Mupen64 ReRecording v8 reset v2 is released.Mupen64 ReRecording is the re-recording branch of Mupen64.This is the development project for this branch of Mupen64. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Download: Mupen64 ReRecording v8
Download: Core update with reset recording
Source:Here
2009-09-09
Vba-ReRecording v17
Vba-ReRecording v17 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
Download:Vba-ReRecording v17
Source:Here
Download:Vba-ReRecording v17
Source:Here
PCSX Reloaded SVN r29266
PCSX Reloaded SVN r29266 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
Download: PCSX Reloaded SVN r29266
Source:Here
Download: PCSX Reloaded SVN r29266
Source:Here
Jpcsp SVN r1180
Jpcsp SVN r1180 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1180
sceAudioSRCChReserve: Setting the sample count only for the first free channel.
Download: Jpcsp SVN r1180
Source:Here
Jpcsp SVN changelog:
r1180
sceAudioSRCChReserve: Setting the sample count only for the first free channel.
Download: Jpcsp SVN r1180
Source:Here
PCSX2 SVN r1792
PCSX2 SVN r1792 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1779
* Implemented Skip Bios (settings still not saved tho)
* Fixed a bug in how I was (not) handling pthreads return codes. It's errno you need to check, *not* the function's return value. ;)
* Changed MTGS over to use the pthread_cleanup api.
r1780
Linux: Fixes some of those pesky linux compilation errors that keep cropping up.;)
r1781
Linux: More fixes, because I got impatient and didn't wait for the compilation to finish last time.
r1782
Got rid of that old 'params' mess on console logs. Not needed anymore since wxwidgets has nicer built in formatting options (never liked it anyway)
r1783
Upgraded PCSX2 core and utilities to GPLv3.
r1784
Updated to the new icon! So sleek...
r1785
Use right AppIcon.png
r1786
wiki: wxWidgetsCodingStrategies - Added note about sending events properly.
r1787
Added / Changed some descriptions
r1788
Added / Changed some descriptions
r1789
* Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code)
* Cleaned up the code of the Gamefixes a bit.
* More svn:native props -_-
r1790
Update libpng.
r1791
Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file.
r1792
Added libjpeg (version 7!)
Download: PCSX2 SVN r1792
Download: Official Beta Plugins Pack [6 Sep 2009]
Source:Here
PCSX2 SVN Changelog:
r1779
* Implemented Skip Bios (settings still not saved tho)
* Fixed a bug in how I was (not) handling pthreads return codes. It's errno you need to check, *not* the function's return value. ;)
* Changed MTGS over to use the pthread_cleanup api.
r1780
Linux: Fixes some of those pesky linux compilation errors that keep cropping up.;)
r1781
Linux: More fixes, because I got impatient and didn't wait for the compilation to finish last time.
r1782
Got rid of that old 'params' mess on console logs. Not needed anymore since wxwidgets has nicer built in formatting options (never liked it anyway)
r1783
Upgraded PCSX2 core and utilities to GPLv3.
r1784
Updated to the new icon! So sleek...
r1785
Use right AppIcon.png
r1786
wiki: wxWidgetsCodingStrategies - Added note about sending events properly.
r1787
Added / Changed some descriptions
r1788
Added / Changed some descriptions
r1789
* Better icon! Transparency in Windows Taskbar icon is still bad, but I can't figure out how to fix it (documented in code)
* Cleaned up the code of the Gamefixes a bit.
* More svn:native props -_-
r1790
Update libpng.
r1791
Fixed Linux up to compile in codeblocks again. Added Onepad plugin project file.
r1792
Added libjpeg (version 7!)
Download: PCSX2 SVN r1792
Download: Official Beta Plugins Pack [6 Sep 2009]
Source:Here
DeSmuME SVN r2854
DeSmuME SVN r2854 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2841
core:
- fix SWI 0x03 (WaitByLoop);
r2842
winport: add autohold for stylus
r2843
winport: a little fix for stylus autohold
r2844
Fetch-execute cycle is now processed parallelly. It's still inaccurate, but much better than before.
