WiFi Plugin 1.0.0.2 for iDeaS is released.iDeaS is Nintendo DS(NDS) emulator.
WiFi Plugin 1.0.0.2 for iDeaS changelog:
* Fixed bug in building DNS IP table
Download: WiFi Plugin 1.0.0.2 for iDeaS
Download: More Plugins,Language Pack and Additional files
2009-06-18
Audio Plugin 1.0.1.5 for iDeaS
Audio Plugin 1.0.1.5 for iDeaS is released.iDeaS is Nintendo DS(NDS) emulator.
Audio Plugin 1.0.1.5 for iDeaS changelog:
* Fixed a bug in resampling routines when the FPS is greater than ~60 FPS.
Download: Audio Plugin 1.0.1.5 for iDeaS
Download: More Plugins,Language Pack and Additional files
Audio Plugin 1.0.1.5 for iDeaS changelog:
* Fixed a bug in resampling routines when the FPS is greater than ~60 FPS.
Download: Audio Plugin 1.0.1.5 for iDeaS
Download: More Plugins,Language Pack and Additional files
Jpcsp SVN r1076
Jpcsp SVN r1076 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1076
fixed msg pipe receive
Download: Jpcsp SVN r1076
Source:Here
JPcsp SVN changelog:
r1076
fixed msg pipe receive
Download: Jpcsp SVN r1076
Source:Here
MameUI v132.1
MameUI v132.1 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.
Download:MameUI v132.1 x86 version
Download:MameUI v132.1 x64 version
Source:Here
Download:MameUI v132.1 x86 version
Download:MameUI v132.1 x64 version
Source:Here
Dolphin SVN r3488
Dolphin SVN r3488 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.
Dolphin SVN changelog:
r3480
Implement the findings about CR and lrs/srs in LLE plugin. Don't hear any difference in the few games i tried.
r3481
sorry
r3482
createtest fixes and compile fixes for linux
r3483
fix some comments in the ol' dsp_uc_zelda.txt. should really grab a new code dump and transfer the comments...
r3484
Fixed buffer overflow in CodesToHeader, now dsptool -m creates files correctly as far as I could test
r3485
DSPCodeUtil some code fixing
r3486
Just helps BBA in Linux a bit
r3487
createtest small windows fix
r3488
fix booting with a disc inserted
make disc changing a scheduled affair
fix some breakage from removal of mappedfile
cleanup
Download:Dolphin SVN r3488 x86
Download:Dolphin SVN r3488 x64
Source:Here
Dolphin SVN changelog:
r3480
Implement the findings about CR and lrs/srs in LLE plugin. Don't hear any difference in the few games i tried.
r3481
sorry
r3482
createtest fixes and compile fixes for linux
r3483
fix some comments in the ol' dsp_uc_zelda.txt. should really grab a new code dump and transfer the comments...
r3484
Fixed buffer overflow in CodesToHeader, now dsptool -m creates files correctly as far as I could test
r3485
DSPCodeUtil some code fixing
r3486
Just helps BBA in Linux a bit
r3487
createtest small windows fix
r3488
fix booting with a disc inserted
make disc changing a scheduled affair
fix some breakage from removal of mappedfile
cleanup
Download:Dolphin SVN r3488 x86
Download:Dolphin SVN r3488 x64
Source:Here
VirtualBox v3.0 Beta 1
VirtualBox v3.0 Beta 1 is released.VirtualBox is a general-purpose full virtualizer for x86 hardware. Targeted at server, desktop and embedded use, it is now the only professional-quality virtualization solution that is also Open Source Software.
VirtualBox v3.0 Beta 1 changelog:
Version 3.0 will be a major update. The following major new features were added:
* Guest SMP with up to 32 virtual CPUs (VT-x and AMD-V only)
* Windows guests: ability to use Direct3D 8/9 applications / games (experimental)
* Support for OpenGL 2.0 for Windows, Linux and Solaris guests
In addition, the following items were fixed and/or added:
* Virtual mouse device: eliminated micro-movements of the virtual mouse which were confusing some applications (bug #3782)
* Solaris hosts: allow suspend/resume on the host when a VM is running (bug #3826)
* Solaris hosts: tighten the restriction for contiguous physical memory under certain conditions
* VMM: fixed occassional guru meditation when loading a saved state (VT-x only)
* VMM: eliminated IO-APIC overhead with 32 bits guests (VT-x only, some Intel CPUs don’t support this feature (most do); bug #638)
* VMM: fixed 64 bits CentOS guest hangs during early boot (AMD-V only; bug #3927)
* VMM: performance improvements for certain PAE guests (e.g. Linux 2.6.29+ kernels)
* GUI: added mini toolbar for fullscreen and seamless mode (Thanks to Huihong Luo)
* GUI: redesigned settings dialogs
* GUI: allow to create/remove one host-only network adapters
* GUI: display estimated time for long running operations (e.g. OVF import/export)
* GUI: Fixed rare hangs when open the OVF import/export wizards (bug #4157)
* VRDP: support Windows 7 RDP client
* Networking: fixed another problem with TX checksum offloading with Linux kernels up to version 2.6.18
* VHD: properly write empty sectors when cloning of VHD images (bug #4080)
* VHD: fixed crash when discarding snapshots of a VHD image
* VBoxManage: fixed incorrect partition table processing when creating VMDK files giving raw partition access (bug #3510)
* OVF: several OVF 1.0 compatibility fixes
* Shared Folders: sometimes a file was created using the wrong permissions (2.2.0 regression; bug #3785)
* Shared Folders: allow to change file attributes from Linux guests and use the correct file mode when creating files
