Worked on improving Cyber Tank graphics, thanks to the re-dump that was done recently … current main blocker is the non-tile based sprite emulation, it’s pretty complex with its odd decoding and zooming. Zooming looks like to be a single 8-bit port, i.e. it doesn’t seem to have indiviudual zoomx/zoomy factors.
![EmuCR:Kale WIP - Cyber Tank EmuCR:Kale WIP - Cyber Tank](http://img41.imageshack.us/img41/3696/92509916.png)
![EmuCR:Kale WIP - Cyber Tank EmuCR:Kale WIP - Cyber Tank](http://img197.imageshack.us/img197/4881/59010887.jpg)
Now I need to understand how the road emulation works, the color “banking” / scrolling for the tilemaps, why some sprites gets stuck on screen / why some sprites are offset and inputs.
Source:mamedev.emulab.it/kale/
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