Mame Classic v5.50 is released.Mame Classic is the first Windows Front-End for M.A.M.E. to feature independent default settings for raster and vector games! Works with Windows 98, ME, 2000, XP, & Vista.
Mame Classic Features:
- Independent default options for Raster and Vector games
- Stores favorite games in separate list
- Custom settings for individual games
- Finds ROM changes between M.A.M.E. versions
- MAMEDiff support (requires mamediff.exe)
- Numerous game filters
- NPlayers.ini and Catver.ini support
- Icon support (requires icons to be unzipped in a ICONS folder in your M.A.M.E. directory)
- Game information (requires the history.dat file and/or mameinfo.dat file)
- Alternate directories for each directory in the mame.ini file
- Two ROM directories
- ROM and Sample verify with search for bad sets
- Screen Shots
- Ability to find and delete ROMs which are no longer supported in M.A.M.E.
- Maintenance to your M.A.M.E. directories
- Ability to disable Ctrl-Alt-Delete, Ctrl-Esc, and the Windows key during game play in Windows 98
Mame Classic v5.50 changelog:
- Added a filter to hide Twinkle System games.
- Updated for M.A.M.E. 0.133.
Download: Mame Classic v5.50
Source:Here
2009-07-23
RockNES v5.02
RockNES v5.02 is released.RockNES is a Nintendo (NES) emulator that supports total PPU emulation, total intelligent emulation (including VRCVI intelligent, used by some Japanese games), battery backed RAM, Famicom DiskSystem, VS Unisystem, and some 70 different mappers. In gain, RockNES includes lots of different video modes, as substantially as the ability to loading and economise your back at any stage. You can flush record movies of gameplay.
RockNES v5.02 Changelog:
- Fixed "running in background" when changing the video resolution.
- Fixed WAV file header, wrong size error.
- Resized blitter select window, smaller, for lower resolutions.
- Fixed required Famicom Disk System file name.
- Disabled Allegro's rest(1) in triple buffering mode.
- Fixed broken WRAM I/O, a lot of games should work again.
- Fixed bugs in the timing code.
- Fixed NSF visualizer drawing circles out of bitmap boundaries.
- pAPU sound code optimized, should be (much) less intensive.
- Changed openbus return value.
- A few tweaks to improve the speed.
- Minor MMC5 fixes.
- Documentation updated.
Download: RockNES v5.02
Source:Here
RockNES v5.02 Changelog:
- Fixed "running in background" when changing the video resolution.
- Fixed WAV file header, wrong size error.
- Resized blitter select window, smaller, for lower resolutions.
- Fixed required Famicom Disk System file name.
- Disabled Allegro's rest(1) in triple buffering mode.
- Fixed broken WRAM I/O, a lot of games should work again.
- Fixed bugs in the timing code.
- Fixed NSF visualizer drawing circles out of bitmap boundaries.
- pAPU sound code optimized, should be (much) less intensive.
- Changed openbus return value.
- A few tweaks to improve the speed.
- Minor MMC5 fixes.
- Documentation updated.
Download: RockNES v5.02
Source:Here
Vba-ReRecording SVN r111
Vba-ReRecording SVN r111 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r111
Added a missing header file.
Fixed various out-of-range errors within some file dialogs (extension filters).
Fixed default movie/save-state/cheat-list/etc. filenames.
Removed some redundant functions.
Download:Vba-ReRecording SVN r111
Source:Here
VBA rerecording changelog:
r111
Added a missing header file.
Fixed various out-of-range errors within some file dialogs (extension filters).
Fixed default movie/save-state/cheat-list/etc. filenames.
Removed some redundant functions.
Download:Vba-ReRecording SVN r111
Source:Here
PCSX2 SVN r1555
PCSX2 SVN r1555 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1550
More iso work. Timestamps work in Linux now (and use Paths.h). Worked on getting rid of other redundant code, moving the logging to the standard pcsx2 log functions, and misc cleanup.
r1551
GSdx: disabled "gather" until I can sort it out
r1552
GSdx: ffxii fmv works again and even less bogus
r1553
GSdx: Disabled requesting of thread safe D3D devices. This is a speedup, and we shouldn't need the safety.
r1554
wxgui: Tons of updates and fixes ...
