NPlayers.ini v0.132 is released.NPlayers.ini fills the "Players" column of your favourite MAME / SDLMAME frontend letting you know how many players the game supports and if it's simultaneous play or not. You'll find more info in the text file included in the zip archive.
Download: NPlayers.ini v0.132 (for MAME 0.132)
Download: NPlayers.ini v0.132 (for MameUI 0.132)
Source:Here
2009-06-11
WinUAE v1.6.1 Beta 3
WinUAE v1.6.1 Beta 3 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.1 Beta 3 changelog:
- added exception handler that writes log message if openal or portaudio device enumeration crashes
- fixed d3d pot/square texture restriction check, only for really old display cards (which may be too slow for d3d filter..)
- bsdsocket cleanup crash fix (ancient win32-specific bug)
- gzip decompression problem (yet another unicode conversion bug), also broke built-in hrtmon (which is gzipped internally)
- reset fpu rounding state to original temporarily when doing filter calculations (single pixel jittering in some filtering modes if Amiga-side code uses FPU and modifies rounding mode)
Download:WinUAE v1.6.1 Beta 3
Source:Here
WinUAE v1.6.1 Beta 3 changelog:
- added exception handler that writes log message if openal or portaudio device enumeration crashes
- fixed d3d pot/square texture restriction check, only for really old display cards (which may be too slow for d3d filter..)
- bsdsocket cleanup crash fix (ancient win32-specific bug)
- gzip decompression problem (yet another unicode conversion bug), also broke built-in hrtmon (which is gzipped internally)
- reset fpu rounding state to original temporarily when doing filter calculations (single pixel jittering in some filtering modes if Amiga-side code uses FPU and modifies rounding mode)
Download:WinUAE v1.6.1 Beta 3
Source:Here
Dolphin SVN r3405
Dolphin SVN r3405 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3404
New shader: Everything looks like the sun is setting. Otherwise called 'crazy colors'
r3405
JITIL: Disable all load/store instructions in 64-bit mode. This actually makes a lot of games work - but slowly. Investigation needed. Reindent a bunch of code.
Download:Dolphin SVN r3405 x86
Download:Dolphin SVN r3405 x64
Source:Here
Dolphin SVN changelog:
r3404
New shader: Everything looks like the sun is setting. Otherwise called 'crazy colors'
r3405
JITIL: Disable all load/store instructions in 64-bit mode. This actually makes a lot of games work - but slowly. Investigation needed. Reindent a bunch of code.
Download:Dolphin SVN r3405 x86
Download:Dolphin SVN r3405 x64
Source:Here
Fceux SVN r1315
Fceux SVN r1315 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1315
support mmc5 reg $5130
Download:Fceux SVN r1315
Source:Here
Fceux SVN changelog:
r1315
support mmc5 reg $5130
Download:Fceux SVN r1315
Source:Here
Dolphin Bi-Weekly Unofficial SVN build 3404
Dolphin Bi-Weekly Unofficial SVN build 3404 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin Bi-Weekly Unofficial SVN build 3404 changelog:
* Fixed idle skipping in the JITIL build.
* Fix handling of various pad modes Luigi's Mansion finally has correct triggers
* Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
* More intuitive scaling/resolution settings for the OpenGL plugin.
* Mad hax included to patch Wave Race: Blue Storm
* Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
Also fixed other things, probably too numerous to mention.
* OpenGL: fix leaking of fragment shaders
* Some improvements to the wii dvd device, can almost boot from wii menu
New features:
* File platform is shown in the gamelist, and it is a sortable category.
* WAD files can be shown in the gamelist
* Framelimiter added (from Iulius)
* Added ability to tack on custom shaders in the OpenGL plugin.
Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3404 x86
Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3404 x64
Source:Here
Dolphin Bi-Weekly Unofficial SVN build 3404 changelog:
* Fixed idle skipping in the JITIL build.
* Fix handling of various pad modes Luigi's Mansion finally has correct triggers
* Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
* More intuitive scaling/resolution settings for the OpenGL plugin.
* Mad hax included to patch Wave Race: Blue Storm
* Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
Also fixed other things, probably too numerous to mention.
* OpenGL: fix leaking of fragment shaders
* Some improvements to the wii dvd device, can almost boot from wii menu
New features:
* File platform is shown in the gamelist, and it is a sortable category.