* Shared Folders: fixed incorrect file timestamps, when using Windows guest on a Linux host (bug #3404)
* Linux guests: new daemon vboxadd-service to handle time syncronization and guest property lookup
* Linux guests: implemented guest properties (OS info, logged in users, basic network information)
* Windows host installer: VirtualBox Python API can now be installed automatically (requires Python and Win32 Extensions installed)
* USB: Support for high-speed isochronous endpoints has been added. In addition, read-ahead buffering is performed for input endpoints (currently Linux hosts only). This should allow additional devices to work, notably webcams
* NAT: allow to configure socket and internal parameters
* Registration dialog uses Sun Online accounts now
Download: VirtualBox v3.0 Beta 1
Source:Here
VirtualBox v3.0 Beta 1 changelog:
Version 3.0 will be a major update. The following major new features were added:
* Guest SMP with up to 32 virtual CPUs (VT-x and AMD-V only)
* Windows guests: ability to use Direct3D 8/9 applications / games (experimental)
* Support for OpenGL 2.0 for Windows, Linux and Solaris guests
In addition, the following items were fixed and/or added:
* Virtual mouse device: eliminated micro-movements of the virtual mouse which were confusing some applications (bug #3782)
* Solaris hosts: allow suspend/resume on the host when a VM is running (bug #3826)
* Solaris hosts: tighten the restriction for contiguous physical memory under certain conditions
* VMM: fixed occassional guru meditation when loading a saved state (VT-x only)
* VMM: eliminated IO-APIC overhead with 32 bits guests (VT-x only, some Intel CPUs don’t support this feature (most do); bug #638)
* VMM: fixed 64 bits CentOS guest hangs during early boot (AMD-V only; bug #3927)
* VMM: performance improvements for certain PAE guests (e.g. Linux 2.6.29+ kernels)
* GUI: added mini toolbar for fullscreen and seamless mode (Thanks to Huihong Luo)
* GUI: redesigned settings dialogs
* GUI: allow to create/remove one host-only network adapters
* GUI: display estimated time for long running operations (e.g. OVF import/export)
* GUI: Fixed rare hangs when open the OVF import/export wizards (bug #4157)
* VRDP: support Windows 7 RDP client
* Networking: fixed another problem with TX checksum offloading with Linux kernels up to version 2.6.18
* VHD: properly write empty sectors when cloning of VHD images (bug #4080)
* VHD: fixed crash when discarding snapshots of a VHD image
* VBoxManage: fixed incorrect partition table processing when creating VMDK files giving raw partition access (bug #3510)
* OVF: several OVF 1.0 compatibility fixes
* Shared Folders: sometimes a file was created using the wrong permissions (2.2.0 regression; bug #3785)
* Shared Folders: allow to change file attributes from Linux guests and use the correct file mode when creating files
* Shared Folders: fixed incorrect file timestamps, when using Windows guest on a Linux host (bug #3404)
* Linux guests: new daemon vboxadd-service to handle time syncronization and guest property lookup
* Linux guests: implemented guest properties (OS info, logged in users, basic network information)
* Windows host installer: VirtualBox Python API can now be installed automatically (requires Python and Win32 Extensions installed)
* USB: Support for high-speed isochronous endpoints has been added. In addition, read-ahead buffering is performed for input endpoints (currently Linux hosts only). This should allow additional devices to work, notably webcams
* NAT: allow to configure socket and internal parameters
* Registration dialog uses Sun Online accounts now
Download: VirtualBox v3.0 Beta 1
Source:Here
WinUAE v1.6.1 Beta 5
WinUAE v1.6.1 Beta 5 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.1 Beta 5 changelog:
- JIT indirect/direct state is remembered when JIT is switched off and later restored when JIT is switched back on (uae-configuration etc..)
- inhibit "no disk" Windows dialogs when connecting some USB memory card readers without media
- do not add disk images to disk history if they are inside archive that was mounted as a harddrive
- fixed infinite archive recursion introduced in previous betas
- magic mouse automatic mouse capture didn't work reliably (160b7)
- Ports/About GUI icons and file association icons updated (JW)
- language identifier changed to english, neutral (was english, US)
Download:WinUAE v1.6.1 Beta 5
Source:Here
WinUAE v1.6.1 Beta 5 changelog:
- JIT indirect/direct state is remembered when JIT is switched off and later restored when JIT is switched back on (uae-configuration etc..)
- inhibit "no disk" Windows dialogs when connecting some USB memory card readers without media
- do not add disk images to disk history if they are inside archive that was mounted as a harddrive
- fixed infinite archive recursion introduced in previous betas
- magic mouse automatic mouse capture didn't work reliably (160b7)
- Ports/About GUI icons and file association icons updated (JW)
- language identifier changed to english, neutral (was english, US)
Download:WinUAE v1.6.1 Beta 5
Source:Here
MAME v0.132u1
MAME v0.132u1 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.
