WinArcadia & AmiArcadia v11.72 are released.AmiArcadia and WinArcadia are multi-emulators of these Signetics-based machines:Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);Interton VC 4000 console family (Acetronic, Fountain, Interton, Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);Elektor TV Games Computer (1979);PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);Signetics Instructor 50 trainer (1978);Central Data 2650 computer (1977);Malzak 1 and 2 coin-ops by Kitronix (c. 1980) (preliminary); and Galaxia and Astro Wars coin-ops by Zaccaria (1979-1980) (preliminary).
Download: WinArcadia v11.72
Download: AmiArcadia v11.72
Source:Here
2009-07-01
Dolphin SVN r3624
Dolphin SVN r3624 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3620
DSPHLE: zelda ucode: add some comments, a little crash safety hack
r3621
DSPLLE got rid of exception in progress hack.
I didn't get any change in behaviour though.
r3622
DSPLLE enabled int on reset
r3623
DSPLLE some more exception clean up, still couldn't get zelda to work:(
r3624
MemoryWindow will now dump aram instead of ram - if you are viewing aram
Download:Dolphin SVN r3624 x86
Download:Dolphin SVN r3624 x64
Source:Here
Dolphin SVN changelog:
r3620
DSPHLE: zelda ucode: add some comments, a little crash safety hack
r3621
DSPLLE got rid of exception in progress hack.
I didn't get any change in behaviour though.
r3622
DSPLLE enabled int on reset
r3623
DSPLLE some more exception clean up, still couldn't get zelda to work:(
r3624
MemoryWindow will now dump aram instead of ram - if you are viewing aram
Download:Dolphin SVN r3624 x86
Download:Dolphin SVN r3624 x64
Source:Here
PCSX2 SVN r1445
PCSX2 SVN r1445 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1444
microVU: fixed some problems from my last revision. (fixes problems in DQ8)
r1445
microVU: Tweaked some stuff from my last commit.
Download: PCSX2 SVN r1445
Download: Official Plugins - Windows Binaries
Source:Here
PCSX2 SVN Changelog:
r1444
microVU: fixed some problems from my last revision. (fixes problems in DQ8)
r1445
microVU: Tweaked some stuff from my last commit.
Download: PCSX2 SVN r1445
Download: Official Plugins - Windows Binaries
Source:Here
PCSX Reloaded SVN r23858
PCSX Reloaded SVN r23858 is released.PCSX-Reloaded is a fork of the PCSX-df Project, a PlayStation Emulator, with support for both Windows and GNU/Linux operating systems as well as several bugfixes/improvements.
Download: PCSX Reloaded SVN r23858
Source:Here
Download: PCSX Reloaded SVN r23858
Source:Here
Rese SVN r110
Rese SVN r110 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator
Rese SVN changelog:
r107
Edited wiki page through web user interface.
r108
[No log message]
r109
More work on BinaryStreamReader class
r110
Small name fix.
Download:Rese SVN r110
Source:Here
Rese SVN changelog:
r107
Edited wiki page through web user interface.
r108
[No log message]
r109
More work on BinaryStreamReader class
r110
Small name fix.
Download:Rese SVN r110
Source:Here
Vba-ReRecording SVN r103
Vba-ReRecording SVN r103 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.
VBA rerecording changelog:
r100
possible fix for a linker problem on some configurations
r101
fixing inconsistent line endings (I don't know what caused it...)
r102
enabling directory override edit boxes
r103
Hooked up RamWatch autoload.
Download:Vba-ReRecording SVN r103
Source:Here
VBA rerecording changelog:
r100
possible fix for a linker problem on some configurations
r101
fixing inconsistent line endings (I don't know what caused it...)
r102
enabling directory override edit boxes
r103
Hooked up RamWatch autoload.
Download:Vba-ReRecording SVN r103
Source:Here
MESS v0.132u2 SVN r5117
MESS v0.132u2 SVN r5117 is released.MESS is a free emulator which emulates a large variety of different systems.