* WAD files can be shown in the gamelist
* Framelimiter added (from Iulius)
* Added ability to tack on custom shaders in the OpenGL plugin.
Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3404 x86
Download:Dolphin Bi-Weekly Unofficial SVN Windows build 3404 x64
Source:Here
Mednafen Re-Recording v1.1
Mednafen Re-Recording v1.1 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
How to use:here
Download:Mednafen Re-Recording v1.1
Source:Here
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
How to use:here
Download:Mednafen Re-Recording v1.1
Source:Here
Yabause ReRecording 2360
Yabause ReRecording 2360 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Download: Yabause ReRecording 2360
Source:Here
Download: Yabause ReRecording 2360
Source:Here
DeSmuME SVN r2327
DeSmuME SVN r2327 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2326
gdb stub fixups
r2327
win32: work around unknown glitch with stdio attachment in visual studio command prompt
Download: DeSmuME SVN r2327
Source:Here
DeSmuME SVN Changelog:
r2326
gdb stub fixups
r2327
win32: work around unknown glitch with stdio attachment in visual studio command prompt
Download: DeSmuME SVN r2327
Source:Here
Mednafen Re-Recording SVN r212
Mednafen Re-Recording SVN r212 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r212
Frontend - added .bin to the compatible extensions in the browse ROM dialog
How to use:here
Download:Mednafen Re-Recording SVN r212
Source:Here
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r212
Frontend - added .bin to the compatible extensions in the browse ROM dialog
How to use:here
Download:Mednafen Re-Recording SVN r212
Source:Here
Gens-ReRecording SVN r267
Gens-ReRecording SVN r267 is released.Gens Rerecording, formerly known as Gens Movie Test, is a modification of the highly popular Gens emulator. This modification includes slowdown, recording and playback of controller input logs, dumping of AVI files, and Lua scripting. This emulator is primarily used by the Nesvideos community.
Gens-ReRecording SVN changelog:
r266
Moved Sonic speed ticker into SonicHackSuite.cpp
r267
Woops, removed a line for a personal hack to allow lua scripts to override movie input.
Download:Gens-ReRecording SVN r267
Source:Here
Gens-ReRecording SVN changelog:
r266
Moved Sonic speed ticker into SonicHackSuite.cpp
r267
Woops, removed a line for a personal hack to allow lua scripts to override movie input.
Download:Gens-ReRecording SVN r267
Source:Here
GSdx SVN r1355
GSdx SVN r1355 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1355 Changelog:
r1354
GSdx: dx10 hw mode sharper again
r1355
GSdx: fix for genji
Download: GSdx SVN r1355
Source:Here
GSdx SVN r1355 Changelog:
r1354
GSdx: dx10 hw mode sharper again
r1355
GSdx: fix for genji
Download: GSdx SVN r1355
Source:Here
MAME Plus! v0.132
MAME Plus! v0.132 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.
MAME Plus! v0.132 changelog:
- updated French text [Benjamin Siskoo]
- updated Simplified Chinese list (0132_0609) [kof2112]
- catlist v0.132 [s_bastian]
- [MESS] sync with svn r4966 [Sword]
- [MAME] sync with 0.132 [Sword]
- updated Game Boy Advance driver (gba31MAY2009) [R. Belmont]
- [MAME] sync with 0.131u4 [Sword]
- updated Japanese list (jplist0131u3r4245_0530) [mamelist jp]
- updated Simplified Chinese history.dat (history20090601_zh_CN) [maramail]
- [MAME] sync with 0.131u3 [Sword]
- re-enabled -audio_sync option (Option > Audio > Windows Sound > Audio sync) [Emuman]
- neogeo: removed all decrypted m1 roms [katana]
- neogeo: added kof96ae, kof96c, kof97cn, kof97xt driver, which cannot be covered by IPS [katana]
- fixed the last render line in scale3x filter [regret]
- updated Simplified Chinese list (0131u2_0515) [kof2112]
- [MAME] sync with 0.131u2 [Sword]
- [MAME] sync with 0.131u1 [Sword]
- updated Traditional Chinese command.dat (20070920) [jong95]
- updated Simplified Chinese command.dat (20070920) [jong95]
- Artwork list v20090503 [Mr. Do's Arcade]
- updated and cleanup make files [Sword]
Download:MAME Plus! v0.132
Download:MAME Plus! GUI 1.4.4.win
Source:Here