what's news in MAME v0.132u1:
Download:MAME v0.132u1 diff
Source:Here
what's news in MAME v0.132u1:
0.132u1
-------
MAMETesters Bugs Fixed
----------------------
- 03262: [DIP/Input] Drivers using TMS9928: Using any type of
frameskip causes crash (Fabio Priuli)
- 03247: [DIP/Input] battles: Unable to locate input port 'IN0'
(stephh)
- 03263: [Crash/Freeze] polyplay: PolyPlay crashes/exits with some
acces violation (Fabio Priuli)
- 03255: [Compiling] Compile errors with GCC 4.4 (SDLMAME specific)
- 03251: [Sound] kingofb, ringkin3, ringkinw: No sound output (Tafoid)
- 03237: [Crash/Freeze] bagman, sbagman and clones: Error Message:
Duplicate save state registration entry (Tafoid)
- 03245: [DIP/Input] nitrobal, gunball: Screen Flipped by default/ Input not allowed (Tafoid)
Source Changes
--------------
Fixed handshaking signals for PPI8255 modes 1/2, and mode 2 input
mask. [Curt Coder]
Added framebuffer support in 18 Holes Pro Golf. Fixed backgrounds
and added inputs. Decoupled from btime. [Angelo Salese]
Adjusted sound command descriptions for dkong to be closer to the
other drivers, and added a missing command description. [Kef Schecter]
Added SP0256 pinout. [Curt Coder]
Fixed colors in Jan-Oh [Angelo Salese]
Fixed several issues compiling with gcc 4.4. [R. Belmont]
Added Dip Locations and made default settings changes to match manuals
for Star Wars and The Empire Strikes back. [Tafoid]
Added irq ack support in the rohga driver, fixes character selection
behaviour in Wizard Fire. [Angelo Salese]
Fixed background colors and improved the graphics in Pro Soccer.
[Angelo Salese]
Refactored MC6845 to use devcb and added cursor callback (for MESS).
[Curt Coder]
Added basic gfx pal descrambling to liberate.c, and enabled sound
(memory map was disabled but it is actually good?) Fixed for good the
background colors and added gfx rom read-back (helps a lot for the
tile-based sprites). Improved playability by tweaking IRQ generation.
[Angelo Salses]
Added correct ROM names for eprom/eprom2. [Phil Bennett]
Made the 8237 dma controller emulation more accurate by implementing
it as a state machine. Deprecated the dma8237_run_transfer function.
[Wilbert Pol]
Updated readmes for ATOMISWAVE and TWINKLE hardware. [Guru]
Fixed prom hook-up in Dambuster. [Angelo Salese]
Twinkle WIP: [R. Belmont]
- SPU board emulation improvements (memory map, IRQ controller, IDE,
RF5c400)
- Change 4th mix to use real dumped security dongle data
Many graphics and logic fixes to Pro Sports. [Angelo Salese]
Decoded BG backgrounds in Pro Sports. [David Haywood]
Fixed a DECO16 CPU core bug that was causing issues with Pro Bowling
part of Pro Sports. [Angelo Salese]
Implemented a new DECO CPU-16 opcode, used by Express Raider for
V-BLANK bit and a bunch of liberate.c games for TILT bit. Converted
Express Raider to use the DECO CPU-16 core instead of the plain M6502.
[Angelo Salese]
Added BPROMs for Intruder. [Yasuhiro Ogawa]
Total Vice now uses the correct boot ROM (same as Polystars).
[Phil Bennett]
Fixed Pro Tennis gameplay and added basic background hook-up.
[Angelo Salese]
Improved protection simulation and documentation for Shogun Warriors/
BRAP Boys. [David Haywood]
Pointer-ified the minx CPU core. [Atari Ace]
Improved System 16 bootleg behaviors, especially with regards to
sprite rendering. [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Double Bet Mahjong [alien_mame, Dumping Union]
Pro Soccer [Angelo Salese]
Steel Worker [Hau, Chack'n, Dumping Union]
New clones added
----------------
Give us a Break (6 versions) [Anonymous, alien_mame]
Dambusters (US, set2)
[N. Garnier, D. Beneke, J. Leyda, A. Costin, W. Belk and Smitdogg]
Cruis'n Exotica (version 2.4) [K. Lee, Smitdogg]
Grand Striker (Americas) [ClawGrip, ShengLuc]
Best League (World) [ClawGrip, ShengLuc]
Grand Striker 2 (Europe and Oceania) [ClawGrip, ShengLuc]
New games marked as GAME_NOT_WORKING
------------------------------------
Sports Shooting USA [Guru]
Ranger Mission [Guru]
beatmania IIDX [Guru]
-------
MAMETesters Bugs Fixed
----------------------
- 03262: [DIP/Input] Drivers using TMS9928: Using any type of
frameskip causes crash (Fabio Priuli)
- 03247: [DIP/Input] battles: Unable to locate input port 'IN0'
(stephh)
- 03263: [Crash/Freeze] polyplay: PolyPlay crashes/exits with some
acces violation (Fabio Priuli)
- 03255: [Compiling] Compile errors with GCC 4.4 (SDLMAME specific)
- 03251: [Sound] kingofb, ringkin3, ringkinw: No sound output (Tafoid)
- 03237: [Crash/Freeze] bagman, sbagman and clones: Error Message:
Duplicate save state registration entry (Tafoid)
- 03245: [DIP/Input] nitrobal, gunball: Screen Flipped by default/ Input not allowed (Tafoid)
Source Changes
--------------
Fixed handshaking signals for PPI8255 modes 1/2, and mode 2 input
mask. [Curt Coder]
Added framebuffer support in 18 Holes Pro Golf. Fixed backgrounds
and added inputs. Decoupled from btime. [Angelo Salese]
Adjusted sound command descriptions for dkong to be closer to the
other drivers, and added a missing command description. [Kef Schecter]
Added SP0256 pinout. [Curt Coder]
Fixed colors in Jan-Oh [Angelo Salese]
Fixed several issues compiling with gcc 4.4. [R. Belmont]
Added Dip Locations and made default settings changes to match manuals
for Star Wars and The Empire Strikes back. [Tafoid]
Added irq ack support in the rohga driver, fixes character selection
behaviour in Wizard Fire. [Angelo Salese]
Fixed background colors and improved the graphics in Pro Soccer.
