Dolphin SVN r4016 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r4011
dsp lle: coef is really 0x800 words
dspspy: fill the whole iram! crazy thing, normally likes len%4=0, however to fill the whole iram you use 8191 instead of 8192... :s
r4012
fix wiimote in homebrew, thanks to vorte[x]! :D
r4013
why the hell does this folder even exist? and not to talk about the stuff in that folder...
r4014
forgot something
r4015
DSPLLE: small cleanup
r4016
make the coef dump 4KB again, I mistakenly committed code i was using to plunder the whole memory range
Download:Dolphin SVN r4016 x86
Download:Dolphin SVN r4016 x64
Source:Here
2009-08-18
Vba-ReRecording SVN r126
Vba-ReRecording SVN r126 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r124
Lots of renaming/moving. Please update your vcproj/sln files.
TODO: Re-fix the accelerator bug in a better way.
r125
fix for filenames in VS2008 vcproj
r126
applied the diff of previous update to the VS2005 vcproj directly. I don't have VS2005 atm, but I think it should fix VS2005 vcproj.
Download:Vba-ReRecording SVN r126
Source:Here
VBA rerecording changelog:
r124
Lots of renaming/moving. Please update your vcproj/sln files.
TODO: Re-fix the accelerator bug in a better way.
r125
fix for filenames in VS2008 vcproj
r126
applied the diff of previous update to the VS2005 vcproj directly. I don't have VS2005 atm, but I think it should fix VS2005 vcproj.
Download:Vba-ReRecording SVN r126
Source:Here
PCSX2 SVN r1647
PCSX2 SVN r1647 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1641
microVU: Fixed a case where a cached microProgram was killed but was still being used...
This fixes Suikoden III hanging/infinite loop problems, and possibly some other games...
r1642
microVU: Now prints some more Warnings to the console when unimplemented features are happening.
r1643
Removed duplicate null checks on safe_delete.
r1644
Fix a foopah, and get rid of the useless imdct warning.
r1645
Changed the MFIFO test and message because it spams too much now that it actually does what it said it did before. Fixes the FFXII opening.
r1646
Convert Sif.cpp & Vif.cpp to use the Tags.h code.
r1647
microVU: Now properly supports E-bit set on branch delay slot instructions.
(Gets rid of "Unknown Micro VU opcode called" errors in Dark Cloud 2, and possibly fixes some other games)
Download: PCSX2 SVN r1647
Download: Official Plugins - Windows Binaries
Source:Here
PCSX2 SVN Changelog:
r1641
microVU: Fixed a case where a cached microProgram was killed but was still being used...
This fixes Suikoden III hanging/infinite loop problems, and possibly some other games...
r1642
microVU: Now prints some more Warnings to the console when unimplemented features are happening.
r1643
Removed duplicate null checks on safe_delete.
r1644
Fix a foopah, and get rid of the useless imdct warning.
r1645
Changed the MFIFO test and message because it spams too much now that it actually does what it said it did before. Fixes the FFXII opening.
r1646
Convert Sif.cpp & Vif.cpp to use the Tags.h code.
r1647
microVU: Now properly supports E-bit set on branch delay slot instructions.
(Gets rid of "Unknown Micro VU opcode called" errors in Dark Cloud 2, and possibly fixes some other games)
Download: PCSX2 SVN r1647
Download: Official Plugins - Windows Binaries
Source:Here
DsonPSP v0.2c Beta
DsonPSP v0.2c Beta is released.DsonPSP is a Nintendo DS Emulator for the PSP.The DSONPSP emulator is based on DeSmuME v9 core, and has a file browser, frame skip, vertical and horizontal display options and a few other settings.
Download: DsonPSP v0.2C Beta
Source:Here
Download: DsonPSP v0.2C Beta
Source:Here
PCSX Reloaded SVN r26215
PCSX Reloaded SVN r26215 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
Download: PCSX Reloaded SVN r26215
Source:Here
Download: PCSX Reloaded SVN r26215
Source:Here
WinUAE v1.6.2 Beta 7
WinUAE v1.6.2 Beta 7 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.2 Beta 7 changelog:
- removed very old width divisible by 8 restriction
- genlock "emulation" (chipset clocks stop if no genlock and BPLCON0 external sync bit is enabled) was broken few betas ago
- NTSC alternating short/long line emulated (perhaps some rare NTSC-only demo cares about this)
- 5.1 sound mode had wrong Amiga channels -> center/sub mixing ratio
- another MOVEM disassembler fix
- pointless regstruct duplication in sources finally removed
- 68EC020/68020 "cycle exact" mode implemented. This is A500 chipset cycle exact mode combined with 68020 CPU. 68020's chip RAM fetches are slowed by DMA, instruction cache is not emulated but "close enough" opcode fetches are not slowed down as much (better than nothing). Extra instruction processing cycle usage is not yet included, CPU basically runs as fast as memory allows. (which is more or less correct except slow instructions like mul and div need extra cycles) Quickstart A1200/CD32 most compatible now enables this new CE-mode. Some weird sound problems can be noticed, reason unknown..
Download:WinUAE v1.6.2 Beta 7
Source:Here
WinUAE v1.6.2 Beta 7 changelog:
- removed very old width divisible by 8 restriction
- genlock "emulation" (chipset clocks stop if no genlock and BPLCON0 external sync bit is enabled) was broken few betas ago
- NTSC alternating short/long line emulated (perhaps some rare NTSC-only demo cares about this)
- 5.1 sound mode had wrong Amiga channels -> center/sub mixing ratio
- another MOVEM disassembler fix
- pointless regstruct duplication in sources finally removed
- 68EC020/68020 "cycle exact" mode implemented. This is A500 chipset cycle exact mode combined with 68020 CPU. 68020's chip RAM fetches are slowed by DMA, instruction cache is not emulated but "close enough" opcode fetches are not slowed down as much (better than nothing). Extra instruction processing cycle usage is not yet included, CPU basically runs as fast as memory allows. (which is more or less correct except slow instructions like mul and div need extra cycles) Quickstart A1200/CD32 most compatible now enables this new CE-mode. Some weird sound problems can be noticed, reason unknown..
Download:WinUAE v1.6.2 Beta 7
Source:Here
VisualBoyAdvance-M 891
VisualBoyAdvance-M 891 official build is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.
VisualBoyAdvance-M 891 Changelog:
Again with spacy51 (thanks for coming back btw, twas wondering where you went): Update DevInfo.txt.
Add the new SoundDriver.h file to the project file.
Download:VisualBoyAdvance-M 891
Source:Here
VisualBoyAdvance-M 891 Changelog:
Again with spacy51 (thanks for coming back btw, twas wondering where you went): Update DevInfo.txt.
Add the new SoundDriver.h file to the project file.
Download:VisualBoyAdvance-M 891
Source:Here
Jpcsp SVN r1145
Jpcsp SVN r1145 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1143
Fix for ArrayIndexOutOfBoundsException in FastMemory.memset
r1144
A lot of new native code sequences based on the profile logs posted by BlackDaemon (thanks :-) ). Mostly untested.
r1145
2 more patterns for "Race Driver 2006 - USA - ULUS10096"
Download: Jpcsp SVN r1145
Source:Here
Jpcsp SVN changelog:
r1143
Fix for ArrayIndexOutOfBoundsException in FastMemory.memset
r1144
A lot of new native code sequences based on the profile logs posted by BlackDaemon (thanks :-) ). Mostly untested.
r1145
2 more patterns for "Race Driver 2006 - USA - ULUS10096"
Download: Jpcsp SVN r1145
Source:Here