2009-06-09

Mame Screenshots Pack 0.132

Mame Screenshots Pack 0.132 is released.This is a screenshots pack for Mame.

Download: Mame Screenshots Pack 0.132
Source:Here

Mame Icon Pack 0.132

Mame Icon Pack 0.132 is released.This is a icon pack for Mame.

Download: MAME Icon for 0.132
Source:Here

MAMEXT v0.132

EmuCR:MameUIMAMEXT v0.132 is released.MAMEXT is a cool unofficial version of MAMEUI with highscore save included.MAMEXT32 also has some extra features that plain vanilla MAME doesn’t. MAMEXT64 is the 64bit optimized version of the emulator, which will run on Windows 64bit operating systems.

Download:MAMEXT v0.132 32bit
Download:MAMEXT v0.132 64bit
Source:Here

History.dat v1.32

EmuCR:MameHistory.dat v1.32 is released.History.dat is a searchable & comprehensive database which provides a WIP list of known antique & modern arcade games, casino games & coin-operated machines, including: arcade video games, pinballs, slot machines / pachislots, pachinkos, bat games, bingos, gun games, bowlers / shuffle alleys, jukeboxes, musical instruments, trade stimulators, fortune tellers, strength testers, kiddie rides, redemption games, allwins, working models, vending machines, pool tables, viewers, shockers, scales & more...

Download:History.dat v1.32
Source:Here

Yape v0.83r2 x64

Yape v0.83r2 x64 is released.Yape is the best emulator of Commodore microcomputer family running on Windows and Unix.The emulator faithfully imitates the C-264 (alias Commodore Plus/4) model.

Download: Yape v0.83r2 x64
Source:Here

WolfMame v0.132

WolfMame v0.132 is released.WolfMAME is a build which is optomised for MARP - MAME Action Replay Page, where literally thousands of MAME fans play, save and upload highscore attempts. WolfMAME does not allow the player to pause games, use cheats, change DIP switches etc to gain an unfair advantage.

Download: WolfMame v0.132
Source:Here

Jpcsp SVN r1070

EmuCR:JPcspJpcsp SVN r1070 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1069
Added "Enable WaitThreadEndCB" compatibility option.
Added GE capture/replay buttons to the debugger, but they don't do anything yet.
Added a "Dump debug state" button to the debugger, dumps all thread statuses and memory usage.
Fixed MainGUI NetBeans form editing.
r1070
Added support for VBO via ARB (GL < 1.5).

Download: Jpcsp SVN r1070
Source:Here

MameUI 132

EmuCR:MameUIMameUI 132 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Download:MameUI 132 x86 version
Download:MameUI 132 x64 version
Source:Here

Mednafen Re-Recording SVN r211

Mednafen Re-Recording SVN r211 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color)
.

Mednafen Re-Recording SVN changelog:
r210
Add branch & release version info to SDL window heading.
r211
Frontend-forgot to commit these files.

How to use:here

Download:Mednafen Re-Recording SVN r211
Source:Here

DeSmuME SVN r2317

EmuCR:DeSmuMEDeSmuME SVN r2317 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2317
adjusted mic command number

Download: DeSmuME SVN r2317
Source:Here

Mameinfo.dat v0.132

Mameinfo.dat v0.132 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Mameinfo.dat v0.132 changelog:
- Updated to MAME 0.132.
- Added 0.132 Source/Listinfo changes.
- Newest Bugs (9th Jun).
- Fixed Mameinfo.dat infos.

Download:Mameinfo.dat v0.132
Source:Here

Dolphin SVN r3383

EmuCR:DolphinDolphin SVN r3383 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3371
OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
r3372
Wii use source SConsript fix
r3373
Compile fix
r3374
OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
r3375
just trying some stuff, please don't try to auto build it
r3376
fix wii menu booting: fix if you know a better way :)
r3377
Some clean up
r3378
Fix error #002 for Wad games, also fix the Wii menu black screen, this is still a bit hacky as we don't know where to read the IOS rev, but hey it works :p
r3379
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
r3380
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
r3381
OpenGL: Fixed initial framebuffer so it's not too small
r3382
Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
r3383
DSPSpy: Added preliminary support for realtime multiple microcode processing

Download:Dolphin SVN r3383 x86
Download:Dolphin SVN r3383 x64
Source:Here

PCSX2 SVN r1350

EmuCR:PS2 emulatorPCSX2 SVN r1350 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1349
* Fixed CDVD startup code sot hat the CRC for games is more reliably detected when booting through Run->Execute.
* Minor bugfix to MTGS thread startup code; wasn't copying the register state properly (probably didn't matter either way)
r1350
Linux: Use memcmp_mmx instead of memcmp; Add a workaround to a segfault in iVif on some games.