MESS SVN Changelog:
r5110
Fixed memory leak when crosshairs are used (submitted to MAMEdev)
r5111
[LISA] Fixed rom loading error in debug build
r5112
[SVI318] Fixed regression caused by mass changes
r5113
[JAGUAR] WIP
r5114
[FM77AV] Added VSync flag.
r5115
[EINSTEIN] Changed to use a default layout instead of a custom one
r5116
[DEC] VT220 and VT320 added
r5117
[FM7/FM77AV] Minor updates to VRAM offset and AY/YM handling.
Download: MESS v0.132u2 SVN r5117
Source:Here
MESS SVN Changelog:
r5110
Fixed memory leak when crosshairs are used (submitted to MAMEdev)
r5111
[LISA] Fixed rom loading error in debug build
r5112
[SVI318] Fixed regression caused by mass changes
r5113
[JAGUAR] WIP
r5114
[FM77AV] Added VSync flag.
r5115
[EINSTEIN] Changed to use a default layout instead of a custom one
r5116
[DEC] VT220 and VT320 added
r5117
[FM7/FM77AV] Minor updates to VRAM offset and AY/YM handling.
Download: MESS v0.132u2 SVN r5117
Source:Here
DeSmuME SVN r2467
DeSmuME SVN r2467 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2466
move the stylus display to the bottom screen
r2467
lua: stylus.read
Download: DeSmuME SVN r2467
Source:Here
DeSmuME SVN Changelog:
r2466
move the stylus display to the bottom screen
r2467
lua: stylus.read
Download: DeSmuME SVN r2467
Source:Here
WiiSX Beta 1
WiiSX Beta 1 is released.WiiSX is a PSX emulator based on pcsx, ported to the Wii and GameCube. WiiSX beta 1 brought to you by Wii64Team .
Usage:
.bin/.cue only supported.
Place all your .bin/.cue & SCPH1001.BIN in sd:/PSXISOS/ SDCard must be in before starting the .dol (duh)
Known Issues:
CDDA audio streaming is not implemented
XA audio fails at times
Final Fantasy VII crashes Dynarec
FPS limit not working at times
Credits:
pcsx team http://www.pcsx.net/
pcsx-df http://pcsx-df.sourceforge.net/
pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
P.E.Op.S. PSX Gpu http://sourceforge.net/projects/peops/
Download: CubeSX beta 1 for Gamecube
Download: WiiSX beta 1 for Wii
Source:Here
Usage:
.bin/.cue only supported.
Place all your .bin/.cue & SCPH1001.BIN in sd:/PSXISOS/ SDCard must be in before starting the .dol (duh)
Known Issues:
CDDA audio streaming is not implemented
XA audio fails at times
Final Fantasy VII crashes Dynarec
FPS limit not working at times
Credits:
pcsx team http://www.pcsx.net/
pcsx-df http://pcsx-df.sourceforge.net/
pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
P.E.Op.S. PSX Gpu http://sourceforge.net/projects/peops/
Download: CubeSX beta 1 for Gamecube
Download: WiiSX beta 1 for Wii
Source:Here
emuControlCenter 0.9.9.R2
emuControlCenter 0.9.9.R2 released.emuControlCenter is an emulator and rom start center for more than 100 retro and nextgen arcade, console, handheld and computer systems.With emuControlCenter you can search and find your favourite games in seconds and start games direct with an simple mouseclick!