[Angelo Salese]
Refactored MC6845 to use devcb and added cursor callback (for MESS).
[Curt Coder]
Added basic gfx pal descrambling to liberate.c, and enabled sound
(memory map was disabled but it is actually good?) Fixed for good the
background colors and added gfx rom read-back (helps a lot for the
tile-based sprites). Improved playability by tweaking IRQ generation.
[Angelo Salses]
Added correct ROM names for eprom/eprom2. [Phil Bennett]
Made the 8237 dma controller emulation more accurate by implementing
it as a state machine. Deprecated the dma8237_run_transfer function.
[Wilbert Pol]
Updated readmes for ATOMISWAVE and TWINKLE hardware. [Guru]
Fixed prom hook-up in Dambuster. [Angelo Salese]
Twinkle WIP: [R. Belmont]
- SPU board emulation improvements (memory map, IRQ controller, IDE,
RF5c400)
- Change 4th mix to use real dumped security dongle data
Many graphics and logic fixes to Pro Sports. [Angelo Salese]
Decoded BG backgrounds in Pro Sports. [David Haywood]
Fixed a DECO16 CPU core bug that was causing issues with Pro Bowling
part of Pro Sports. [Angelo Salese]
Implemented a new DECO CPU-16 opcode, used by Express Raider for
V-BLANK bit and a bunch of liberate.c games for TILT bit. Converted
Express Raider to use the DECO CPU-16 core instead of the plain M6502.
[Angelo Salese]
Added BPROMs for Intruder. [Yasuhiro Ogawa]
Total Vice now uses the correct boot ROM (same as Polystars).
[Phil Bennett]
Fixed Pro Tennis gameplay and added basic background hook-up.
[Angelo Salese]
Improved protection simulation and documentation for Shogun Warriors/
BRAP Boys. [David Haywood]
Pointer-ified the minx CPU core. [Atari Ace]
Improved System 16 bootleg behaviors, especially with regards to
sprite rendering. [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Double Bet Mahjong [alien_mame, Dumping Union]
Pro Soccer [Angelo Salese]
Steel Worker [Hau, Chack'n, Dumping Union]
New clones added
----------------
Give us a Break (6 versions) [Anonymous, alien_mame]
Dambusters (US, set2)
[N. Garnier, D. Beneke, J. Leyda, A. Costin, W. Belk and Smitdogg]
Cruis'n Exotica (version 2.4) [K. Lee, Smitdogg]
Grand Striker (Americas) [ClawGrip, ShengLuc]
Best League (World) [ClawGrip, ShengLuc]
Grand Striker 2 (Europe and Oceania) [ClawGrip, ShengLuc]
New games marked as GAME_NOT_WORKING
------------------------------------
Sports Shooting USA [Guru]
Ranger Mission [Guru]
beatmania IIDX [Guru]
Download:MAME v0.132u1 diff
Source:Here
DeSmuME 0.9.3
DeSmuME 0.9.3 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME 0.9.3 Changelog:
Highlights:
* New save autodetection and save file format
* Full rerecording support
General/Core:
bug: fix many 64 bit and endian issues
bug: fix mic input, which was nearly useless before
bug: fix failures of large dmas
bug: fix in ipc sync which broke devkitpro touch
bug: screenshots now exclude hud and rotation
bug: rewritten vram mapping (fixes corrupted or missing BG)
enh: cheats: added Action Replay code parser
enh: more reliable and useful frameskipping
enh: SPU: speedup: add adpcm caching
enh: SPU: speedup: interpolation is now optional
Graphics:
bug: add polygon y-sorting (fixes 3d guis)
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
bug: display capture fixes
bug: fix a number of OBJ modes
bug: fixes to affine BG modes
bug: more correct handling of color effect windows and backdrop colors
bug: fix matrix stack overrun which crashed emulator
enh: add alternate flush mode, fixes some entirely broken 3d games
Windows:
bug: more robust cheats engine and dialog
enh: more solid avi and wav recording
enh: improved tools: memory viewer
enh: added tools: spu viewer, ram watch, ram search
enh: change build configuration system
enh: speedup: add gpu core disabling to hide useless screens
Gtk frontend:
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
enh: remove the gtglext 3d code
enh: improve/speedup screen resize and final presentation logic in gtk frontend
enh: minimal rerecording hookups
Cli frontend:
enh: hooked the frameskip (szigor)
enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
Download: DeSmuME 0.9.3
Source:Here
DeSmuME 0.9.3 Changelog:
Highlights:
* New save autodetection and save file format
* Full rerecording support
General/Core:
bug: fix many 64 bit and endian issues
bug: fix mic input, which was nearly useless before
bug: fix failures of large dmas
bug: fix in ipc sync which broke devkitpro touch
bug: screenshots now exclude hud and rotation
bug: rewritten vram mapping (fixes corrupted or missing BG)
enh: cheats: added Action Replay code parser
enh: more reliable and useful frameskipping
enh: SPU: speedup: add adpcm caching
enh: SPU: speedup: interpolation is now optional
Graphics:
bug: add polygon y-sorting (fixes 3d guis)
bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
bug: display capture fixes
bug: fix a number of OBJ modes
bug: fixes to affine BG modes
bug: more correct handling of color effect windows and backdrop colors
bug: fix matrix stack overrun which crashed emulator
enh: add alternate flush mode, fixes some entirely broken 3d games
Windows:
bug: more robust cheats engine and dialog
enh: more solid avi and wav recording
enh: improved tools: memory viewer
enh: added tools: spu viewer, ram watch, ram search
enh: change build configuration system
enh: speedup: add gpu core disabling to hide useless screens
Gtk frontend:
enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
enh: remove the gtglext 3d code
enh: improve/speedup screen resize and final presentation logic in gtk frontend
enh: minimal rerecording hookups
Cli frontend:
enh: hooked the frameskip (szigor)
enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
Download: DeSmuME 0.9.3
Source:Here
PCSX2 SVN r1387
PCSX2 SVN r1387 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r1380
Modified how the GS interrupts work, solves the issue of the picture flashing on and off in some games (Street Fighter EX3). Needs some testing possibly, but should be better.
