PCSX Reloaded SVN r24087 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
Download: PCSX Reloaded SVN r24087
Source:Here
2009-07-29
MAME Plus! v0.133 r4328
MAME Plus! v0.133 r4328 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.
MAME Plus! v0.133 r4328 Changelog:
- updated Simplified Chinese list (0133_0723) [katana]
- updated Japanese list (jplist0133_0722) [mamelist jp]
- updated Simplified Chinese list (0133_0722) [kof2112]
- updated Simplified Chinese history.dat (history20090714_zh_CN) [maramail]
- catlist v0.133 [s_bastian]
Download:MAME Plus! v0.133 r4328 x86
Download:MAME Plus! v0.133 r4328 x64
Download:MAME Plus! GUI 1.4.5.win
Source:Here
Dolphin SVN r3899
Dolphin SVN r3899 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3894
Fix "Show EFB copy regions" (thanks sskkiipp)
r3895
Decent C++ for MathFloatVectorSum.
r3896
Njoy can now be build with wxUSE_UNICODE 1 on windows
move all static ini paths to Common
r3897
revert part of r3896
bad decision to move all ini paths to common
r3898
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
r3899
Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186 .
Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)
Download:Dolphin SVN r3899 x86
Download:Dolphin SVN r3899 x64
Source:Here
Dolphin SVN changelog:
r3894
Fix "Show EFB copy regions" (thanks sskkiipp)
r3895
Decent C++ for MathFloatVectorSum.
r3896
Njoy can now be build with wxUSE_UNICODE 1 on windows
move all static ini paths to Common
r3897
revert part of r3896
bad decision to move all ini paths to common
r3898
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
r3899
Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186 .
Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)
Download:Dolphin SVN r3899 x86
Download:Dolphin SVN r3899 x64
Source:Here
Mednafen Re-Recording SVN r270
Mednafen Re-Recording SVN r270 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r260
revert to 144
r261
mc2
r262
pcejin format fixes
r263 r264 r265 r266 r267 r268 r269 r270
compile fixes
How to use:here
Download:Mednafen Re-Recording SVN r270
Source:Here
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r260
revert to 144
r261
mc2
r262
pcejin format fixes
r263 r264 r265 r266 r267 r268 r269 r270
compile fixes
How to use:here
Download:Mednafen Re-Recording SVN r270
Source:Here
Vba-ReRecording SVN r113
Vba-ReRecording SVN r113 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r112
Fixed an old bug that caused the emulator to freeze.
Added an option "Options->Preferences->Relevant File Naming" to make the emulator prefer the old-fashion save/movie/etc. file naming to the new-fashion.
The default is the old fashion due to concerns that: 1) it is the tradition and people have been used to separate archive files, and most people aren't supposed to have a large archive file of ROMs. 2) it is more flexible.
Removed the last Win32 Registry junks.
r113
Fixed a bug that got the wrong filename.
Download:Vba-ReRecording SVN r113
Source:Here
VBA rerecording changelog:
r112
Fixed an old bug that caused the emulator to freeze.
Added an option "Options->Preferences->Relevant File Naming" to make the emulator prefer the old-fashion save/movie/etc. file naming to the new-fashion.
The default is the old fashion due to concerns that: 1) it is the tradition and people have been used to separate archive files, and most people aren't supposed to have a large archive file of ROMs. 2) it is more flexible.
Removed the last Win32 Registry junks.
r113
Fixed a bug that got the wrong filename.
Download:Vba-ReRecording SVN r113
Source:Here
PCSX2 SVN r1579
PCSX2 SVN r1579 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1579
NewPluginApi: Some tweaks as per Gabest suggestion; probably a tired disaster in
need much review.
Download: PCSX2 SVN r1579
Download: Official Plugins - Windows Binaries
Source:Here
PCSX2 SVN Changelog:
r1579
NewPluginApi: Some tweaks as per Gabest suggestion; probably a tired disaster in
need much review.
Download: PCSX2 SVN r1579
Download: Official Plugins - Windows Binaries
Source:Here
DeSmuME SVN r2684
DeSmuME SVN r2684 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2679
win32: change osd compositing to 32bpp and decouple from emulation update; add nearest2x resizing filter; add framerate-independent drawing equipment to osd (test in savestate slot display); make lua drawing thread-safe once again; get rid of some warnings
r2680
win32: safer threading logic in shutdown sequence
r2681
win32: more threading fixes, and fix a bug in stylus coordinate osd
r2682
gfx3d: fix bugs in poly sorting
r2683
Make glib mandatory for all frontends.
r2684
Note we have osd and hud on linux frontends too.
