PK201 (09/06/06) is released.PK201 is a Sony PocketStation emulator for Windows.
PK201,How to use?
(1)rip the Kernel ROM image from your own real PocketStation and rename it to "KROM".
(2)rip the Flash ROM image from your own real PocketStation and rename it to "FROM".
(3)put "PK201.EXE", "KROM" and "FROM" in the same folder.
Download: PK201 (09/06/06)
Source:Here
2009-06-07
Snes9x 1.43-ReRecording SVN r94
Snes9x 1.43-ReRecording SVN r94 is released.Snes9x 1.43-ReRecording is the re-recording branch of Snes9x 1.43.This is the development project for this branch of Snes9x. Its primary function is to expand features related to the creation of Tool-Asssisted movies.
Snes9x 1.43-ReRecording SVN changelog:
r93
test
r94
Fix Linux compilation errors
Download:Snes9x 1.43-ReRecording SVN r94Source:Here
Snes9x 1.43-ReRecording SVN changelog:
r93
test
r94
Fix Linux compilation errors
Download:Snes9x 1.43-ReRecording SVN r94Source:Here
bsnes v0.047
bsnes v0.047 is released.bsnes is an emulator for the Super Famicom and SNES video game systems.The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v0.047 Changelog:
The most notable feature for this release is the addition of SuperFX support. This enables an additional eight commercial games, and two unreleased betas, to run with full support. Most notably of these would be Super Mario World 2: Yoshi's Island and Starfox. Though timing is not quite perfect just yet, there should be no known issues with any titles at the time of this release. That means there should only be two official, commercially-released titles that are not compatible with bsnes at this time: Quick-move Shogi Match with Nidan Rank-holder Morita 1 and 2 (using the ST011 and ST018 co-processors, respectively.)
Download: bsnes v0.047
Source:Here
bsnes v0.047 Changelog:
The most notable feature for this release is the addition of SuperFX support. This enables an additional eight commercial games, and two unreleased betas, to run with full support. Most notably of these would be Super Mario World 2: Yoshi's Island and Starfox. Though timing is not quite perfect just yet, there should be no known issues with any titles at the time of this release. That means there should only be two official, commercially-released titles that are not compatible with bsnes at this time: Quick-move Shogi Match with Nidan Rank-holder Morita 1 and 2 (using the ST011 and ST018 co-processors, respectively.)
Download: bsnes v0.047
Source:Here
Dolphin SVN r3346
Dolphin SVN r3346 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r3332
[No log message]
r3333
disable loading this setting for now
r3334
updates to the GameListCtrl add the option to purge the cache, and change iswii to platform (gcm, wii iso, wad)
r3335
OpenGL:
1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be
r3336
Incomplete work on extracting banners from Wii images without savefiles. Please finish my work.
r3337
...and the days of ceaseless build fixing begin anew
r3338
OpenGL: Adjustment to my last commit, forgot a return for example
r3339
OpenGL: Another one
r3340
Created wiki page through web user interface.
r3341
Edited wiki page through web user interface.
r3342
Removed the mails you get when enabling some stupid code that was disabled.
r3343
Edited wiki page through web user interface.
r3344
Wii IPC: Opening nonexistent files for writing now creates them and renaming now returns a proper error code.
Result: Zelda: A link to the past (VC) now runs (needs to be run twice to work),Wii System Menu generates more files.
r3345
Wii IPC: Code housekeeping
r3346
oops
Download:Dolphin SVN r3346 x86
Download:Dolphin SVN r3346 x64
Source:Here
Dolphin SVN changelog:
r3332
[No log message]
r3333
disable loading this setting for now
r3334
updates to the GameListCtrl add the option to purge the cache, and change iswii to platform (gcm, wii iso, wad)
r3335
OpenGL:
1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be
r3336
Incomplete work on extracting banners from Wii images without savefiles. Please finish my work.
r3337
...and the days of ceaseless build fixing begin anew
r3338
OpenGL: Adjustment to my last commit, forgot a return for example
r3339
OpenGL: Another one
r3340
Created wiki page through web user interface.
r3341
Edited wiki page through web user interface.
r3342
Removed the mails you get when enabling some stupid code that was disabled.
r3343
Edited wiki page through web user interface.
r3344
Wii IPC: Opening nonexistent files for writing now creates them and renaming now returns a proper error code.
Result: Zelda: A link to the past (VC) now runs (needs to be run twice to work),Wii System Menu generates more files.
r3345
Wii IPC: Code housekeeping
r3346
oops
Download:Dolphin SVN r3346 x86
Download:Dolphin SVN r3346 x64
Source:Here
GSdx SVN r1341
GSdx SVN r1341 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1341 Changelog:
r1338
GSdx: should fix Issue 263 , but I could not verify it
r1339
GSdx: added vs2010 project files
r1340
GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu ( Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
r1341
GSdx: pixel shaders were reorganized, things might be broken :P
Download: GSdx SVN r1341
Source:Here
GSdx SVN r1341 Changelog:
r1338
GSdx: should fix Issue 263 , but I could not verify it
r1339
GSdx: added vs2010 project files
r1340
GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu ( Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
r1341
GSdx: pixel shaders were reorganized, things might be broken :P
Download: GSdx SVN r1341
Source:Here
Mednafen Re-Recording SVN r187
Mednafen Re-Recording SVN r187 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r181
fix loading a state on start
r182
try this
r183
[No log message]
r184
record 1
r185
Frontend - If user closed mednafen, pressing the close mednafen button will cause the frontend to realize this and correct itself.
r186
Created wiki page through web user interface.
r187
Help dialog added
How to use:here
Download:Mednafen Re-Recording SVN r187
Source:Here
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).