Developer note: The reason for this is the event can only generate an interrupt if it is enabled (via CSRw). the CSRw has to also reflect the IMR status else it could give false readings.
r1381
Nothing to see here, small missed thing :P
r1382
Big fixes just for my friend Ferrarinews cos im sick of him
GT4: Loading screen corruption + Freezing ingame fixed
GT3: Freezing ingame fixed
Soul Calibur 3: Now loads again
Soul Calibur 2: Now loads again and should no longer have the Timeout issue.
r1383
Seems all "Events" are enabled by default, which broke after my recent fix.
Thanks for that Capcom
r1384
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
r1385
Jiggled some bits around to make VIF/GIF process slightly quicker (very insignificant speed change)
Removed GIF Intermittent mode - While this maybe handy on the PS2, it causes us nothing but problems and extra load. Disabling this fixes NFS Most Wanted Path 3 Masking bugs (This was due to PATH2 doing a transfer half way through a PATH3 one)
r1386
Fixed bug in IOP Counters stopping Dead to Rights booting. Ironicly we had already fixed this bug on the EE side.
r1387
Added some code to "skip" invalid memory addresses on VIF, the old PCSX2 use to ignore it, but it doesn't anymore. Fixes Ratatouille
Download: PCSX2 SVN r1387
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
PCSX2 SVN Changelog:
r1380
Modified how the GS interrupts work, solves the issue of the picture flashing on and off in some games (Street Fighter EX3). Needs some testing possibly, but should be better.
Developer note: The reason for this is the event can only generate an interrupt if it is enabled (via CSRw). the CSRw has to also reflect the IMR status else it could give false readings.
r1381
Nothing to see here, small missed thing :P
r1382
Big fixes just for my friend Ferrarinews cos im sick of him
GT4: Loading screen corruption + Freezing ingame fixed
GT3: Freezing ingame fixed
Soul Calibur 3: Now loads again
Soul Calibur 2: Now loads again and should no longer have the Timeout issue.
r1383
Seems all "Events" are enabled by default, which broke after my recent fix.
Thanks for that Capcom
r1384
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
r1385
Jiggled some bits around to make VIF/GIF process slightly quicker (very insignificant speed change)
Removed GIF Intermittent mode - While this maybe handy on the PS2, it causes us nothing but problems and extra load. Disabling this fixes NFS Most Wanted Path 3 Masking bugs (This was due to PATH2 doing a transfer half way through a PATH3 one)
r1386
Fixed bug in IOP Counters stopping Dead to Rights booting. Ironicly we had already fixed this bug on the EE side.
r1387
Added some code to "skip" invalid memory addresses on VIF, the old PCSX2 use to ignore it, but it doesn't anymore. Fixes Ratatouille
Download: PCSX2 SVN r1387
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here
DeSmuME SVN r2386
DeSmuME SVN r2386 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2380
move the possibly useless backup memory flushing code to core to make sure that everyone gets it.
r2381
add a common commandline option --start-paused for when a rom is specified on commandline (but you dont want it to start immediately)
r2382
Added some missing file to distribution.
r2384
win32: fix a ~1month old bug which made memview not able to see dtcm; fix a rerecording desynch bug involving the framecounter being wrong, which causes rtc reads during movies to yield the wrong value at the wrong time
r2385
core: move all desmume version #defines to version.h so that less stuff depends on it;
win32: add svn revision detection and print it in console and title etc.
r2386
update makefile with version.h
Download: DeSmuME SVN r2386
Source:Here
DeSmuME SVN Changelog:
r2380
move the possibly useless backup memory flushing code to core to make sure that everyone gets it.
r2381
add a common commandline option --start-paused for when a rom is specified on commandline (but you dont want it to start immediately)
r2382
Added some missing file to distribution.
r2384
win32: fix a ~1month old bug which made memview not able to see dtcm; fix a rerecording desynch bug involving the framecounter being wrong, which causes rtc reads during movies to yield the wrong value at the wrong time
r2385
core: move all desmume version #defines to version.h so that less stuff depends on it;
win32: add svn revision detection and print it in console and title etc.
r2386
update makefile with version.h
Download: DeSmuME SVN r2386
Source:Here
MESS v0.132
MESS v0.132 is released.MESS is a free emulator which emulates a large variety of different systems.