* Mostly finalized the i18n system.
* fully implemented the speedhacks dialog.
* improved the wxHelpers quite a lot.
* added a new gamefixes icon as put together by gigaherz.
r1555
microVU: minor changes
Download: PCSX2 SVN r1555
Download: Official Plugins - Windows Binaries
Source:Here
PCSX2 SVN Changelog:
r1550
More iso work. Timestamps work in Linux now (and use Paths.h). Worked on getting rid of other redundant code, moving the logging to the standard pcsx2 log functions, and misc cleanup.
r1551
GSdx: disabled "gather" until I can sort it out
r1552
GSdx: ffxii fmv works again and even less bogus
r1553
GSdx: Disabled requesting of thread safe D3D devices. This is a speedup, and we shouldn't need the safety.
r1554
wxgui: Tons of updates and fixes ...
* Mostly finalized the i18n system.
* fully implemented the speedhacks dialog.
* improved the wxHelpers quite a lot.
* added a new gamefixes icon as put together by gigaherz.
r1555
microVU: minor changes
Download: PCSX2 SVN r1555
Download: Official Plugins - Windows Binaries
Source:Here
Visual Boy Advance GX 2.0.6
Visual Boy Advance GX 2.0.6 is released.Visual Boy Advance GX is a Game Boy(GB)/Game Boy Color(GBC)/Game Boy Advance(GBA) emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 2.0.6 changelog:
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download:Visual Boy Advance GX 2.0.6 - GameCube
Download:Visual Boy Advance GX 2.0.6 - Wii
Source:Here
Visual Boy Advance GX/Wii Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SRAM and State saving
- IPS/UPS/PPF patch support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Compatiblity based on VBA-M r847
- MEM2 ROM Storage for fast access
- Auto frame skip for those core heavy games
- Turbo speed, video zooming, widescreen, and unfiltered video options
Visual Boy Advance GX/Wii 2.0.6 changelog:
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download:Visual Boy Advance GX 2.0.6 - GameCube
Download:Visual Boy Advance GX 2.0.6 - Wii
Source:Here
Dolphin SVN r3874
Dolphin SVN r3874 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3870
DSPLLE: LD now doesn't give memory errors, still need to be tested with LDM/N and if it really takes 0x00
r3871
DSPLLE improved 'ld test
r3872
Edited wiki page through web user interface.
r3873
Fixed the load-state memory leak, also fixed various other savestate issues.
Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?
r3874
Updated TAS wiki
Download:Dolphin SVN r3874 x86
Download:Dolphin SVN r3874 x64
Source:Here
Dolphin SVN changelog:
r3870
DSPLLE: LD now doesn't give memory errors, still need to be tested with LDM/N and if it really takes 0x00
r3871
DSPLLE improved 'ld test
r3872
Edited wiki page through web user interface.
r3873
Fixed the load-state memory leak, also fixed various other savestate issues.
Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?
r3874
Updated TAS wiki
Download:Dolphin SVN r3874 x86
Download:Dolphin SVN r3874 x64
Source:Here
Snes9x GX 4.0.9
Snes9x GX 4.0.9 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Snes9x GX Features:
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
Snes9x GX 4.0.9 changelog:
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download:Snes9x GX 4.0.9 - GameCube
Download:Snes9x GX 4.0.9 - Wii
Source:Here
Snes9x GX Features:
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
Snes9x GX 4.0.9 changelog:
* Fixed "No game saves found." message when there are actually saves.
* Fixed shift key on keyboard
* Text scrolling works again
* Change default prompt window selection to "Cancel" button
Download:Snes9x GX 4.0.9 - GameCube
Download:Snes9x GX 4.0.9 - Wii
Source:Here
MESS v0.133
MESS v0.133 is released.MESS is a free emulator which emulates a large variety of different systems.