LIST OF SUPPORTED PLATFORMS
* Misc (4)
- Adobe Flash Games
- Cellphone Java games
- DOSbox - DOS emulator
- Scumm Virtual Machine
* Arcade (14)
- Capcom Play System 1
- Capcom Play System 2
- Capcom Play System 3
- MAME Arcade
- MCA Laserdisc Arcade
- Namco System 11
- Namco System 22
- SNK NeoGeo
- Sega Model 1
- Sega Model 2
- Sega Naomi
- Sega System 16
- Sega System 18
- Sony ZiNc (ZN-1/ZN-2)
* Handheld (24)
- Atari Lynx
- Bandai Wonderswan
- Bandai Wonderswan Color
- CVT Mega Duck/Cougar Boy
- Cybiko Classic
- Entex Adventure Vision
- GamePark GP32
- Hartung Game Master
- Nintendo DS
- Nintendo GameBoy
- Nintendo GameBoy Advance
- Nintendo GameBoy Color
- Nintendo Pokémon mini
- Nintendo Virtual Boy
- Nokia N-Gage
- SNK NeoGeo Pocket
- SNK NeoGeo Pocket Color
- Sega Dreamcast VMU
- Sega Game Gear
- Sony PlayStation Portable
- Sony PocketStation
- Tiger Electronics Game.com
- Tiger Electronics Gizmondo
- Watara Supervision
* Console (40)
- Amstrad GX4000 [DETAILS] [ROMDB]
- Atari 2600
- Atari 5200
- Atari 7800
- Atari Jaguar
- Bally Astrocade
- Casio PV-1000
- Coleco ColecoVision
- Commodore Amiga CD32
- Commodore CDTV
- Emerson Arcadia 2001
- Epoch/Yeno Super Cassette Vision
- Fairchild Channel-F
- GCE/MB Vectrex
- Interton VC-4000
- Mattel Intellivision
- Microsoft X-Box
- NEC PC-Engine CD
- NEC Supergrafx / PC-Engine 2
- NEC Turbografx-16 / PC-Engine
- Nintendo Entertainment System
- Nintendo Gamecube
- Nintendo N64
- Nintendo Super Nintendo
- Nintendo Wii
- Panasonic 3DO
- Philips CDI
- RCA Studio II
- SNK NeoGeo CD
- Sega Dreamcast
- Sega Master System
- Sega Mega-CD
- Sega MegaDrive 32X
- Sega MegaDrive/Genesis
- Sega SG-1000
- Sega Saturn
- Sony PlayStation 1
- Sony PlayStation 2
- Sony PlayStation 3
- Vtech Creativision
* Computer (52)
- Acorn Archimedes
- Acorn BBC
- Acorn Electron
- Amstrad CPC
- Amstrad PCW/Schneider Joyce
- Apple 1
- Apple 2
- Apple Lisa
- Applied Technologies Microbee
- Atari 8-bit series
- Atari ST
- Casio PV-2000
- Commodore 16/plus4
- Commodore 64
- Commodore Amiga
- Commodore PET
- Commodore VIC-20
- Comx WOL - Comx-35
- Dragon Data - Dragon 32/64
- EACA/TS Colour Genie
- Enterprise Systems - Enterprise 64/128
- Fujitsu FM Towns [DETAILS] [ROMDB]
- Fujitsu FM-7
- MGT Sam Coupé
- MSX 2 Home Computer
- MSX Home Computer
- Magnavox Odyssey 2
- Matra/Hachette Alice
- Mattel Aquarius
- Microkey Primo
- NEC PC-6001
- NEC PC-8801
- NEC PC-9801
- NEC PC-FX
- Oric Atmos/Telestrat
- Philips VG-5000
- Robotron KC series
- Sega SC-3000
- Sharp MZ-2000
- Sharp MZ-2500/SuperMZ
- Sharp MZ-700/1500
- Sharp X1
- Sharp X68000 [DETAILS] [ROMDB]
- Sinclair QL
- Sinclair ZX Spectrum
- Sinclair ZX81
- Tandy/Radio Shack TRS-80 Color Computer
- Tatung Einstein TC-01
- Texas Instuments TI-99/4A
- Thomson MO5
- Tomy Pyuta
- Vtech Laser 200
emuControlCenter 0.9.9.R2 changelog:
- Added platforms:
- Acorn Atom (resources by: te_lanus)
- Bondwell Model 2 (resources by: te_lanus)
- Casio Loopy (resources by: te_lanus)
- DEC PDP-1 (resources by: te_lanus)
- DEC PDP-7 (resources by: te_lanus)
- Sega Pico (resources by: te_lanus)
- Signetics Pipbug (resources by: te_lanus)
- Small updates:
- Fixed the banner (top left) website bug (hyperlink is removed)
- Fixed some EN language strings/typos
- Changed Homelab4 emulator and settings INI´s (by Gruby)
- Placed "Magnavox Odyssey 2" in the console catagory.
