Glitch64 SVN r30 is released.GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64.Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r30
Fixed texture dumping on Linux. Back slash was used in folder name.
Download: Glitch64 SVN r30
Source:Here
2009-08-10
VisualBoyAdvance-M 884
![VisualBoyAdvance VisualBoyAdvance](http://img14.imageshack.us/img14/8827/50695489.jpg)
Download:VisualBoyAdvance-M 884
Source:Here
Dolphin SVN r3958
![EmuCR:Dolphin EmuCR:Dolphin](http://img201.imageshack.us/img201/2917/dolphinemu.gif)
Dolphin SVN changelog:
r3957
make DLCache compile on linux, required some weird casting so tell me if something broke
r3958
DSPLLE:
- Extension fixes (Joined work with LM)
- Shuffle fix for my off by one error
Download:Dolphin SVN r3958 x86
Download:Dolphin SVN r3958 x64
Source:Here
Classic99 v3.32
Classic99 v3.32 is released.Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
- More filesystem debug
- Added ability to set Program Counter (disasm page)
- Added better description of file header mismatch
- Added better detection of TIFILES header
- Fixed broken host text file fixed/variable determination
- Commented out speech and dac warning debugs (they don't help)
- Print one less debug line to window to avoid last line being masked
Download: Classic99 v3.32
Source:Here
Classic99 runs most stuff fine:
- More filesystem debug
- Added ability to set Program Counter (disasm page)
- Added better description of file header mismatch
- Added better detection of TIFILES header
- Fixed broken host text file fixed/variable determination
- Commented out speech and dac warning debugs (they don't help)
- Print one less debug line to window to avoid last line being masked
Download: Classic99 v3.32
Source:Here
M+GUI v1.4.7
![EmuCR:MameUI EmuCR:MameUI](http://img15.imageshack.us/img15/2047/27615445.jpg)
M+GUI currently supports the following MAME builds: MAME, MESS, SDLMAME, SDLMESS, MAMEPlus
M+GUI v1.4.7 changelog:
- fixed game counters
- no indent for clones missing parent
- new icon zooming effect
- optimized game list speed
- disabled large icons view, will be reimplemented later
- unified uncompressed, zip and 7z archives handling
- added loading prompt for snapshots
- load M1 module only when needed, no longer hit startup performance
Download:M+GUI v1.4.7
Source:Here
Turbo Engine v0.31
![EmuCR: PCE EmuCR: PCE](http://img34.imageshack.us/img34/8496/pcelogotransparent.png)
Turbo Engine v0.31 Changelog:
* On Win2k/XP/Vista, IOCTL is used to handle CDROM now. This means you don't need ASPI manager (wnaspi32.dll) anymore on those operating systems. You can however still enable ASPI if you want by modifying "TurboEngine.ini" and setting "ForceASPI=1". On 9x/ME systems, it'll use ASPI automatically.
* Cheats fixed (again). A cheat converter is also available on my homepage which can convert cheats from MESS/MAME's XML to Turbo Engine's cheat DATs.
* Complete localization/translation support (including dialog boxes). See the "Localization.txt" in "Languages" folder for information on translating. If you do a translation, please please and PLEASE do submit them to me.
* Turbo Engine now warns for unconfigured BIOS while loading CDROM games.
* CD ripping works in another thread so that the GUI is updated and emulator doesn't get freezed until ripping is finished.
* Added command line support. The syntax is:
"TurboEngine [--fullscreen] path_to_rom.[bin,pce,zip,7z,cue,iso]"
* Fixed some crashes. Improved stability a bit (hopefully).
* Increased speed. Now it should be a little faster (but don't expect too fast). A lot more is still to be done in this area .
Download: Turbo Engine v0.31
Source:Here
PCSX2 SVN r1614
![EmuCR: PS2 emulator EmuCR:PS2 emulator](http://img14.imageshack.us/img14/2286/images2hhj.jpg)
PCSX2 SVN Changelog:
r1613
Revert the changes to CDVD, and clean up the changes I made to ElfHeader.cpp,getting rid of some extraneous commented out test code, and refining the comments I left a bit.
r1614
Workaround a problem with thread affinities.Should fix some slowness issues, mainly on AMD cpus.
