Fceux SVN r1321 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1316
hack ntview never to cache, for now, since its cache logic is failing in some cases and not refreshing. need to study kuja's game to figure out why the caching logic fails
r1317
Win32 - Hex Editor - changed ROM values again dsiplay as red, saved in the config as RomFreezeColor
r1318
apply qeed's sound counter table
r1319
My attempt to describe this fix in the changelog
r1320
Updated the noise table and DMC table with the new values from nesdevwiki
r1321
Woops, fixed a conditional to se the noise table pointer to the right value based on the region in fceusnd_reset
Download:Fceux SVN r1321
Source:Here
2009-06-12
DeSmuME SVN r2331
DeSmuME SVN r2331 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2328
clean up rom info collection and mix it up with the movie system
r2329
win32: reset mic button buffer pos if not pressed
r2330
try a little hack to fix tomb raider underworld savefile which was writing past its 512B limit
r2331
- fix bug in init & reset OpenGL engine;
Download: DeSmuME SVN r2331
Source:Here
DeSmuME SVN Changelog:
r2328
clean up rom info collection and mix it up with the movie system
r2329
win32: reset mic button buffer pos if not pressed
r2330
try a little hack to fix tomb raider underworld savefile which was writing past its 512B limit
r2331
- fix bug in init & reset OpenGL engine;
Download: DeSmuME SVN r2331
Source:Here
Jpcsp SVN r1073
Jpcsp SVN r1073 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1071
Correct handling of read/write to VRAM mirror (0x4200000), not just for read32 and also under compiler
r1072
Allocate Vpl entries with 8-byte alignment (not checked on PSP if this is 4-byte or 8-byte alignment)
r1073
Implemented SLEn and SLFn GE commands.
Fixed TRXSBP and TRXDBP commands.
Do no pause the Emu on "Unhandled texture storage" otherwise loosing completely the GE display.
Download: Jpcsp SVN r1073
Source:Here
JPcsp SVN changelog:
r1071
Correct handling of read/write to VRAM mirror (0x4200000), not just for read32 and also under compiler
r1072
Allocate Vpl entries with 8-byte alignment (not checked on PSP if this is 4-byte or 8-byte alignment)
r1073
Implemented SLEn and SLFn GE commands.
Fixed TRXSBP and TRXDBP commands.
Do no pause the Emu on "Unhandled texture storage" otherwise loosing completely the GE display.
Download: Jpcsp SVN r1073
Source:Here
Yabause ReRecording 2363
Yabause ReRecording 2363 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Download: Yabause ReRecording 2363
Source:Here
Download: Yabause ReRecording 2363
Source:Here