New System Drivers Supported (in no particular order):
- AC1 SCCH [Miodrag Milanovic]
- Amiga 1200 NTSC & PAL (not working) [incog nito, Dirk Best, Fabio Priuli]
- Amiga CD32 (not working) [incog nito, Fabio Priuli]
- Amstrad NC150 [Roberto Carlos Fernandez Gerhardt, Wilbert Pol]
- Brailab 4 (not working) [Miodrag Milanovic]
- BOB-85 [Miodrag Milanovic]
- CD-I (not working) [incog nito]
- CIP-01 [Miodrag Milanovic]
- Frael Bruc 100-1 [Miodrag Milanovic]
- HP38G, HP39G, HP49G (partialy working) [Miodrag Milanovic]
- MC80.21/22 (not working) [Miodrag Milanovic]
- MC80.30/31 (not working) [Miodrag Milanovic]
- Microbee Premium PC85 (not working) [Robbbert]
- Microbee 64k (not working) [Robbbert]
- Microprofessor III [Miodrag Milanovic]
- NEC PC-8001, PC-8001MkII, PC-8801, PC-8801MkII (all not working),
PC-8801MkIIFR, PC-8801MkIIMR, PC-8801MH, PC-8801FA, PC-8801MA,
PC-8801MA2, PC-8801MC [Fabio Priuli]
- Nintendo M82 Display Unit (not working) [Andy Welburn, Fabio Priuli]
- NTS DreamWriter T200 (not working) [Roberto Carlos
Fernandez Gerhardt, Wilbert Pol]
- Palm IIIc,Palm m100,Palm m130,Palm m505,Palm m515
Palm V, Palm Vx,Visor Edge,Symbol SPT1500,
Symbol SPT1700, Symbol SPT1740 (not working) [Miodrag Milanovic]
- PC/M Mugler [Miodrag Milanovic]
- PolyMorphic Systems Poly-88 [Miodrag Milanovic]
- PolyMorphic Systems Poly-8813 (not working) [Miodrag Milanovic]
- Pravetz 82, 8M and 8C [Miodrag Milanovic]
- Ringo 470 (not working) [Miodrag Milanovic]
- Samsung SPC-1000 [Miodrag Milanovic]
- Sharp MZ-1500, MZ-80A (not working) [Fabio Priuli]
- Sharp Pocket Computer 1245,1250,1255,1260,1261/1262 [Miodrag Milanovic]
- SNK NeoGeo AES [R. Belmont, Fabio Priuli]
- Steepler Dendy Classic (not working) [incog nito]
- TK85 [Robbbert, Miodrag Milanovic]
- Timex Sinclair 1500 [Robbbert, Miodrag Milanovic]
- Votrax Type-'N-Talk (not working) [Lord Nightmare, Kevtris]
- Xerox 820 [Robbbert, Curt Coder]
- ZX97 (not working) [Miodrag Milanovic]
Skeleton drivers :
- Agat-7
- Agat-9
- Acorn 6809
- BIC A5105
- BCS-3
- Beehive DM3270
- BK-0011M
- Bung Doctor PC Jr
- C-80
- Camputers Lynx 48
- Camputers Lynx 96
- Camputers Lynx 128
- Canon X-07
- CCE MC-1000
- Chess-Master
- DEC VK-100
- Dunfield 6809 Portable
- Elektronika MK-85
- Elektronika MK-90
- Elwro 800 Junior
- Epson PX-8
- Epson QX-10
- FK-1
- Fujitsu FM7
- Fujitsu FM77AV
- Fujitsu FM77AV40SX
- Heathkit ET-3400
- Hubler/Everts MC
- Interact Family Computer
- IQ-151
- Kay 1024
- KC 85/2
- KC 85/5
- SC-80
- LC-80
- National JR200
- Heathkit H8
- Heathkit H19
- Heathkit H89
- Hector 2HR+
- Hector 2HRX
- Hector 1
- Jaguar CD
- MicroArt ATM
- MicroArt ATM 2 Turbo
- Nanos
- NEC PC-6001
- NEC PC-6001A
- NEC PC-6001mkII
- NEC PC-6001mkIISR
- NEC PC-6600
- NEC PC-6600SR
- NEC PC-8500
- NEC PC-88 VA
- NEC PC-9801
- NEC PC-9821
- Nintendo Super Famicom Box
- Olivetti L1 M20
- Olivetti L1 M40
- Philips VG-5000
- Philips VG-8000
- Philips VG-8010
- Philips VG-8010F
- Plydin-601
- Plydin-601A
- PK8000 Vesta
- PK8000 Sura/Hobby
- PK6812c
- Profi
- PROF-80
- Poly-Computer 880
- Quorum
- Robotron A5120
- Robotron A5130
- Schachcomputer SC1
- Schachcomputer SC2
- Sega 32X
- Sega CD
- Sega Mega-CD
- Sharp MZ-80B
- Sharp MZ-2500
- Sharp X1
- Sharp X1 Turbo
- Sharp X1 Turbo Z
- SNK NeoGeo CD
- SNK NeoGeo CDZ
- Sony PocketStation
- Sperry Univac UTS-20
- System 2900
- Tesla PMI-80
- TI-73
- TI-83 Plus Silver Edition
- TI-84 Plus Silver Edition
- TI-89
- TI-92
- TI-92 Plus
- Tiki 100
- Unior
- UKNC
- VCS-80
- Visual 1050
- Videotone TVC64,TVC64+,TVC64+ russian
- Vector 1200
- V-Tech Socrates
- XOR-100-12
System Driver Changes:
- [ATARI] Added proper labels and dumps to Atari 400, 800 and XE/XL. A
few are still marked as BAD_DUMP while waiting for confirmation. [Freddy
Offenga, Fabio Priuli]
- [C128] Added verified Swedish / Finnish dump [Iggy Drougge, Fabio Priuli]
- [CBM] Added floppy drive firmwares and enabled floppy emulation code
(with some fix) in sx64, c16c, c16v, vic20v, c128d, c128dcr, c128d81.
