DeSmuME SVN r2761 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2760
x64 dx libs
r2761
gxFIFO:
- fix gxFIFO write context & add projection stack reset;
wifi:
- disable log;
Download: DeSmuME SVN r2761
Source:Here
2009-08-12
Dolphin SVN r3970
Dolphin SVN r3970 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3964
Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. Fun!
r3965
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
r3966
fix some /dev/di stuff: DVDLowInquiry, DVDLowGetCoverReg, and DVDLowGetCoverStatus
r3967
make bEnableFPRF true by default
r3968
do r3967 in a better way (only turn on fpAccurateFcmp), don't force the other fpu ops into interpreter all the time
r3969
fix changedisc (broken by switch to unicode) char * was deallocated before callback was reached, How did it work before
XTra.KrazzY?
r3970
Made fcmpx JIT64 set UN compare flag for NaN operands.I think this is all thats needed to fix problematic games.
This is untested since I don't have Dolphin setup yet :/Set 'jo.fpAccurateFcmp' to 'false' to test.
p.s. Yes its my first commit, and yes I'm drunk lol
Note to Devs:
The sNaN flag logic isn't implemented yet (and qNaN for fcmpo isn't either); I don't think games are going to be picky about that, but I might implement it later if games are still complaining (when I'm sober... xD)
Download:Dolphin SVN r3970 x86
Download:Dolphin SVN r3970 x64
Source:Here
Dolphin SVN changelog:
r3964
Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. Fun!
r3965
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
r3966
fix some /dev/di stuff: DVDLowInquiry, DVDLowGetCoverReg, and DVDLowGetCoverStatus
r3967
make bEnableFPRF true by default
r3968
do r3967 in a better way (only turn on fpAccurateFcmp), don't force the other fpu ops into interpreter all the time
r3969
fix changedisc (broken by switch to unicode) char * was deallocated before callback was reached, How did it work before
XTra.KrazzY?
r3970
Made fcmpx JIT64 set UN compare flag for NaN operands.I think this is all thats needed to fix problematic games.
This is untested since I don't have Dolphin setup yet :/Set 'jo.fpAccurateFcmp' to 'false' to test.
p.s. Yes its my first commit, and yes I'm drunk lol
Note to Devs:
The sNaN flag logic isn't implemented yet (and qNaN for fcmpo isn't either); I don't think games are going to be picky about that, but I might implement it later if games are still complaining (when I'm sober... xD)
Download:Dolphin SVN r3970 x86
Download:Dolphin SVN r3970 x64
Source:Here
PCSX2 SVN r1615
PCSX2 SVN r1615 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1615
microVU: extra + preserve sign clamp mode now semi-implemented (before it would just do the same as 'normal' in mVU)
Download: PCSX2 SVN r1615
Download: Official Plugins - Windows Binaries
Source:Here
PCSX2 SVN Changelog:
r1615
microVU: extra + preserve sign clamp mode now semi-implemented (before it would just do the same as 'normal' in mVU)
Download: PCSX2 SVN r1615
Download: Official Plugins - Windows Binaries
Source:Here
DaedalusX64 SVN r428
DaedalusX64 SVN r428 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.
DaedalusX64 SVN Changelog:
r428
[+] Around 10 games more will use DoubleDisplay
[+] Implemented custom microcode: DLParser_TexRect_Last_Legion
[!] Moved S2DEX defines to gspS2DEX.h
[!] Did a couple of minor changes...
Download: DaedalusX64 SVN r428
Source:Here
DaedalusX64 SVN Changelog:
r428
[+] Around 10 games more will use DoubleDisplay
[+] Implemented custom microcode: DLParser_TexRect_Last_Legion
[!] Moved S2DEX defines to gspS2DEX.h
[!] Did a couple of minor changes...
Download: DaedalusX64 SVN r428
Source:Here
WinUAE v1.6.2 Beta 6
WinUAE v1.6.2 Beta 6 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.2 Beta 6 changelog:
- STOP increased PC only by 2 if trace was active (copy protections..)
- WASAPI exclusive mode improved (final Windows 7 SDK had much better examples than RC or Vista versions)
- restart sound (close and open) if sound gets stuck instead of killing sound completely
- thread priority updates and fixes (perhaps this fixes reported slow filesystem emulation)
Download:WinUAE v1.6.2 Beta 6
Source:Here
WinUAE v1.6.2 Beta 6 changelog:
- STOP increased PC only by 2 if trace was active (copy protections..)
- WASAPI exclusive mode improved (final Windows 7 SDK had much better examples than RC or Vista versions)
- restart sound (close and open) if sound gets stuck instead of killing sound completely
- thread priority updates and fixes (perhaps this fixes reported slow filesystem emulation)
Download:WinUAE v1.6.2 Beta 6
Source:Here
My Nes Alpha 0.2.1.1 Alpha
My Nes Alpha 0.2.1.1 Alpha is released.My Nes is a portable open source NES/FAMICOM emulator written in C#. it cannot emulate 100%, it still a primitive one and needs a lot of work. however it has been tested and support over 200 games, 100 playable perfectly.
Download: My Nes Alpha 0.2.1.1 Alpha
Source:Here
Download: My Nes Alpha 0.2.1.1 Alpha
Source:Here