Additionally, indentations are adjusted.
r2845
0.9.4+: port r2844 from trunk
r2846
0.9.4+ branch: add Lag Reduction to the menu
r2847
disabled frameskip while avi recording
r2848
winport: add "Fast Fetch-Execute" to the menu, since r2844 brought some emulation glitches.
r2849
winport:
- add save "Fast Fetch-Execute" state;
r2850
Moved fastFetchExecute to CommonSettings, and set the default value to false.
r2851
0.9.4+: separated two lag reduction options and changed the category name in INI
0.9.4+: disabled frameskip during avi recording
r2852
0.9.4+: add DesEnableMenuItem line for IDC_ARMFASTFETCHEXECUTE
r2853
0.9.4+: fix {S} instructions as well
r2854
it seems as if we added a winver>=0x0501 dependency (winxp) in CWindow.cpp with the font bullcrap. Im not sure why it needs to be there, but lets make the 2005 vcproj define that sdk version so it compiles once more
Download: DeSmuME SVN r2854 32bit
Download: DeSmuME SVN r2854 64bit
Source:Here
DeSmuME SVN Changelog:
r2841
core:
- fix SWI 0x03 (WaitByLoop);
r2842
winport: add autohold for stylus
r2843
winport: a little fix for stylus autohold
r2844
Fetch-execute cycle is now processed parallelly. It's still inaccurate, but much better than before.
Additionally, indentations are adjusted.
r2845
0.9.4+: port r2844 from trunk
r2846
0.9.4+ branch: add Lag Reduction to the menu
r2847
disabled frameskip while avi recording
r2848
winport: add "Fast Fetch-Execute" to the menu, since r2844 brought some emulation glitches.
r2849
winport:
- add save "Fast Fetch-Execute" state;
r2850
Moved fastFetchExecute to CommonSettings, and set the default value to false.
r2851
0.9.4+: separated two lag reduction options and changed the category name in INI
0.9.4+: disabled frameskip during avi recording
r2852
0.9.4+: add DesEnableMenuItem line for IDC_ARMFASTFETCHEXECUTE
r2853
0.9.4+: fix {S} instructions as well
r2854
it seems as if we added a winver>=0x0501 dependency (winxp) in CWindow.cpp with the font bullcrap. Im not sure why it needs to be there, but lets make the 2005 vcproj define that sdk version so it compiles once more
Download: DeSmuME SVN r2854 32bit
Download: DeSmuME SVN r2854 64bit
Source:Here
Dolphin SVN r4236
Dolphin SVN r4236 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4228
GUI make logwindow into a panel TODO: figure out how to make it floatable
r4229
Removed the overflow from the toolbars
Commented out the restart in the file menu until someone fix it
If someone knows how to get rid of the ugly hack please say so,from what I saw in wxw it's some bug of them.
r4230
fix debugfast build (msvc) external libs go to $(SolutionDir)\$(ConfigurationName)\$(PlatformName), and debugfast build uses Release build of external libs.
r4231
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters #Non-ASCII_Characters
r4232
Edited wiki page through web user interface.
r4233
Build fix for linux (don't want to require the very latest wxWidgets).
Very minor cleanup.
r4234
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
r4235
IPC_HLE_Device_es: Change some asserts to WARN_LOGs
r4236
quickfix for the build problem. no, I don't like all these globals either.
Download:Dolphin SVN r4236 x86
Download:Dolphin SVN r4236 x64
Source:Here
Dolphin SVN changelog:
r4228
GUI make logwindow into a panel TODO: figure out how to make it floatable
r4229
Removed the overflow from the toolbars
Commented out the restart in the file menu until someone fix it
If someone knows how to get rid of the ugly hack please say so,from what I saw in wxw it's some bug of them.
r4230
fix debugfast build (msvc) external libs go to $(SolutionDir)\$(ConfigurationName)\$(PlatformName), and debugfast build uses Release build of external libs.
r4231
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters #Non-ASCII_Characters
r4232
Edited wiki page through web user interface.
r4233
Build fix for linux (don't want to require the very latest wxWidgets).
Very minor cleanup.
r4234
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
r4235
IPC_HLE_Device_es: Change some asserts to WARN_LOGs
r4236
quickfix for the build problem. no, I don't like all these globals either.
Download:Dolphin SVN r4236 x86
Download:Dolphin SVN r4236 x64
Source:Here
MAMEXT v0.133u5
MAMEXT v0.133u5 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.
Download:MAMEXT v0.133u5 32bit
Source:Here
Download:MAMEXT v0.133u5 32bit
Source:Here