- Renamed "Tomy Pyuta" to "Tomy Pyuta/Tutor" (incl. new teaser)
- Improved ´option´ images, by adding transparancy & removing ugly pixels
- Improved the small ECC teaser image by removing the border at the bottom.
- Moved the small ECC teaser image to the ´internal´ image folder.
- Fixed broken links of the ´ecc_icon_small.ico´ file in certain files.
- Added spanish translation instructions for the thirpartytools.
- Script updates:
- Added Microkey Primo script (by Gruby)
- Added script for the ´pdp7´ emulator (by te_lanus)
- Updated the "Ultimo" script for "Microkey Primo", v1.0.1.0 to 1.0.1.2, changes:
- New Function - EmulatorControl($EmulatorWindowTitle, $CommandLine) (Thanks to Phoenix)
- Some Primo C (Colour Primo) files is working now.
- Needed Reset handle
- Some fixes...
- ECC Startup
v2.3.2.9
- Added a PNG border to the splashscreen, for some shade (so it doens´t look flat)
- When reloading ECC the (reloading)splashscreen now also fades.
- Fixed a bug where the ´reloading´ string wasn´t shown properly when ecc was reloading.
- ECC Live!
v3.2.0.3
- Fixed issues where filenames to add/replace strings could not be found.
v3.2.0.2 -fix2
- Fixed the word ´Avaialable´ to ´Available´
- 3rd party updates
- Updated, Notepad++ v5.4
- DAT file updates:
- CPS-1: v2009.03.10 to v2009.04.26
- CPS-2: v2009.01.06 to v2009.06.08
- SVM: v0.99.0.8 to v0.99.1.3
- MAME: v0.130 to v0.132
- NEOGEO: v2009.03.10 to v2009.04.26
- PRIMO: *NEW* v0.99.1.1 (by Gruby)
Download:emuControlCenter 0.9.9.R2
Source:Here
LIST OF SUPPORTED PLATFORMS
* Misc (4)
- Adobe Flash Games
- Cellphone Java games
- DOSbox - DOS emulator
- Scumm Virtual Machine
* Arcade (14)
- Capcom Play System 1
- Capcom Play System 2
- Capcom Play System 3
- MAME Arcade
- MCA Laserdisc Arcade
- Namco System 11
- Namco System 22
- SNK NeoGeo
- Sega Model 1
- Sega Model 2
- Sega Naomi
- Sega System 16
- Sega System 18
- Sony ZiNc (ZN-1/ZN-2)
* Handheld (24)
- Atari Lynx
- Bandai Wonderswan
- Bandai Wonderswan Color
- CVT Mega Duck/Cougar Boy
- Cybiko Classic
- Entex Adventure Vision
- GamePark GP32
- Hartung Game Master
- Nintendo DS
- Nintendo GameBoy
- Nintendo GameBoy Advance
- Nintendo GameBoy Color
- Nintendo Pokémon mini
- Nintendo Virtual Boy
- Nokia N-Gage
- SNK NeoGeo Pocket
- SNK NeoGeo Pocket Color
- Sega Dreamcast VMU
- Sega Game Gear
- Sony PlayStation Portable
- Sony PocketStation
- Tiger Electronics Game.com
- Tiger Electronics Gizmondo
- Watara Supervision
* Console (40)
- Amstrad GX4000 [DETAILS] [ROMDB]
- Atari 2600
- Atari 5200
- Atari 7800
- Atari Jaguar
- Bally Astrocade
- Casio PV-1000
- Coleco ColecoVision
- Commodore Amiga CD32
- Commodore CDTV