Download: PCSX2 SVN r1350
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

FinalBurn Alpha Rerecording v0.0.3.02

EmuCR: FB AlphaFinalBurn Alpha Rerecording v0.0.3.02 is released.FinalBurn Alpha Rerecording is the rerecording version of FinalBurn Alpha with many customized features designed to aid in recording movie input files.

FinalBurn Alpha Rerecording v0.0.3.02 Changelog:
- Bugfix: custom input config was not loaded.

Download: FinalBurn Alpha Rerecording v0.0.3.02
Source:Here

1964 1.1

EmuCR: N641964 1.1 is released.1964 is a Nintendo 64 emulator for the Microsoft Windows, written in C and released as free software. It is one of the oldest and most popular N64 emulators and has support for many of the commercial N64 games released up to this date.[citation needed] The name consists of "19" (as in 1996, the year the Nintendo 64 was released) and "64" (as in Nintendo 64).When using the Rice Video video plugin, 1964 can load high resolution textures and use them in place of textures used in an N64 game.

Now that Roger Federer has finally won the French Open, the hex is over and we can safely do this:

We've released the source to 1964 1.1. (1964 1.0 was an experimental compiler that I accidentally released which breaks games like Perfect Dark and Banjo Tooie. Please use version 1.1) We also did this to support the efforts of the Surreal64 team. Please bear in mind that most of the source has not been touched in over five years. We've become much better developers since then ;) and although there was a lot that we wanted to do with this code..(refactoring, bug fixes, etc), real life takes precedence. This code is still much better than the 0.8.5 source that's out in the public domain today.

Improvements:

* Kirby's face doesn't stay smashed in with block-linking set to on in Kirby64 - The Crystal Shards.
* Loading from a save state would sometimes cause the audio to disappear.
* LLE RSP audio plugin (1964 audio 2.7). We created a code generator that reverses RSP microcodes to C. The generated C source is provided but we are not currently releasing portions of the code generator that creates the C files (namely Gerrit's DSP opcode source). Fear not, we provided enough for you to build the project.
* Speed - although running with the RSP LLE audio plugin will slow things down.
* Plenty of other things I am forgetting since it's been so long.


Some of the binaries in the package are probably old-Rice video comes to mind, and probably the ini needs an overhaul. If someone is interested in putting together a more user-friendly 1.0.x binary distribution, I'll eventually host it on our downloads page in a couple weeks. It might be a good idea to start work on that in the emutalk.net 1964 forums.


I would like to keep up with the Surreal64 project's progress, so if there is a subversion repository or CVS repository, send me a private message on Emutalk and then we'll chat by email. Thanks!

Other fun project ideas that I think would be interesting for others to work on:

- Replace my dynarec with an MSIL code generator or JAVA bytecode generator. I worked on this once before and have some starter code lying around for MSIL if anyone is interested in this project.

- Port 1964 to Flash. Generate Flash bytecode.

- The UI for the Windows version is in desperate need of an overhaul.

- The project needs major refactoring in C++.

1964 also turned 10 earlier this year.

Download: 1964 1.1
Source:Here

Catlist v0.132

Catlist v0.132 is released.Category files for MAME v0.132.

cat32: mame32 files, including genre, catlist, version and more...
Deluxe32: Deluxe version of the category files, always for mame32
catver.ini: classification by category and version, to be used in various frontends
genrev: as above, classified by genre

Download: cat32
Download: Deluxe32
Download: catver.ini
Download: genrev
Source:Here

MAMEUIFX32 0.132

EmuCR:MameUIMAMEUIFX32 0.132 is released.MAMEUIFX32 is a derivative unofficial build based on the original MAME/MAMEUI source code. MAMEUIFX32 has these these improvements over regular MAME:

MAMEUIFX32 0.132 changelog:
- Updated to MAME 0.132 - MAMEUI 0.131u4
- Fixed MAME Testers bug ID 3201. (hyprduel: Decreased performance)

Download:MAMEUIFX32 0.132
Source:Here