Download: PCSX2 SVN r1614
Download: Official Plugins - Windows Binaries
Source:Here
VisualBoyAdvance-M 882
![VisualBoyAdvance VisualBoyAdvance](http://img14.imageshack.us/img14/8827/50695489.jpg)
r881
applied Fix GDB support patch, needs testing, but patch provider verified it to work.
r882
Fixed some GB-Z80 instructions. Special thanks to Blargg and Dwedit.
Download:VisualBoyAdvance-M 882
Source:Here
DeSmuME SVN r2759
![EmuCR:DeSmuME EmuCR:DeSmuME](http://img16.imageshack.us/img16/8572/nds1.jpg)
DeSmuME SVN Changelog:
r2754
Fixed MAX_PATH definition for POSIX systems without any limit on filename length (where PATH_MAX is not defined).
r2755
disp3dcnt fix (fixes missing zx advent sprites, and I don't know what else) (possibly incomplete though),32-bit poly+vert-count read fix,disassembler stack corruption fix,savestate fix with wifi sequencer,made wifi random not use rand() since that could potentially cause desyncs,did some probably-minor savestate optimizations
r2756
win32: start converting filters to 32bit
r2757
fix new savestate bug, wifi warning, and scanlines 2x filter
r2758
win32: fix osd compositing pipeline for singlecore
r2759
fix bilinear filter after change to 32bpp
Download: DeSmuME SVN r2759
Source:Here
PCSX Rerecording SVN r187
![EmuCR:PCSX ReRecording Emulators EmuCR:PCSX ReRecording Emulators](http://img246.imageshack.us/img246/5193/pcsx.jpg)
PCSX Rerecording SVN changelog:
r185
reading by the light of a lost christmas day
r186
v0.1.2
r187
Edited wiki page through web user interface.
Download: PCSX Rerecording SVN r187
Source:Here
PCSX Reloaded SVN r24788
PCSX Reloaded SVN r24788 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
Download: PCSX Reloaded SVN r24788
Source:Here
Download: PCSX Reloaded SVN r24788
Source:Here
Pcejin SVN r72
Pcejin SVN r72 is released.Pcejin is a PC Engine / PCE CD-ROM / SuperGrafx Emulator.pcejin takes the accurate PCE emulation core in Mednafen and gives it a native Win32 interface and additional features.Mednafen-rr .mcm files can be loaded and converted with the Convert MCM menu item in the Tools menu, or the "Play Movie" hotkey. A mc2 file will be placed in the same directory as the mcm.
Pcejin SVN Changelog:
r71
fix joypad.read/get
r72
example lua script for the legendary axe II
Download: Pcejin SVN r72
Source:Here
Pcejin SVN Changelog:
r71
fix joypad.read/get
r72
example lua script for the legendary axe II
Download: Pcejin SVN r72
Source:Here
Dolphin SVN r3956
![EmuCR:Dolphin EmuCR:Dolphin](http://img201.imageshack.us/img201/2917/dolphinemu.gif)
Dolphin SVN changelog:
r3952
Frameskipping more aggressive (minor speedup, plz report any serious problems).Initial display list cache implementation, disabled for now. Various cleanup.
r3953
fix build of the (broken) dx plugin..
r3954
Moved shaders to external repo at dolphin-shaders-database.googlecode.com.It was a bit rough, so this might not be perfect yet.
r3955
...
r3956
...
Download:Dolphin SVN r3956 x86
Download:Dolphin SVN r3956 x64
Source:Here
Dolphinwx r3950
![EmuCR:Wii emulator EmuCR:wii emulator](http://img19.imageshack.us/img19/6905/wiis.png)
Dolphinwx r3950 Changelog:
-Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
-Just a few fixes for the fps counter, also unbreak direct XFB homebrews.And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup.
-Added the per-frame action manager. Implemented all TAS features: Auto Firing/Holding, Frame Advance. They all work perfectly (test it yourselves by changing the globals), they just need some GUI
![EmuCR: Dolphinwx](http://img29.imageshack.us/img29/7470/91719557.jpg)
Download:Dolphinwx r3950
PCSX Rerecording v0.1.2
![EmuCR:PCSX ReRecording Emulators EmuCR:PCSX ReRecording Emulators](http://img246.imageshack.us/img246/5193/pcsx.jpg)
PCSX Rerecording v0.1.2 changelog:
- Eliminated the major cause of desyncs that could occur when rerecording.
- Added a few hotkeys for Ram Search.
- Fixed the dialog title for WIN32_LuaRunScript().
Download: PCSX Rerecording v0.1.2
Source:Here