2009-08-17

Yabause ReRecording SVN r2377

EmuCR:SS EmulatorsYabause ReRecording SVN r2377 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog
r2377
add some missing sound variables to savestates

Download: Yabause ReRecording SVN r2377
Source:Here

PCSX Rerecording SVN r188

EmuCR:PCSX ReRecording EmulatorsPCSX Rerecording SVN r188 is released.PCSX Rerecording is a special version of PCSX with many new features such as input rerecording, cheat support, RAM search, RAM watch, customizable hotkeys, etc.

PCSX Rerecording SVN changelog:
r188
Ugly hack for 4 byte watch support.
Note: .rc file cannot be opened by VS2008, fix needed.

Download: PCSX Rerecording SVN r188
Source:Here

Fceux SVN r1409

EmuCR:FceuxFceux SVN r1409 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1405
NewwPPU tests - Many more games tested. Found another two that don't work: Earthworm Jim 3, Tecmo Superbowl
r1406
Win32 - Added a menu item to toggle to New PPU
r1407
Some more games tested under newppu
r1408
Lua - adding fceu.unpause()
r1409
Changed ppudead to be ran for 2 frames, instead of 1 in the new ppu, this gets earthworm jim 3 to work again

Download:Fceux SVN r1409
Source:Here

Aristotle Video Plugin SVN r73

Aristotle Video Plugin SVN r73 is released.Aristotle Video is a graphics plugin for Nintendo 64 Emulators. Aristotle Video is built off mudlords build of Rice Video.This project has stopped.

Download:Aristotle Video Plugin SVN r73
Source:Here

DeSmuME ReRecording v0.9.4+

EmuCR:DeSmuMEDeSmuME ReRecording v0.9.4+ is released.DeSmuME ReRecording is the re-recording branch of DeSmuME 0.9.2.This is the development project for this branch of DeSmuME. Its primary function is to expand features related to the creation of Tool-Asssisted movies.

Download: DeSmuME ReRecording v0.9.4+
Source:Here

FCEUltra Win32 mappers modified 16.08.2009

FCEUltra Win32 mappers modified 16.08.2009 is released.This emulator is based on FCEUltra source code.

FCEUltra Win32 mappers modified 16.08.2009 Changelog:
UNIF BMC-12-IN-1 - new UNIF board for dump "7-in-1_[p1][U][!].nes"

Download: FCEUltra Win32 mappers modified 16.05.2009
Source:Here

MiiSX v0.4

EmuCR: MiiSXMiiSX v0.4 is released.MiiSX is an MSX 1/MSX 2/MSX 2+ emulator for the Nintendo Wii. Based on fMSX-SDL, so far, it's a pretty basic emulator. It doesn't support either SCC, MSX Music or MSX Audio, only PSG.Only uncompressed ROM files can be loaded, and there’s no keyboard implemented (so only games that work with joystick will be playable). PSG emulation is still problematic.

MiiSX Features:
- The emulator can run MSX 1, MSX 2 and MSX 2+ games
- Can read ROM and DSK format, from SD cards.
- SCC, MSX Music and PSG emulation
- SDHC supported
- Classic Controller and Wiimote supported, as joystick 1
- Basic menu, for selecting ROM/DSK file, and changing emulated system.
- Homebrew Channel compatible

MiiSX v0.4 Changelog:
- magnified sprites on screens 1-8 (Rambo, Bank Panic and others now shows correctly)
- improved mapper loader, now more games are loading (ex:R-Type)
- horizontal scroll on screen 4 on msx2+ (space manbow)
- horizontal scroll on screen 5 on msx2+ (sonyc)
- keyboard mode for joystick, so games without joystick support can be played
- mapped keys 1,2,3 and 4 on Wiimote and Classic Controller
- fixed YJK colors, so screen 10-12 should appear correct now.
- disk support, emulator can load uncompressed DSK files now!
- graphic menu
- fixed file browser not showing the last file (thanks Vampier!)
- fm/msx music implemented!
- pause menu during emulation

Download: MiiSX v0.4
Source:Here

Turbo Engine v0.31b

EmuCR: PCETurbo Engine v0.31b is released.Turbo Engine is an accuracy focused emulator which can emulate the following systems with very high degree of accuracy:NEC PC-Engine/TurboGrafx-16 ; NEC SuperGrafx m; CDROM2, Super CDROM2. It also has some other nice features as well ;) .

Turbo Engine v0.31b Changelog:
# Added the option to rip audio tracks to OGG format in cd ripping tool.
# Fixed a major bug in save state code.
# Added "Power Saving Mode" for laptops, notebooks and netbooks etc..When this is enabled, Turbo Engine will not use 100% CPU, to save battery. But you may get occasional stuttering, skips under this.For me, under this option, Turbo Engine uses 0%-5% CPU which should
save quite a bit of battery ;) .
# Fixed a small bug in localization DLL versioning code. Now Turbo Engine won't crash if a language file isn't found.

