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EmuCR:DolphinDolphin SVN r5136 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r5135
Simplify the params for the safe texture cache
after some test the more relevant parameters were the color samples and the tlut
max size.
so delete the rest of the parameters and define 3 modes:
Safe : the two values are set to 0 meaning all the texture data and all the tlut
data are hashed this is the most correct and slowwwwwwwwwww way
Normal: 37 samples are taken from the color textures an the firs 4096 bytes of
the tlut are hashed, is a lot faster than safe mode but in some games i observe
small glitches.
Fast: 8 samples are taken from the color textures an the first 1024 bytes are
hashed from the tlut, is a little slower than the unsafe cache but at least all
the games i tested have correct text output and fast frame rate. the glitches in
dinamyc color textures are more noticeable in this mode
this values could be improved, if you find a better combination please post it
and the game it fixes and i will update the source.
for the moment, as my time is limited by a lot of work, only implemented the d3d
gui, if someone can implement the opengl gui will be a lot of help for me.
please test a lot and let me know the results.
r5136
experimental commit: simplify even more the params. please test and if theres
something wrong will revert asap
thanks for the comments in the prev commit they make my re think the approach.

Download:Dolphin SVN r5136 x86
Download:Dolphin SVN r5136 x64
Source:Here



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