Georgia:
Apart from having double the resolution, it uses the hardware in a slightly different way than Show Hand, revealing several features of the sprite chip that were either unemulated or incorrectly implemented. Namely wrap around, negative coordinates, end of sprite list and the need for a frame buffer.
Thanks to Smitdogg, Brian Troha and The Dumping Union
Source:http://www.lucaelia.com
2010-02-01
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