Download: DeSmuME SVN r2684
Source:Here
DeSmuME SVN Changelog:
r2679
win32: change osd compositing to 32bpp and decouple from emulation update; add nearest2x resizing filter; add framerate-independent drawing equipment to osd (test in savestate slot display); make lua drawing thread-safe once again; get rid of some warnings
r2680
win32: safer threading logic in shutdown sequence
r2681
win32: more threading fixes, and fix a bug in stylus coordinate osd
r2682
gfx3d: fix bugs in poly sorting
r2683
Make glib mandatory for all frontends.
r2684
Note we have osd and hud on linux frontends too.
Download: DeSmuME SVN r2684
Source:Here
D-Fend Reloaded v0.8.0
D-Fend Reloaded v0.8.0 is released.D-Fend Reloaded is a graphical environment for DOSBox. D-Fend Reloaded is a successor of the discontinued D-Fend. Both environments look alike and D-Fend Reloaded contains all features of D-Fend. Even the D-Fend config files can be used.
D-Fend Reloaded v0.8.0 changelog:
* DOSBox 0.73 is supported and bundled with D-Fend Reloaded.
* The user can switch between different icon sets for the toolbar, the menus and the dialogs now.
* The dialog for scanning the games folder for new games has been rewritten and offers more options now.
* Faster program start when using large game lists.
* More settings in the multiple profiles editor.
* New program icon and logo made by burnsflipper, the designer of the original D-Fend logo.
* New tab "Notes" at the bottom of the program window for direct access to the stored game notes.
* Now you can choose to use the game filesnames or the folder names as names for the new profiles when scanning the games folder for new games.
* Via the new multiple shortcut creation dialog you can create shortcuts for more than one game at once.
* Now the user can select the profile name, the template to use, the destination folder and the file to start when importing zip files (regardless if the new game was identified by an auto setup template or not).
* Support for user-defined interpreters (like before only for QBasic) inside DOSBox.
* Better algorithm for scaling images when displaying captured screenshots.
* Now icons can also be added to the icon manager by dragging them to the icon manager window and by scanning the games folder for new icons. Additionally the icon manager will show icons added by copying them to the icons folder immediately.
* New optional start mode: Fullscreen without window border.
* The default parent directory for the capture folders for games can be configurated in the setup dialog now.
* The icon size for the game icons in the games list in view mode "Icon" can be configurated now.
* The first start wizard has been improved and now is easier to use.
* Now "Pause" can be chosen as DOSBox background priority.
* The scan games folder for new games function is now also respecting the extra program folders of existing profiles and is not trying to detect games in this folders anymore.
* Cleaned up menu structure (in particular the function for creating archive or exe packages for multiple games have been moved from the Extras to the Export menu).
* Option to hide the menubar.
* Faster search for DOSBox if it is not stored in the default directory.
* [Fix] Error message when closing the profile editor dialog when editing a template.
* [Fix] If the first run wizard is closed by clicking the window close "X" the settings are not stored.
* [Fix] Now 16-bit Windows exe files are also recogniced as Windows program files and the user is warned if he trys to start a 16-bit Windows program file via DOSBox.
* [Fix] When running a profile using a helper program to be executed after the main program via a shortcut the helper program was not executed.
Download: D-Fend Reloaded v0.8.0
Source:Here
D-Fend Reloaded v0.8.0 changelog:
* DOSBox 0.73 is supported and bundled with D-Fend Reloaded.
* The user can switch between different icon sets for the toolbar, the menus and the dialogs now.
* The dialog for scanning the games folder for new games has been rewritten and offers more options now.
* Faster program start when using large game lists.
* More settings in the multiple profiles editor.
* New program icon and logo made by burnsflipper, the designer of the original D-Fend logo.
* New tab "Notes" at the bottom of the program window for direct access to the stored game notes.
* Now you can choose to use the game filesnames or the folder names as names for the new profiles when scanning the games folder for new games.
* Via the new multiple shortcut creation dialog you can create shortcuts for more than one game at once.
* Now the user can select the profile name, the template to use, the destination folder and the file to start when importing zip files (regardless if the new game was identified by an auto setup template or not).
* Support for user-defined interpreters (like before only for QBasic) inside DOSBox.
* Better algorithm for scaling images when displaying captured screenshots.
* Now icons can also be added to the icon manager by dragging them to the icon manager window and by scanning the games folder for new icons. Additionally the icon manager will show icons added by copying them to the icons folder immediately.
