2009-07-03

Dolphin SVN r3655

EmuCR:DolphinDolphin SVN r3655 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
r3650
GL: should probably rebind the efb FBO after the z peek..
r3651
MSDN says that wParam should be masked ... maybe will fix a user reported problem of the screensaver starting
r3652
LLE Recommit some clean up from previous commits
r3653
remove audiocommon include from DSPCore
r3654
OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized variable in the shader.
t3655
Map middle mouse button to shake, to make Galaxy a bit more playable without my wiimote (too lazy to fetch it :p) also fix build.

Download:Dolphin SVN r3655 x86
Download:Dolphin SVN r3655 x64
Source:Here

Fceux SVN r1373

EmuCR:FceuxFceux SVN r1373 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1373
Win32 - TextHooker - drag & drop for table files

Download:Fceux SVN r1373
Source:Here

Vba-ReRecording SVN r108

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r108 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r105
Hooked up RamWatch recent files
r106
Ramwatch - Saves windows position, Save Window Position Flag stored in ini
r107
Hooked up RamWatch AskSave() function to VBA exit
r108
a small bugfix (ramwatch window position saving)

Download:Vba-ReRecording SVN r108
Source:Here

PCSX2 SVN r1453

EmuCR:PS2 emulatorPCSX2 SVN r1453 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1451
GSdx: added a few CRCs
r1452
Fix for plugin console logging via stdout/stderr, which stopped working when we switched to the shared msvcrt dlls.
mVU: Quick fix to zero out some memory/pointers; fixes assertion failures when running debug mode builds.
r1453
microVU: Work in Progress commit, just committing to have a backup!
- Added Simple Constant Propagation to detect Constant Indirect Jump addresses allowing them to act as normal branches. (speedup)
- Added a Pipeline State optimization to remove some unnecessary information.(speedup)
- Severely altered mVU's memory model to dynamically allocate memory based on how much VU programs are run (and free them when dead).
- Made microPrograms recompile to a global rec-cache instead of per-program cache.
- Raised VU1's microprogram slots from 64 to 400.
- Fixed some memleaks that were causing ram usage to increase over time.
- W.I.P. GoW speed hack (not yet in gui)

Download: PCSX2 SVN r1453
Download: Official Plugins - Windows Binaries
Source:Here

DeSmuME SVN r2476

EmuCR:DeSmuMEDeSmuME SVN r2476 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2476
win32: repair path-related things

Download: DeSmuME SVN r2476
Source:Here

vbSMS+ 3.1

vbSMS+ 3.1 is released.vbsms+ emulates the sega mark iii, master system, and game gear.vbsms+ is an enhanced continuation of the vbsms project.

vbSMS+ features
- sound with sample rate selecting
- save states (10 slots per game)
- movie states (10 slots per game, with resuming through save states)
- rewinding (saves at 1 second intervals and works while recording movie states)
- region switching (with proper ntsc/pal modes)
- speed throttling and manual frame advancing
- screenshot saving
- layer disabling (for sprite ripping in combination with screenshot saving)
- rapid fire
- pro action replay emulation
- memory editor with bookmarks and value searching
- support for 3d glasses games through frame disabling

vbSMS+ 3.1 changelog:
- added various fixes to the vdp, including horizontal sprite zooming [benryves]
- added 3d disabling for games that are supposed to use the segascope 3d glasses [olaf]
- added dx7vb.dll to the source's zip for compiling on windows 7 [olaf]
- added the load rom shortcut key in full screen mode [olaf]
- added a compatibility hack for '[bios] alex kidd in miracle world (korea)' [olaf]
- added slow motion throttles (50%, 25%, 12%, 6%, and 3%) [olaf]
- added rewinding (works with movie states and saves at an interval of 1 second) [olaf]
- added 'reset and record' option for movie states [olaf]
- added a play time pop up window to the end of movie playback [olaf]
- added resuming recording from a save state [olaf]
- removed a bug in handling of game gear rom filenames [olaf]
- removed the disabling of gg's border [olaf]
- removed the gg's start button in sms mode and removed sms's pause button in gg mode [olaf]
- removed the sms's second input in gg mode [olaf]
- removed a bug with rapid fire in gg mode [olaf]
- removed a bug that did not allow pc gamepad input during movie recording [olaf]
- removed the sms's region code in gg mode [olaf]
- removed the bugs in the z80 core which now allow vbsms+ to pass the zexall test [brom]
- removed a bug when you tried to play a movie while already recording [olaf]
- removed a bug where movie states were using the save state slot number [olaf]
- removed avi recording (there was no sound and i never planned on working on it) [olaf]
- changed some sound code around and now it sounds better [brom]
- changed default window size to 2x and default full screen size to 640x480 [olaf]
- changed the region submenu around (now with proper pal/ntsc modes too) [olaf]
- changed the gg to its proper speed (always ntsc mode) [olaf]
- changed some other menus/submenus around [olaf]
- changed "fast forwarding" to 'no throttle' [olaf]
- changed sprite limiting to enabled by default for the sake of accuracy [olaf]
- changed 'rapid fire unit' to 'rapid fire' since there was no rfu for gg [olaf]
- changed movie states to overwrite if there's already a movie state on the slot [olaf]

Download: vbSMS+ 3.1
Source:Here

Mameinfo.dat v0.132u3

Mameinfo.dat v0.132u3 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Mameinfo.dat v0.132u3 changelog:
- Updated to MAME 0.132u3.
- Added 0.132u3 Source/Listinfo changes.
- Newest Bugs (1st Jul).
- Fixed Mameinfo.dat infos.

Download:Mameinfo.dat v0.132u3
Download:MAME32 0.132u3 Category-, Version and Alltime inifiles
Source:Here

MameUI v132.3

EmuCR:MameUIMameUI v132.3 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Download:MameUI v132.3 x86 version
Download:MameUI v132.3 x64 version
Source:Here