Mednafen Re-Recording SVN changelog:
r181
fix loading a state on start
r182
try this
r183
[No log message]
r184
record 1
r185
Frontend - If user closed mednafen, pressing the close mednafen button will cause the frontend to realize this and correct itself.
r186
Created wiki page through web user interface.
r187
Help dialog added
How to use:here
Download:Mednafen Re-Recording SVN r187
Source:Here
Fceux SVN r1314
Fceux SVN r1314 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r1314
Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
Download:Fceux SVN r1314
Source:Here
Fceux SVN changelog:
r1314
Fixed reported issue 2746924 (md5_asciistr() doesn't produce correct string)
Download:Fceux SVN r1314
Source:Here
DeSmuME SVN r2316
DeSmuME SVN r2316 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN Changelog:
r2308
win32: the updown control in ram watch now works well
r2309
fix loading of zipfiles
r2310
hotkey config doesn't center
r2311
stylus display from rr-branch + minor change
r2312
stricmp is not available on !WIN32, use strcasecmp that is not available on WIN32 but it's already defined as _stricmp in types.h.
r2313
One should be enough :)
r2314
Use tabs for whitespace consistently in MMU_struct.
r2315
moved ShowInputDisplay
r2316
removed main.h
Download: DeSmuME SVN r2316
Source:Here
DeSmuME SVN Changelog:
r2308
win32: the updown control in ram watch now works well
r2309
fix loading of zipfiles
r2310
hotkey config doesn't center
r2311
stylus display from rr-branch + minor change
r2312
stricmp is not available on !WIN32, use strcasecmp that is not available on WIN32 but it's already defined as _stricmp in types.h.
r2313
One should be enough :)
r2314
Use tabs for whitespace consistently in MMU_struct.
r2315
moved ShowInputDisplay
r2316
removed main.h
Download: DeSmuME SVN r2316
Source:Here
Yabause ReRecording SVN r252
Yabause ReRecording SVN r252 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.
Yabause ReRecording SVN Changelog:
r248
cross platform tweaks
r249
moved readwrite 2
r250
preliminary qt
r251
icons
r252
tweak
r253
Download: Yabause ReRecording SVN r252
Source:Here
Yabause ReRecording SVN Changelog:
r248
cross platform tweaks
r249
moved readwrite 2
r250
preliminary qt
r251
icons
r252
tweak
r253
Download: Yabause ReRecording SVN r252
Source:Here
WinUAE v1.6.1 Beta 2
WinUAE v1.6.1 Beta 2 is released.Winuae is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.
WinUAE v1.6.1 Beta 2 changelog:
- fs "double vsync" mode (100Hz+) was still slow in warp mode (note D3D mode will stay "slow" because afaik it is not possible to switch D3D vsync on/off on the fly)
- added warp mode to configuration file (warp=true/false, config file read-only)
- and another read-only configuration entry, "headless" that switches invisible emulation mode (window gets hidden). future feature..
- log window scrollback buffer increased to 900 lines
- command prompt "console wrapper" support (run winuae in command prompt: output goes to command prompt window, does not open separate log window) More information later, not important just yet..
- saving configuration after modifying input-panel autofire setting caused modified input event to be saved incorrectly (old bug)
- display scaling does not anymore change D3D filter scanline scaling
- unicode conversion broke magic mouse
- uaeunp file handling update broke some archive operations (b1)
- loading config from command line with GUI enabled didn't override quickstart (if enabled)
- added "toggle" option to input panel. First button/key press = emulated button is pressed and kept down. Second button/key press = emulated button is released
Download:WinUAE v1.6.1 Beta 2
Source:Here
WinUAE v1.6.1 Beta 2 changelog:
- fs "double vsync" mode (100Hz+) was still slow in warp mode (note D3D mode will stay "slow" because afaik it is not possible to switch D3D vsync on/off on the fly)
- added warp mode to configuration file (warp=true/false, config file read-only)
- and another read-only configuration entry, "headless" that switches invisible emulation mode (window gets hidden). future feature..
- log window scrollback buffer increased to 900 lines
- command prompt "console wrapper" support (run winuae in command prompt: output goes to command prompt window, does not open separate log window) More information later, not important just yet..
- saving configuration after modifying input-panel autofire setting caused modified input event to be saved incorrectly (old bug)
- display scaling does not anymore change D3D filter scanline scaling
- unicode conversion broke magic mouse
- uaeunp file handling update broke some archive operations (b1)
- loading config from command line with GUI enabled didn't override quickstart (if enabled)
- added "toggle" option to input panel. First button/key press = emulated button is pressed and kept down. Second button/key press = emulated button is released
Download:WinUAE v1.6.1 Beta 2
Source:Here