Download: Turbo Engine v0.31b
Source:Here

FB Alpha Shuffle v0.2.97.06 (2009/08/16)

EmuCR: FB Alpha ShuffleFB Alpha Shuffle v0.2.97.06 (2009/08/16) is released.FB Alpha Shuffle is an unofficial version based on FBA with many pointless features.

FB Alpha Shuffle Features
- added many GUI and driver changes/improvements from FBA Plus!
- Gangta, iq_132, emufan, JAVH, bms888, netbug, CaptainCPS-X, Jimmy_Page... added AVI recorder and input macro. emufan
- added support translated game name list in game selection dialog. 800
- you can edit the the game names in .\config\gamelist.xxx.ini. or you can import game names from mamep.lst. (put it under fbas.exe or config dir) added IPS v4 support from MAME Plus!, click right mouse button on game list. (Thanks to Emuman, emufan)
- added image menu from MAME Plus!, see Misc==>UI Options. (Thanks to Emuman, kkez)
- you can edit which menu style you like in the file config/fbas.ini: // New menu style, if zero-not use, 1-BASIC, 2-GRAY, 3-OFFICE, 4-OFFICE2003, 5-OFFICE2007, 6-EXTRA bMenuNewStyle 4 added select background image and select random image functions, see Misc==>UI Options(support bmp,png,jpg,gif..).
- (Thanks to CaptainCPS-X, FerchogtX) added set misc paths dialog and improve UI for game selection dialog.
- added save preset in "Map game input" dialog. (click right mouse button on "Use preset" button)
- added some custom images in .\res folder, you can replace these images with what you like.
- added display score, select and gameover snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added support archived preview image.(name it: snap.xx, titles.xx, flyers.xx, score.xx, select.xx, gameover.xx. xx = zip/7z).
- (use Thomas Bleeker's PNGlib: http://www.madwizard.org/) added filters in game selection dialog. (it also can filter the custom translated game names)
- (type "lamer" in the filter and it will show unavailable/missing sets) you can edit the filter string in the file .\config\fbas.ini: // User defined filter string, separate with semicolon (';') szUserFilterStr fatal fury;samurai shodown added save favorite games (the file is in config/favorites.ini).
- added "Undo" function for input recordings, "Rewind" function for input recording playback. [blip]
- added adjustable emulation speeds (shift + +/-) and frame counter display (shift+backspace). [blip]
- added a simple jukebox for neo,cps1/2 games. (Thanks to CaptainCPS-X, iq_132)
- (put sound.dat of caname in .\config folder, convert it to UTF-8 encode) You can also use the shortcut keys to switch soundtracks: pagedown / pageup ==> switch tracks. shift+pagedown / shift+pageup ==> switch sections. added 7-Zip support. (http://www.7-zip.org/)
- added XAudio2 sound output. (need install new DirectX runtime/SDK)
- added kawaks/nebula/mame cheat file support. [iq_132]
- (put mame cheat.dat or kawaks/nebula cheat files in cheat folder) changed the emulator will not depend on kailleraclient.dll.
- You can put kailleraclient.dll in the same directory as the emulator if you want to netplay. changed all romsets to match MAME Plus!. (Thanks to iq_132 for converting many neogeo drivers to FBA)
- Many thanks to OopsWare(http://oopsware.googlepages.com/) for porting PGM, CPS3 and many other drivers to FBA.

FB Alpha Shuffle v0.2.97.06 (2009/08/16) changelog:
- updated PGM driver, made kov2106 working. [XingXing]
- improved m92 driver. [OopsWare]
- added sf2m9, sf2m10, sf2m11, sf2m12.
- fixed eeprom save for some cps1 games.
- added 4 players hack for msvc, mshvsf, xmvsf.
- fixed cheat for sh2 cpu.
- fixed screenshot rotation for flipped games.
- added 32-bit clockwise rotation in avi recording for flipped games.
- changed directories are created automatically only when needed.
- rewrote romset audit, now it's faster. (also improved old audit method)
- added "Use old audit method", enable this if encount problem in new method.
- improved scale method for preview images.
- added driver config to gamelist dialog and removed hardware tree list.
- added "No icons" option to gamelist dialog.
- added display bosses snapshot to game selection dialog. (http://www.progettoemma.net/snaps/)
- added a new custom resource res/misc.bmp.
- added load cheat and gamelist with UTF8(BOM) format.
- added configurable hotkeys, based on FBA-RR. (http://code.google.com/p/fbarr/)
- added select audio device.
- added select display adapter for fullscreen.
- changed use software vertex processing for D3D9 biltter by default,
so that some intgrated display cards can use D3D9 output.
- added "Use hardware vertex processing" option for D3D9 biltter.
- added tiny message display for D3D9 blitter.
- added pixel filters for D3D9 biltter and removed old shaders.
- added motion blur effect for D3D9 biltter.
- added experimental OpenGL biltter. (no OSD)
- added VSync support for all biltters. (Thanks to Dante, lzsgodmax, k600c for testing)
- added contrast/brightness and other color adjustment.
- added Null sound output.
- added OpenAL sound output.
- rearranged audio buffer size dialog.
- updated libpng library to 1.2.38. (http://libpng.sourceforge.net)
- removed PNGlib, use libpng to load png from file and memory.
- changed save neogeo and cps2 decrypted roms to exe folder.
- changed config file from ini to xml.
- removed "Disable CRC && size check" option.
- removed "save preview" option.
- removed "Auto-save input mapping" and "Save input mapping now" options.
(it will be saved automatically after closing input mapping dialog)
- removed DirectDraw SoftFX blitter.
- removed RGB effects from Direct3D7 blitter.
- removed "Force image to SoftFX size" option.
- removed display status icons.
- removed all asm sound support functions.
- fixed many minor bugs.
- updated romsets to match MAME 0.133u2.