MESS v0.133 Changelog:
New System Drivers Supported (in no particular order):
------------------------------------------------------
- Canon Cat [Miodrag Milanovic]
- MMD-1 [Miodrag Milanovic]
- Nuova Elettronica Z80NE + LX.388 + LX.390 [Roberto Lavarone]
- Netronics Elf II [Curt Coder]
Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Bondwell 12 [Curt Coder, Tomas Karlsson]
- Bondwell 14 [Curt Coder, Tomas Karlsson]
- C-80 [Curt Coder]
- CCE MC-1000 [Curt Coder]
- Fujitsu FM-7 [Barry Rodewald]
- Fujitsu FM-77AV [Barry Rodewald]
- KONTIKI 100 [Curt Coder]
- Lerncomputer LC-80 [Curt Coder]
- Lerncomputer LC-80.2 [Curt Coder]
- PK8000 Sura/Hobby [Miodrag Milanovic]
- PK8000 Vesta [Miodrag Milanovic]
- PK8020 Korvet [Miodrag Milanovic]
- Poly-Computer 880 [Curt Coder]
- TI-83 [Xander]
- TIKI 100 [Curt Coder]
- VCS-80 [Curt Coder]
- Visual 1050 [Curt Coder, rbramante]
Skeleton drivers:
-----------------
- ACT Apricot Xi / F1 / F10 / Portable
- AIM 65/40
- Apple Bandai Pippin
- A.S.EL. Amico 2000
- Beta Computer
- DEC VT220
- DEC VT320
- DEC VT520
- EC-65
- EC-65K
- Elektor Junior
- Epson LX-800
- Intel SDK-86
- Jugend+Technik CompJU+TEr
- MMD-2
- MPF-1 Plus
- Netronics Explorer 85
- Nintendo Virtual Boy
- PROF-180X
- PTC SOL-20
- Robotron Z9001 / KC85/1 / KC87
- Swyft
- ZRT-80
System Driver Changes:
----------------------
- [APRICOT] Added proper dumps. [John Elliott]
- [BW12] System is now fully working. Disk operations are very slow, so set
maximum speed to unlimited while loading. [Curt Coder, Tomas Karlsson]
- [C80] System is now fully working. [Curt Coder]
- [EINSTEIN] Largely rewritten and lots of cleanups. [Dirk Best]
- [GENESIS] Save RAM emulation improved for several games (bugs #1691, #1696,
#1823, #1824) [Enik]
- [LC80] System is now fully working. [Curt Coder]
- [MC1000] System is now basically working. [Curt Coder]
- [MZ80] [MZ700] Sound works now [Miodrag Milanovic]
- [NES] Fixed mappers #88, #193, added mappers #107, #154. [Heretical One]
- [PC] Renamed bondwell to bw230. [Curt Coder]
- [PC200] Proper ROM labels and PCB locations, added v1.2 dump. [John Elliott]
- [POLY880] System is now working, except single stepping. [Curt Coder]
- [SC80] Merged with lc80.c. [Curt Coder]
- [SEGA CD] Rearranged sets and added new and better dumps. [Justin Kerk, TmEE,
segaloco]
- [SNES] Fixed a blending flag bug (see Micro Machines bg colors), added basic
Horizontal Mosaic effect, fixed 16x16 tiles in 2bpp mode (see e.g. Super
Adventure Island, but also many others). [Angelo Salese]
- [SPECTRUM] Added logging support for Text/Message/Archive/Hardware/Custom
Blocks in TZX files. Info are not (and won't be) used directly by the
emulator, but can be of use to improve bug reports. Also, updated TZX
support to v1.20 by deprecating some block types. [Fabio Priuli]
- [TI85] TI-83 now works [Xander]
- [TI85] Fixed TI-82/TI-83 on/off and NVRAM, added a DSW to TI-83 for the
battery status [Xander]
- [TI85] Initial work on TI-83+ emulation. [Xander]
- [TI99] Implemented p-Code peripheral card. [Michael Zapf]
- [TIKI100] System is now working, except for double sided disks. [Curt Coder]
- [VCS80] System is now fully working. [Curt Coder]
- [V1050] System is now working with some minor issues. [Curt Coder, rbramante]
User Interface Changes:
-----------------------
(none)
Imgtool Changes:
----------------
(none)
Source Changes:
----------------
- The core is based on MAME 0.133. This incorporates all features of the
update to this core. [MAME team]
- Added support for passing around 'deleted address mark' information
to the floppy system. [Roberto Lavarone]
- Changes to the wd17xx implementation:
- Added support for head loaded feedback from floppy drive.