- Emerson Arcadia 2001
- Epoch/Yeno Super Cassette Vision
- Fairchild Channel-F
- GCE/MB Vectrex
- Interton VC-4000
- Mattel Intellivision
- Microsoft X-Box
- NEC PC-Engine CD
- NEC Supergrafx / PC-Engine 2
- NEC Turbografx-16 / PC-Engine
- Nintendo Entertainment System
- Nintendo Gamecube
- Nintendo N64
- Nintendo Super Nintendo
- Nintendo Wii
- Panasonic 3DO
- Philips CDI
- RCA Studio II
- SNK NeoGeo CD
- Sega Dreamcast
- Sega Master System
- Sega Mega-CD
- Sega MegaDrive 32X
- Sega MegaDrive/Genesis
- Sega SG-1000
- Sega Saturn
- Sony PlayStation 1
- Sony PlayStation 2
- Sony PlayStation 3
- Vtech Creativision
* Computer (52)
- Acorn Archimedes
- Acorn BBC
- Acorn Electron
- Amstrad CPC
- Amstrad PCW/Schneider Joyce
- Apple 1
- Apple 2
- Apple Lisa
- Applied Technologies Microbee
- Atari 8-bit series
- Atari ST
- Casio PV-2000
- Commodore 16/plus4
- Commodore 64
- Commodore Amiga
- Commodore PET
- Commodore VIC-20
- Comx WOL - Comx-35
- Dragon Data - Dragon 32/64
- EACA/TS Colour Genie
- Enterprise Systems - Enterprise 64/128
- Fujitsu FM Towns [DETAILS] [ROMDB]
- Fujitsu FM-7
- MGT Sam Coupé
- MSX 2 Home Computer
- MSX Home Computer
- Magnavox Odyssey 2
- Matra/Hachette Alice
- Mattel Aquarius
- Microkey Primo
- NEC PC-6001
- NEC PC-8801
- NEC PC-9801
- NEC PC-FX
- Oric Atmos/Telestrat
- Philips VG-5000
- Robotron KC series
- Sega SC-3000
- Sharp MZ-2000
- Sharp MZ-2500/SuperMZ
- Sharp MZ-700/1500
- Sharp X1
- Sharp X68000 [DETAILS] [ROMDB]
- Sinclair QL
- Sinclair ZX Spectrum
- Sinclair ZX81
- Tandy/Radio Shack TRS-80 Color Computer
- Tatung Einstein TC-01
- Texas Instuments TI-99/4A
- Thomson MO5
- Tomy Pyuta
- Vtech Laser 200
emuControlCenter 0.9.9.R2 changelog:
- Added platforms:
- Acorn Atom (resources by: te_lanus)
- Bondwell Model 2 (resources by: te_lanus)
- Casio Loopy (resources by: te_lanus)
- DEC PDP-1 (resources by: te_lanus)
- DEC PDP-7 (resources by: te_lanus)
- Sega Pico (resources by: te_lanus)
- Signetics Pipbug (resources by: te_lanus)
- Small updates:
- Fixed the banner (top left) website bug (hyperlink is removed)
- Fixed some EN language strings/typos
- Changed Homelab4 emulator and settings INI´s (by Gruby)
- Placed "Magnavox Odyssey 2" in the console catagory.
- Renamed "Tomy Pyuta" to "Tomy Pyuta/Tutor" (incl. new teaser)
- Improved ´option´ images, by adding transparancy & removing ugly pixels
- Improved the small ECC teaser image by removing the border at the bottom.
- Moved the small ECC teaser image to the ´internal´ image folder.
- Fixed broken links of the ´ecc_icon_small.ico´ file in certain files.
- Added spanish translation instructions for the thirpartytools.