Download: FB Alpha Shuffle v0.2.97.06 (2009/08/16)
Source:Here

PCSX2 SVN r1640

EmuCR:PS2 emulatorPCSX2 SVN r1640 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1637
GSdx: corrected recording code.

r1638
Converted VifDma.cpp over to using Tags.h. Worked some more on straightening out Tags.h.
r1639
Minor correction to the last revision.
r1640
Improved the safe_delete / safe_free macros to avoid potential block scoping pitfalls, and fixed what looks to have been a minor typo in Tags.h :)

Download: PCSX2 SVN r1640
Download: Official Plugins - Windows Binaries
Source:Here

GSdx SVN r1637

GSdx SVN r1637 is released.GSdx is a GPU plugin for PCSX2.

GSdx SVN r1611 Changelog:
r1635
GSdx:
Re-enabled capturing via F12 key. It was missing the callback entirely.
The videos I capture here turn out all blueish though. No idea why :p
r1636
GSdx: Fix for the bad colors when capturing.
r1637
GSdx: corrected recording code.

Download: GSdx SVN r1637
Source:Here

DeSmuME SVN r2767

EmuCR:DeSmuMEDeSmuME SVN r2767 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2762
win32: graphical input display
r2763
some grammatical fixes on MainWindow->checkMenu use
r2764
win32: correctly bind graphical input display checkstate to menu
r2767
Make a few functions static.

Download: DeSmuME SVN r2767
Source:Here

VisualBoyAdvance-M SVN r891

VisualBoyAdvanceVisualBoyAdvance-M SVN r891 is released. VisualBoyAdvance-M(VBA-M) is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. Here you can get information about the latest development build of the Windows version and download it while you're at it.

VisualBoyAdvance-M SVN changelog:
r887
Clean up stdafx.h and other header includes.
#ifdef __AFX_H__ is now properly detected
r888
Added a hint for fixing LNK2005 linker errors if linker hack would be disabled. maybe someone else can figure it out somewhen.
Ignore SVN revision file.
r889
Append -M to "VisualBoyAdvance", put SVN revision into braces
r890
Change output file name to VisualBoyAdvance-M.exe
r891
Update DevInfo.txt.
Add the new SoundDriver.h file to the project file.

Download:VisualBoyAdvance-M SVN r891
Source:Here

Dolphin SVN r4010

EmuCR:DolphinDolphin SVN r4010 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r4002
Edited wiki page through web user interface.
r4003
NETPLAY : yet some fixing. now connections work and chatting *should* work.
still crashes when game starts (probably some wxString::format bug AGAIN >_> )
some bugs still remain but the bugs i know should now be noted with TODO or NOTE
r4004
OPENGL: Small clean up.
NETPLAY: Fix the chat clearing when you press send.
r4005
Stupid file didn't save properly with my changes.
r4006
NETPLAY: just some minor clean up. also, apparently netplay already works to public(since 4003) ip's (internet) but not private or loopback (lan or 2 clients on 1 pc) .
r4007
Edited wiki page through web user interface.
r4008
Edited wiki page through web user interface.
r4009
fix dumping roms from dspspy
r4010
clean up. less memory usage!

Download:Dolphin SVN r4010 x86
Download:Dolphin SVN r4010 x64
Source:Here

Demul 0.5.4 update

EmuCR:DEmulDEmul 0.5.4 update is released.DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

DEmul 0.5.4 update changelog:
- fixed bug with NVidia video cards, please download emulator again.

Download:DEmul 0.5.4 32bit
Download:DEmul 0.5.4 64bit
Source:Here

Jpcsp SVN r1142

EmuCR:JPcspJpcsp SVN r1142 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

Jpcsp SVN changelog:
r1132 - r1136
callback branch
r1137
callback v3 (unfinished)
r1138
callback v3, missed some files
r1139
SasCore: moved some messages to DEBUG level
r1140
Added file header.
r1141
Implemented Java Native code for some Allegrex code patterns: e.g. memcpy, strlen...
Allegrex code patterns are defined in Compiler.xml: this file has to be extended with patterns from different applications.
Added Allegrex code Profiler to dump into profile.txt the most executed code patterns. This information can be used to discover new patterns for native code replacement in Compiler.xml.
The Profiler is activated in the Settings menu and can be reset from the Debug menu (e.g. to gather Profiler info only when "in-game" and not during application startup).
r1142
Performance improvement for games storing compressed textures in VRAM (e.g. Skate Park City).

Download: Jpcsp SVN r1142
Source:Here