- Busy flag was cleared too early.
- Added support for the WD1771. [Roberto Lavarone]
- Changes to the NEC765 implementation:
- Fixed interrupt timing in FM/MFM modes.
- NO DATA error flag is no longer set during EOT condition. [Curt Coder]
- Added natural keyboard support to KR2376. [Roberto Lavarone]
- Static/const/include improvements. [Atari Ace]
- Cleaned up the makefile: grouped drivers by manufacturer, sorted
manufacturers in alphabetical order, and moved general use ICs
to shared group. [Curt Coder]
Download: MESS v0.133
Source:Here
MESS v0.133 Changelog:
New System Drivers Supported (in no particular order):
------------------------------------------------------
- Canon Cat [Miodrag Milanovic]
- MMD-1 [Miodrag Milanovic]
- Nuova Elettronica Z80NE + LX.388 + LX.390 [Roberto Lavarone]
- Netronics Elf II [Curt Coder]
Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Bondwell 12 [Curt Coder, Tomas Karlsson]
- Bondwell 14 [Curt Coder, Tomas Karlsson]
- C-80 [Curt Coder]
- CCE MC-1000 [Curt Coder]
- Fujitsu FM-7 [Barry Rodewald]
- Fujitsu FM-77AV [Barry Rodewald]
- KONTIKI 100 [Curt Coder]
- Lerncomputer LC-80 [Curt Coder]
- Lerncomputer LC-80.2 [Curt Coder]
- PK8000 Sura/Hobby [Miodrag Milanovic]
- PK8000 Vesta [Miodrag Milanovic]
- PK8020 Korvet [Miodrag Milanovic]
- Poly-Computer 880 [Curt Coder]
- TI-83 [Xander]
- TIKI 100 [Curt Coder]
- VCS-80 [Curt Coder]
- Visual 1050 [Curt Coder, rbramante]
Skeleton drivers:
-----------------
- ACT Apricot Xi / F1 / F10 / Portable
- AIM 65/40
- Apple Bandai Pippin
- A.S.EL. Amico 2000
- Beta Computer
- DEC VT220
- DEC VT320
- DEC VT520
- EC-65
- EC-65K
- Elektor Junior
- Epson LX-800
- Intel SDK-86
- Jugend+Technik CompJU+TEr
- MMD-2
- MPF-1 Plus
- Netronics Explorer 85
- Nintendo Virtual Boy
- PROF-180X
- PTC SOL-20
- Robotron Z9001 / KC85/1 / KC87
- Swyft
- ZRT-80
System Driver Changes:
----------------------
- [APRICOT] Added proper dumps. [John Elliott]
- [BW12] System is now fully working. Disk operations are very slow, so set
maximum speed to unlimited while loading. [Curt Coder, Tomas Karlsson]
- [C80] System is now fully working. [Curt Coder]
- [EINSTEIN] Largely rewritten and lots of cleanups. [Dirk Best]
- [GENESIS] Save RAM emulation improved for several games (bugs #1691, #1696,
#1823, #1824) [Enik]
- [LC80] System is now fully working. [Curt Coder]
- [MC1000] System is now basically working. [Curt Coder]
- [MZ80] [MZ700] Sound works now [Miodrag Milanovic]
- [NES] Fixed mappers #88, #193, added mappers #107, #154. [Heretical One]
- [PC] Renamed bondwell to bw230. [Curt Coder]
- [PC200] Proper ROM labels and PCB locations, added v1.2 dump. [John Elliott]
- [POLY880] System is now working, except single stepping. [Curt Coder]
- [SC80] Merged with lc80.c. [Curt Coder]
- [SEGA CD] Rearranged sets and added new and better dumps. [Justin Kerk, TmEE,
segaloco]
- [SNES] Fixed a blending flag bug (see Micro Machines bg colors), added basic
Horizontal Mosaic effect, fixed 16x16 tiles in 2bpp mode (see e.g. Super
Adventure Island, but also many others). [Angelo Salese]
- [SPECTRUM] Added logging support for Text/Message/Archive/Hardware/Custom