The code is still not working, but it can be enabled since it does
not crash MESS anymore. [Fabio Priuli]
- [COLECO] Fixed controller bug introduced in 0.131. [Fabio Priuli]
- [CRVISION] Added support for stereo tapes. [Curt Coder]
- [GLASGOW] Fixed blinking LEDs. This allows basic usage of this system. [Fabio Priuli]
- [JAGUAR] Fixed 0.129 regression in cart starting address. (bug #1766)
[Robbbert]
- [KAYPRO] Kayproii now works. [Robbbert]
- [KYOCERA] All systems are now working. [Curt Coder, Fabio Priuli]
- [ORIC] Various bioses added for different languages. [Miodrag Milanovic]
- [PP01] 16 roms of 1K instead of one 16KB, as in real machine [Miodrag Milanovic]
- [VISICOM] Toshiba Visicom is now working and playable, but the
graphics emulation is not perfect yet. [Curt Coder]
- [X68000] Added support for the XPD-1LR dual D-pad controller. [Barry Rodewald]
- [Z88] Added version 3.0 and 4.01 finnish version of roms [Miodrag Milanovic]
- [SYM1] Added BASIC and Assembler ROM's, and version 1.0 monitor [Miodrag Milanovic]
- [TI85] Bug 1711 fixed, and TI-82 progress in emulation [Xander]
Source Changes:
- The core is based on MAME 0.132. This incorporates all features of the
update to this core. [MAME team]
- Converted the WAVE sound device to stereo. [Curt Coder]
- Implemented following devices: PIO8155, RP5C01A, HD44102, HD61830. [Curt Coder]
- Changed the Commodore Serial Bus and IEEE Bus implementations to be devices.
More work is needed to make the code flexible enough to support all the possible
devices which could have been connected to the real thing. [Fabio Priuli]
Download: MESS v0.132
New System Drivers Supported (in no particular order):
- AC1 SCCH [Miodrag Milanovic]
- Amiga 1200 NTSC & PAL (not working) [incog nito, Dirk Best, Fabio Priuli]
- Amiga CD32 (not working) [incog nito, Fabio Priuli]
- Amstrad NC150 [Roberto Carlos Fernandez Gerhardt, Wilbert Pol]
- Brailab 4 (not working) [Miodrag Milanovic]
- BOB-85 [Miodrag Milanovic]
- CD-I (not working) [incog nito]
- CIP-01 [Miodrag Milanovic]
- Frael Bruc 100-1 [Miodrag Milanovic]
- HP38G, HP39G, HP49G (partialy working) [Miodrag Milanovic]
- MC80.21/22 (not working) [Miodrag Milanovic]
- MC80.30/31 (not working) [Miodrag Milanovic]
- Microbee Premium PC85 (not working) [Robbbert]
- Microbee 64k (not working) [Robbbert]
- Microprofessor III [Miodrag Milanovic]
- NEC PC-8001, PC-8001MkII, PC-8801, PC-8801MkII (all not working),
PC-8801MkIIFR, PC-8801MkIIMR, PC-8801MH, PC-8801FA, PC-8801MA,
PC-8801MA2, PC-8801MC [Fabio Priuli]
- Nintendo M82 Display Unit (not working) [Andy Welburn, Fabio Priuli]
- NTS DreamWriter T200 (not working) [Roberto Carlos
Fernandez Gerhardt, Wilbert Pol]
- Palm IIIc,Palm m100,Palm m130,Palm m505,Palm m515
Palm V, Palm Vx,Visor Edge,Symbol SPT1500,
Symbol SPT1700, Symbol SPT1740 (not working) [Miodrag Milanovic]
- PC/M Mugler [Miodrag Milanovic]
- PolyMorphic Systems Poly-88 [Miodrag Milanovic]
- PolyMorphic Systems Poly-8813 (not working) [Miodrag Milanovic]
- Pravetz 82, 8M and 8C [Miodrag Milanovic]
- Ringo 470 (not working) [Miodrag Milanovic]
- Samsung SPC-1000 [Miodrag Milanovic]
- Sharp MZ-1500, MZ-80A (not working) [Fabio Priuli]
- Sharp Pocket Computer 1245,1250,1255,1260,1261/1262 [Miodrag Milanovic]
- SNK NeoGeo AES [R. Belmont, Fabio Priuli]
- Steepler Dendy Classic (not working) [incog nito]
- TK85 [Robbbert, Miodrag Milanovic]
- Timex Sinclair 1500 [Robbbert, Miodrag Milanovic]
- Votrax Type-'N-Talk (not working) [Lord Nightmare, Kevtris]
- Xerox 820 [Robbbert, Curt Coder]
- ZX97 (not working) [Miodrag Milanovic]
Skeleton drivers :
- Agat-7
- Agat-9
- Acorn 6809
- BIC A5105
- BCS-3
- Beehive DM3270
- BK-0011M
- Bung Doctor PC Jr
- C-80
- Camputers Lynx 48