- Script updates:
- Added Microkey Primo script (by Gruby)
- Added script for the ´pdp7´ emulator (by te_lanus)
- Updated the "Ultimo" script for "Microkey Primo", v1.0.1.0 to 1.0.1.2, changes:
- New Function - EmulatorControl($EmulatorWindowTitle, $CommandLine) (Thanks to Phoenix)
- Some Primo C (Colour Primo) files is working now.
- Needed Reset handle
- Some fixes...
- ECC Startup
v2.3.2.9
- Added a PNG border to the splashscreen, for some shade (so it doens´t look flat)
- When reloading ECC the (reloading)splashscreen now also fades.
- Fixed a bug where the ´reloading´ string wasn´t shown properly when ecc was reloading.
- ECC Live!
v3.2.0.3
- Fixed issues where filenames to add/replace strings could not be found.
v3.2.0.2 -fix2
- Fixed the word ´Avaialable´ to ´Available´
- 3rd party updates
- Updated, Notepad++ v5.4
- DAT file updates:
- CPS-1: v2009.03.10 to v2009.04.26
- CPS-2: v2009.01.06 to v2009.06.08
- SVM: v0.99.0.8 to v0.99.1.3
- MAME: v0.130 to v0.132
- NEOGEO: v2009.03.10 to v2009.04.26
- PRIMO: *NEW* v0.99.1.1 (by Gruby)
Download:emuControlCenter 0.9.9.R2
Source:Here
VirtualBox v3.0.0
VirtualBox v3.0.0 is released.VirtualBox is a general-purpose full virtualizer for x86 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.
Download: VirtualBox v3.0.0
Source:Here
Download: VirtualBox v3.0.0
Source:Here
Ootake v2.15
Ootake v2.15 is released.Ootake is a PC Engine emulator for Windows. Ootake is the most frequently updated PC Engine emulator available for windows, and Ootake is also one of the more complete. Also, Ootake is FREE unlike Magic Engine.
Ootake v2.15 changelog:
- The pad operation record function ("File->Start Recording" menu) was made "For two players", "For turbo(auto-fire) exclusive button", and "For six button pad". * In CD-ROM Game, when there is an access to CD-ROM while recording, the gap is caused at playing the record (Because the timing of the CD access differs every time at each play). Please use it within the range where the CD access doesn't happen. I want to improve it in the future.
- "Start Recording another" was added to "File" menu. Two or more play records are possible. "Reproduction" is done by "Play Record another" menu. Moreover, "Move" menu for the data movement was added.
- The timing of operation was brought close to a real machine. In "Wizardry I&II" and "Wizardry III&IV", the problem that the screen has fallen into disorder (generated from v1.63) was solved.
- The processing part of ADPCM voice was brought close to the movement of a real machine. In "Langrisser", the problem that the voice occasionally fell into disorder while combatting (generated from v1.40) was solved.
- Additionally, a detailed part has been improved and corrected.
Download: Ootake v2.15
Source:Here
Ootake v2.15 changelog:
- The pad operation record function ("File->Start Recording" menu) was made "For two players", "For turbo(auto-fire) exclusive button", and "For six button pad". * In CD-ROM Game, when there is an access to CD-ROM while recording, the gap is caused at playing the record (Because the timing of the CD access differs every time at each play). Please use it within the range where the CD access doesn't happen. I want to improve it in the future.
- "Start Recording another" was added to "File" menu. Two or more play records are possible. "Reproduction" is done by "Play Record another" menu. Moreover, "Move" menu for the data movement was added.
- The timing of operation was brought close to a real machine. In "Wizardry I&II" and "Wizardry III&IV", the problem that the screen has fallen into disorder (generated from v1.63) was solved.
- The processing part of ADPCM voice was brought close to the movement of a real machine. In "Langrisser", the problem that the voice occasionally fell into disorder while combatting (generated from v1.40) was solved.
- Additionally, a detailed part has been improved and corrected.
Download: Ootake v2.15
Source:Here