Blocks in TZX files. Info are not (and won't be) used directly by the
emulator, but can be of use to improve bug reports. Also, updated TZX
support to v1.20 by deprecating some block types. [Fabio Priuli]
- [TI85] TI-83 now works [Xander]
- [TI85] Fixed TI-82/TI-83 on/off and NVRAM, added a DSW to TI-83 for the
battery status [Xander]
- [TI85] Initial work on TI-83+ emulation. [Xander]
- [TI99] Implemented p-Code peripheral card. [Michael Zapf]
- [TIKI100] System is now working, except for double sided disks. [Curt Coder]
- [VCS80] System is now fully working. [Curt Coder]
- [V1050] System is now working with some minor issues. [Curt Coder, rbramante]
User Interface Changes:
-----------------------
(none)
Imgtool Changes:
----------------
(none)
Source Changes:
----------------
- The core is based on MAME 0.133. This incorporates all features of the
update to this core. [MAME team]
- Added support for passing around 'deleted address mark' information
to the floppy system. [Roberto Lavarone]
- Changes to the wd17xx implementation:
- Added support for head loaded feedback from floppy drive.
- Busy flag was cleared too early.
- Added support for the WD1771. [Roberto Lavarone]
- Changes to the NEC765 implementation:
- Fixed interrupt timing in FM/MFM modes.
- NO DATA error flag is no longer set during EOT condition. [Curt Coder]
- Added natural keyboard support to KR2376. [Roberto Lavarone]
- Static/const/include improvements. [Atari Ace]
- Cleaned up the makefile: grouped drivers by manufacturer, sorted
manufacturers in alphabetical order, and moved general use ICs
to shared group. [Curt Coder]
Download: MESS v0.133
Source:Here
My Nes Alpha 0.1.1.0
My Nes Alpha 0.1.1.0 is released.My Nes is a portable open source NES/FAMICOM emulator written in C#. it cannot emulate 100%, it still a primitive one and needs a lot of work. however it has been tested and support over 200 games, 100 playable perfectly.
Download: My Nes Alpha 0.1.1.0
Source:Here
Download: My Nes Alpha 0.1.1.0
Source:Here
NPlayers.ini v0.133
NPlayers.ini v0.133 is released.NPlayers.ini fills the "Players" column of your favourite MAME / SDLMAME frontend letting you know how many players the game supports and if it's simultaneous play or not. You'll find more info in the text file included in the zip archive.
Download: NPlayers.ini v0.133 (for MAME 0.133)
Download: NPlayers.ini v0.133 (for MameUI 0.133)
Source:Here
Download: NPlayers.ini v0.133 (for MAME 0.133)
Download: NPlayers.ini v0.133 (for MameUI 0.133)
Source:Here
Makaron Naomi T12
Makaron Naomi T12 is released.Makaron is a Dreamcast(DC) emulator for Windows. Makaron is a Dreamcast emulator that does run some commercial games, with full sound and decent speed. However Makaron is still in the testing stages, thus Makaron may be buggy, and not run the Dreamcast game you are interested in. Otherwise, you can download Makaron and give it a try.
The developer update:
I'm about to release Makaron Test 12 soon, though only the NAOMI side for now. I still have mixed feelings about it seeing how many problems were initialy reported and how some of those still remain unsolved. I guess I better explain a few things first.