- Camputers Lynx 96
- Camputers Lynx 128
- Canon X-07
- CCE MC-1000
- Chess-Master
- DEC VK-100
- Dunfield 6809 Portable
- Elektronika MK-85
- Elektronika MK-90
- Elwro 800 Junior
- Epson PX-8
- Epson QX-10
- FK-1
- Fujitsu FM7
- Fujitsu FM77AV
- Fujitsu FM77AV40SX
- Heathkit ET-3400
- Hubler/Everts MC
- Interact Family Computer
- IQ-151
- Kay 1024
- KC 85/2
- KC 85/5
- SC-80
- LC-80
- National JR200
- Heathkit H8
- Heathkit H19
- Heathkit H89
- Hector 2HR+
- Hector 2HRX
- Hector 1
- Jaguar CD
- MicroArt ATM
- MicroArt ATM 2 Turbo
- Nanos
- NEC PC-6001
- NEC PC-6001A
- NEC PC-6001mkII
- NEC PC-6001mkIISR
- NEC PC-6600
- NEC PC-6600SR
- NEC PC-8500
- NEC PC-88 VA
- NEC PC-9801
- NEC PC-9821
- Nintendo Super Famicom Box
- Olivetti L1 M20
- Olivetti L1 M40
- Philips VG-5000
- Philips VG-8000
- Philips VG-8010
- Philips VG-8010F
- Plydin-601
- Plydin-601A
- PK8000 Vesta
- PK8000 Sura/Hobby
- PK6812c
- Profi
- PROF-80
- Poly-Computer 880
- Quorum
- Robotron A5120
- Robotron A5130
- Schachcomputer SC1
- Schachcomputer SC2
- Sega 32X
- Sega CD
- Sega Mega-CD
- Sharp MZ-80B
- Sharp MZ-2500
- Sharp X1
- Sharp X1 Turbo
- Sharp X1 Turbo Z
- SNK NeoGeo CD
- SNK NeoGeo CDZ
- Sony PocketStation
- Sperry Univac UTS-20
- System 2900
- Tesla PMI-80
- TI-73
- TI-83 Plus Silver Edition
- TI-84 Plus Silver Edition
- TI-89
- TI-92
- TI-92 Plus
- Tiki 100
- Unior
- UKNC
- VCS-80
- Visual 1050
- Videotone TVC64,TVC64+,TVC64+ russian
- Vector 1200
- V-Tech Socrates
- XOR-100-12
System Driver Changes:
- [ATARI] Added proper labels and dumps to Atari 400, 800 and XE/XL. A
few are still marked as BAD_DUMP while waiting for confirmation. [Freddy
Offenga, Fabio Priuli]
- [C128] Added verified Swedish / Finnish dump [Iggy Drougge, Fabio Priuli]
- [CBM] Added floppy drive firmwares and enabled floppy emulation code
(with some fix) in sx64, c16c, c16v, vic20v, c128d, c128dcr, c128d81.
The code is still not working, but it can be enabled since it does
not crash MESS anymore. [Fabio Priuli]
- [COLECO] Fixed controller bug introduced in 0.131. [Fabio Priuli]
- [CRVISION] Added support for stereo tapes. [Curt Coder]
- [GLASGOW] Fixed blinking LEDs. This allows basic usage of this system. [Fabio Priuli]
- [JAGUAR] Fixed 0.129 regression in cart starting address. (bug #1766)
[Robbbert]
- [KAYPRO] Kayproii now works. [Robbbert]
- [KYOCERA] All systems are now working. [Curt Coder, Fabio Priuli]
- [ORIC] Various bioses added for different languages. [Miodrag Milanovic]
- [PP01] 16 roms of 1K instead of one 16KB, as in real machine [Miodrag Milanovic]
- [VISICOM] Toshiba Visicom is now working and playable, but the
graphics emulation is not perfect yet. [Curt Coder]
- [X68000] Added support for the XPD-1LR dual D-pad controller. [Barry Rodewald]
- [Z88] Added version 3.0 and 4.01 finnish version of roms [Miodrag Milanovic]
- [SYM1] Added BASIC and Assembler ROM's, and version 1.0 monitor [Miodrag Milanovic]
- [TI85] Bug 1711 fixed, and TI-82 progress in emulation [Xander]
Source Changes:
- The core is based on MAME 0.132. This incorporates all features of the
update to this core. [MAME team]
- Converted the WAVE sound device to stereo. [Curt Coder]
- Implemented following devices: PIO8155, RP5C01A, HD44102, HD61830. [Curt Coder]
- Changed the Commodore Serial Bus and IEEE Bus implementations to be devices.
More work is needed to make the code flexible enough to support all the possible
devices which could have been connected to the real thing. [Fabio Priuli]
Download: MESS v0.132
Xebra 2009.06.17
Xebra(Arbex) 2009.06.17 is released. Xebra is a progressing Japanese Playstation(PS) emulator for Win32.
Download: Xebra 2009.06.17
Source:Here
Download: Xebra 2009.06.17
Source:Here