Snes9x 1.43 ReRecording v16 is released.Snes9x 1.43 ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43 ReRecording v16 changelog:
* A lot of desync fixes. Older versions cannot read the new savestate. Also, a new sync flag is added to SMV. Most SMV editors might not care about the new flag byte. Be careful, or you might experience a desync.
* Improved Lua engine.
* Fixed noise generation.
* Added 4-point gaussian interpolation.
* Added lag counter and modified frame display around.
* Win32: Added several settings from snes9x.cfg to GUI.
* Win32: Redesigned menu overall and added some new settings.
* Win32: Merged OV2´s new sound code.
Download:Snes9x 1.43 ReRecording v16
Source:Here
2009-08-31
Yomi v0.52
Yomi v0.52 is released.Yomi is a File, Fileextension and ROM Renamer. Yomi search the header of the file for the correct Identification-String and can rename the file(-extension). So you can analyse or rename all extensions or files you like.
Yomi v0.52 Changelog:
Country Info GBA added, some SNES support now, Nintendo Country-ID corrected (NDS, N64), Creditpage added, File Supportlist corrected, Commandline Helpscreen Bug corrected, Programicon included
Download: Yomi v0.52
Source:Here
Yomi v0.52 Changelog:
Country Info GBA added, some SNES support now, Nintendo Country-ID corrected (NDS, N64), Creditpage added, File Supportlist corrected, Commandline Helpscreen Bug corrected, Programicon included
Download: Yomi v0.52
Source:Here
WinArcadia & AmiArcadia v12.3
WinArcadia & AmiArcadia v12.3 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
WinArcadia & AmiArcadia v12.3 Changelog:
. Coin-ops: support for savestates aka snapshots (COS files) and gameplay recordings aka input histories (COR files).
. Miscellaneous improvements and bug fixes.
Download: WinArcadia v12.3
Download: AmiArcadia v12.3
Source:Here
WinArcadia & AmiArcadia v12.3 Changelog:
. Coin-ops: support for savestates aka snapshots (COS files) and gameplay recordings aka input histories (COR files).
. Miscellaneous improvements and bug fixes.
Download: WinArcadia v12.3
Download: AmiArcadia v12.3
Source:Here
Yabause ReRecording SVN r2391
Yabause ReRecording SVN r2391 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog
r2391
gouraud shading and anti-aliasing fixes to correct the sgl chrome demo
Download: Yabause ReRecording SVN r2391
Source:Here
Yabause ReRecording SVN Changelog
r2391
gouraud shading and anti-aliasing fixes to correct the sgl chrome demo
Download: Yabause ReRecording SVN r2391
Source:Here
Dolphin SVN r4113
Dolphin SVN r4113 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4110
this ucode is really AX(wii), not zelda
r4111
DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly.
r4112
GUI: Simplified away the notebook vector, bugfixes
r4113
Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards.
Also fixed shader compilation errors for DX9 plugin by using correct pixel/vertex attribute names that are compatibile with DX9 HLSL shader compiler. Now the generated vertex or pixel shader programs will compile correctly in either OGL or DX9.
However, DX9 plugin is still not fixed, even though the shader programs can be compiled now.
Download:Dolphin SVN r4113 x86
Download:Dolphin SVN r4113 x64
Source:Here
Dolphin SVN changelog:
r4110
this ucode is really AX(wii), not zelda
r4111
DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly.
r4112
GUI: Simplified away the notebook vector, bugfixes
r4113
Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards.
Also fixed shader compilation errors for DX9 plugin by using correct pixel/vertex attribute names that are compatibile with DX9 HLSL shader compiler. Now the generated vertex or pixel shader programs will compile correctly in either OGL or DX9.
However, DX9 plugin is still not fixed, even though the shader programs can be compiled now.
Download:Dolphin SVN r4113 x86
Download:Dolphin SVN r4113 x64
Source:Here
DeSmuME SVN r2800
DeSmuME SVN r2800 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2799
some small CPU optimizations
(and reducing the minimum rom size)
r2800
added savestate.verify Lua function for automated desync detection (disabled in public release)
Download: DeSmuME SVN r2800 32bit
Download: DeSmuME SVN r2800 64bit
Source:Here
DeSmuME SVN Changelog:
r2799
some small CPU optimizations
(and reducing the minimum rom size)
r2800
added savestate.verify Lua function for automated desync detection (disabled in public release)
Download: DeSmuME SVN r2800 32bit
Download: DeSmuME SVN r2800 64bit
Source:Here
VisualBoyAdvance-M SVN r903
VisualBoyAdvance-M SVN r903 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M SVN changelog:
r902
improve code quality
r903
improve code quality
Download:VisualBoyAdvance-M SVN r903
Source:Here
VisualBoyAdvance-M SVN changelog:
r902
improve code quality
r903
improve code quality
Download:VisualBoyAdvance-M SVN r903
Source:Here
JME C64 v1.12
JME C64 v1.12 is released.A Java-based Commodore 64 emulator for mobile devices and PCs. If you want to see the old C64 become alive on your mobile phone or PC then try this emulator.the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.