* New optional start mode: Fullscreen without window border.
* The default parent directory for the capture folders for games can be configurated in the setup dialog now.
* The icon size for the game icons in the games list in view mode "Icon" can be configurated now.
* The first start wizard has been improved and now is easier to use.
* Now "Pause" can be chosen as DOSBox background priority.
* The scan games folder for new games function is now also respecting the extra program folders of existing profiles and is not trying to detect games in this folders anymore.
* Cleaned up menu structure (in particular the function for creating archive or exe packages for multiple games have been moved from the Extras to the Export menu).
* Option to hide the menubar.
* Faster search for DOSBox if it is not stored in the default directory.
* [Fix] Error message when closing the profile editor dialog when editing a template.
* [Fix] If the first run wizard is closed by clicking the window close "X" the settings are not stored.
* [Fix] Now 16-bit Windows exe files are also recogniced as Windows program files and the user is warned if he trys to start a 16-bit Windows program file via DOSBox.
* [Fix] When running a profile using a helper program to be executed after the main program via a shortcut the helper program was not executed.
Download: D-Fend Reloaded v0.8.0
Source:Here
pSX Frontend v1.12.2
pSX Frontend v1.12.2 is released.pSX Frontend is a Frontend for the Playstation Emulator pSX emulator .pSX Frontend was created to help those unfamiliar with the commandline to use all of the switches (many of which have no equivalent in the pSX configuration). The features included have caused pSX Frontend to grow beyond the original vision for it, and it is now able to perform more advanced functions, including the ability to save profiles for convenient access in the future.
pSX Frontend v1.12.2 Changelog:
Linux Only
+ Feature: Indeterminate states for Advanced options indicating "don´t force"
* Feature: VSync option
~ Change: Messageboxes and file selection dialogs are now modal
~ Change: Use a newer file selection dialog
~ Change: Use icons and accelerators in menus where applicable
Download: pSX Frontend v1.12.2
Source:Here
pSX Frontend v1.12.2 Changelog:
Linux Only
+ Feature: Indeterminate states for Advanced options indicating "don´t force"
* Feature: VSync option
~ Change: Messageboxes and file selection dialogs are now modal
~ Change: Use a newer file selection dialog
~ Change: Use icons and accelerators in menus where applicable
Download: pSX Frontend v1.12.2
Source:Here
Jpcsp SVN r1121
Jpcsp SVN r1121 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
Jpcsp SVN changelog:
r1115
Fix for 3D processing: VADDR is updated after PRIM processing (some games rely on this and don't reload VADDR between 2 PRIM calls).
This should fix a lot of 3D applications
r1116
Implemented sceIoRemove and sceIoChstat ( Issue 141 )
r1117
Forgot in r1116
r1118
First draft implementation for sceKernelRotateThreadReadyQueue.
r1119
Fixed compilation problem due to non-UTF-8 character
r1120
Fix for "Tenchu: TOTA":
java.lang.ArrayIndexOutOfBoundsException: 7
at jpcsp.HLE.modules150.sceSasCore.decodeSamples(sceSasCore.java:608)
r1121
Fix for "Unbound Saga - USA - NPUH10008"
java.lang.NumberFormatException: For input string: "5.00 ?"
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at jpcsp.HLE.modules.HLEModuleManager.psfFirmwareVersionToInt(HLEModuleManage
r.java:102)
Download: Jpcsp SVN r1121
Source:Here
Jpcsp SVN changelog:
r1115
Fix for 3D processing: VADDR is updated after PRIM processing (some games rely on this and don't reload VADDR between 2 PRIM calls).
This should fix a lot of 3D applications
r1116
Implemented sceIoRemove and sceIoChstat ( Issue 141 )
r1117
Forgot in r1116
r1118
First draft implementation for sceKernelRotateThreadReadyQueue.
r1119
Fixed compilation problem due to non-UTF-8 character
r1120
Fix for "Tenchu: TOTA":
java.lang.ArrayIndexOutOfBoundsException: 7
at jpcsp.HLE.modules150.sceSasCore.decodeSamples(sceSasCore.java:608)
r1121
Fix for "Unbound Saga - USA - NPUH10008"
java.lang.NumberFormatException: For input string: "5.00 ?"
at sun.misc.FloatingDecimal.readJavaFormatString(Unknown Source)
at java.lang.Float.parseFloat(Unknown Source)
at jpcsp.HLE.modules.HLEModuleManager.psfFirmwareVersionToInt(HLEModuleManage
r.java:102)
Download: Jpcsp SVN r1121
Source:Here