The way T12 handles flow of time is fundamentally different compared to previous versions. It allows for much tighter synchronization between emulated components but comes with a price: it's slower. It's not even so much the new system itself but the parameters it uses are not fine-tuned yet.
I figure some more feedback could help so that's why I'm going to release it anyway. You can always go back to T11 series if it's too slow or too buggy to be used.
It pretty much just works on Core2 CPUs but some older AMDs are struggling. There is a good chance changing some INI entries will make it work but that is exactly what I need you people to find out :)
So what's new? There is a simple GUI but it's not very functional yet. DIMM.ini file is gone, you can just load the game you want through GUI or command line. There is X360 gamepad support, in fact it's what I use mostly these days. Keyboard can still be used (with the obvious limitations in the analog department) but the mapping format and key codes have changed. And I'm still not sure this will be the final version. Sorry but that's WIP for you. It won't be that much of a problem once it can be fully configured from UI.
Pads other than X360 ones (or in other words: XInput based) are not supported. There is XInput emulation layer, you could try that if you wish.
Even if I can now run some protected cart games I will disable that functionality in the public version. This is still mostly incomplete and I don't want to deal with any "bug reports" about that. You can play GD-based games just fine.
UPDATE: There seems to be some confusion about this - it's not that I don't want to support DirectInput devices. It's just much more difficult and not a priority at this moment.
You can download NAOMI T12 here. The ReadMe became somewhat obsolete so I didn't include it. The INI files are commented.
Please make sure you understand how the new JVS.ini works before you submit a bug report about controls being broken. For keyboard-only replace it with the included example file. As for the key codes, 0-9 and a-z use ASCII, the rest is standard Win32 virtual keys.
Oh and you can only run one game and then you have to close Makaron. This is a simple bug but since I'm not done testing I want results from clean runs - so it stays for now :)
Download:Makaron Naomi T12
Source:Here
The developer update:
I'm about to release Makaron Test 12 soon, though only the NAOMI side for now. I still have mixed feelings about it seeing how many problems were initialy reported and how some of those still remain unsolved. I guess I better explain a few things first.
The way T12 handles flow of time is fundamentally different compared to previous versions. It allows for much tighter synchronization between emulated components but comes with a price: it's slower. It's not even so much the new system itself but the parameters it uses are not fine-tuned yet.
I figure some more feedback could help so that's why I'm going to release it anyway. You can always go back to T11 series if it's too slow or too buggy to be used.
It pretty much just works on Core2 CPUs but some older AMDs are struggling. There is a good chance changing some INI entries will make it work but that is exactly what I need you people to find out :)
So what's new? There is a simple GUI but it's not very functional yet. DIMM.ini file is gone, you can just load the game you want through GUI or command line. There is X360 gamepad support, in fact it's what I use mostly these days. Keyboard can still be used (with the obvious limitations in the analog department) but the mapping format and key codes have changed. And I'm still not sure this will be the final version. Sorry but that's WIP for you. It won't be that much of a problem once it can be fully configured from UI.
Pads other than X360 ones (or in other words: XInput based) are not supported. There is XInput emulation layer, you could try that if you wish.
Even if I can now run some protected cart games I will disable that functionality in the public version. This is still mostly incomplete and I don't want to deal with any "bug reports" about that. You can play GD-based games just fine.
UPDATE: There seems to be some confusion about this - it's not that I don't want to support DirectInput devices. It's just much more difficult and not a priority at this moment.
You can download NAOMI T12 here. The ReadMe became somewhat obsolete so I didn't include it. The INI files are commented.
Please make sure you understand how the new JVS.ini works before you submit a bug report about controls being broken. For keyboard-only replace it with the included example file. As for the key codes, 0-9 and a-z use ASCII, the rest is standard Win32 virtual keys.
Oh and you can only run one game and then you have to close Makaron. This is a simple bug but since I'm not done testing I want results from clean runs - so it stays for now :)
Download:Makaron Naomi T12
Source:Here