JME C64 v1.12 Changelog:
- implementing data transfer of saved snapshots or game states via Bluetooth (Feature Request ID 2844822)
Download:JMEC64-1.12.jar
Download:JMEC64-1.12.jad
Source:Here
JME C64 v1.12 Changelog:
- implementing data transfer of saved snapshots or game states via Bluetooth (Feature Request ID 2844822)
Download:JMEC64-1.12.jar
Download:JMEC64-1.12.jad
Source:Here
JMEBoy v1.4
JMEBoy v1.4 is released.JMEBoy is the emulator version for J2ME (MIDP 2.0), i.e. Java-enabled mobile devices, such as mobile phones or PDAs.A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs.
JMEBoy v1.4 Changelog:
- implemented emulator state transfer via Bluetooth (feature request ID 2806350)
- fixed the problem that saved games could not be loaded if the scaling was changed (bug ID 2840185)
Download:JMEBoy-1.4.jar
Download:JMEBoy-1.4.jad
Source:Here
JMEBoy v1.4 Changelog:
- implemented emulator state transfer via Bluetooth (feature request ID 2806350)
- fixed the problem that saved games could not be loaded if the scaling was changed (bug ID 2840185)
Download:JMEBoy-1.4.jar
Download:JMEBoy-1.4.jad
Source:Here
PCSX2 SVN r1713
PCSX2 SVN r1713 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1711
wxgui: another sync with trunk to pick up more of those cdvd fixes.
r1712
wxgui: Enumerate all the plugins on the Linux side. (And expose a nasty segfault problem.)
r1713
mVU macro: I forgot to enable some flag updating code I did in my last commit.
This probably fixes a lot of the games that were having problems.
Download: PCSX2 SVN r1713
Download: Official Plugins - Windows Binaries
Source:Here
PCSX2 SVN Changelog:
r1711
wxgui: another sync with trunk to pick up more of those cdvd fixes.
r1712
wxgui: Enumerate all the plugins on the Linux side. (And expose a nasty segfault problem.)
r1713
mVU macro: I forgot to enable some flag updating code I did in my last commit.
This probably fixes a lot of the games that were having problems.
Download: PCSX2 SVN r1713
Download: Official Plugins - Windows Binaries
Source:Here
Jpcsp SVN r1160
Jpcsp SVN r1160 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1151
cb3: save/restore thread status when entering/exiting a callback. fixed an outdated comment.
r1152
Improved Performance for reading VertexInfo: try to use elements directly in OpenGL without prior conversion (when possible). This should improve the display performance by a few FPS for 3D applications.
r1153
Forgot file
r1154
Reverted change done in r1063 as this seems to break a lot of 3D games (e.g.Skate Park City). Thanks to Raziel for this info.
Beta Testers, please report if this change improved or broke a game...
r1155
Fixed handling of GU_VERTEX_16BIT in r1152
r1156
Fixed handling of GU_VERTEX_8BIT in r1152
Added Debug info to VertexInfo
r1157
Fix for "Twisted Metal: Head-On": trying to display VertexInfo with invalid address
r1158
Update callback3 for the Compiler
r1159
cb3: copying project files from trunk
r1160
cb3: copying project files from trunk (seg fault...)
Download: Jpcsp SVN r1160
Source:Here
Jpcsp SVN changelog:
r1151
cb3: save/restore thread status when entering/exiting a callback. fixed an outdated comment.
r1152
Improved Performance for reading VertexInfo: try to use elements directly in OpenGL without prior conversion (when possible). This should improve the display performance by a few FPS for 3D applications.
r1153
Forgot file
r1154
Reverted change done in r1063 as this seems to break a lot of 3D games (e.g.Skate Park City). Thanks to Raziel for this info.
Beta Testers, please report if this change improved or broke a game...
r1155
Fixed handling of GU_VERTEX_16BIT in r1152
r1156
Fixed handling of GU_VERTEX_8BIT in r1152
Added Debug info to VertexInfo
r1157
Fix for "Twisted Metal: Head-On": trying to display VertexInfo with invalid address
r1158
Update callback3 for the Compiler
r1159
cb3: copying project files from trunk
r1160
cb3: copying project files from trunk (seg fault...)
Download: Jpcsp SVN r1160
Source:Here