2009-06-05

MameUI 131.4

EmuCR:MameUIMameUI 131.4 is released.MameUI [formerly Mame32] is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games. Originally authored in 1997 by Chris Kirmse, it was the first port of Mame™ to the Windows platform.

Download:MameUI 131.4 x86 version
Download:MameUI 131.4 x64 version
Source:Here

MAMESCORE (09.06.04)

EmuCR: MAMESCOREMAMESCORE (09.06.04) is released.MAMESCORE allows you to see the MAMESCORE top scores in your MAME.

• story.dat
This file allows you to see the MAMESCORE top scores in your MAME !
Download story.dat and place it in your MAME folder (with the mame*.exe)
Same file, if you prefer history.dat

• mamescore.ini
this file allows you to display the game list of MAMESCORE in your MAME (32 and derivatives). Download it and place it in the "folders" directory (create the folder if needed) Launch MAME and you'll see a new icon "mamescore" with the game list.

• default.el
this file allows you to display the game list of MAMESCORE in your Emuloader Front-end. Download it and place it in the "resources\favorites" directory.

Download: MAMESCORE (09.06.04)
Source:Here

PS2Launcher (09.06.04)

PS2Launcher (09.06.04) is released.PS2Launcher is a tool for PCSX2 settings managment.

Basic actions:
Entries creation:
Just run PCSX2 and set it up for your favorite game. After that run PS2 launcher and create a new entry for your game. All current PCSX2 settings will be copied for that entry and saved in the DB. Pressing START will restore current settings from selected profile and run PCSX2.

Profile editing:
Choose profile and press "Edit". You can change profile name and replace profile settings with current PCSX2 settings. Uncheck "Replace profile config. by current PCSX2 configuration" if you do not want to change profile configuration.

Installation:
Extract all files into your PCSX2 root dir (where is PCSX2.exe located)

Download:PS2Launcher (09.06.04)

Mameinfo.dat v0.131u4

Mameinfo.dat v0.131u4 is released.detailed mame game information (including version added, number of players, game status, cpu/audio chips, display info and maws hall of fame ratings). Provides Recommended Games for GameEx.

Mameinfo.dat v0.131u4 changelog:
- Updated to MAME 0.131u4.
- Added 0.131u4 Source/Listinfo changes.
- Newest Bugs (4th Jun).
- Fixed Mameinfo.dat infos.

Download:Mameinfo.dat v0.131u4
Source:Here

DaedalusX64 SVN r396

EmuCR: DaedalusX64DaedalusX64 SVN r396 is released.DaedalusX64 is a N64 Emulator for PSP.DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn. It is a GPL Open Source project.

DaedalusX64 SVN Changelog:
r391
Implemented G_GBI2_MV_MATRIX
r392
[!] Blendmode for GoldenEye Sky.
r393
Implemented GBI1_BranchZ and... eh..GBI2_BranchZ
r394
Added code for G_MV_MATRIX_1
r395
Removed duplicated code from RDP_GFX_Force_Matrix, now it calls MatrixFromN64FixedPoint. Now G_MV_MATRIX_1 uses DLParser_GBI1_Mtx.
r396
Commit a fix to some matrix lists being filled up and not being able to render anymore (fills debugger up with stuff)
Experimental, might not need to be this big.

Download: DaedalusX64 SVN r396
Source:Here

Yabause ReRecording SVN r236

EmuCR:SS EmulatorsYabause ReRecording SVN r236 is released.Yabause is a Sega Saturn Emulator(SS Emulator) for Linux, Windows and Mac OS X.Yabause support booting games using Saturn cds or iso files.Yabause ReRecording is the rerecording branch of Yabause which adds rerecording and other tools for making assisted speedruns.

Yabause ReRecording SVN Changelog:
r234
prevent a crash if you visit the input panel, don't set up a controller, and then visit it again
r235
hard reset no longer resets your input keys
r236
grey out a menu item that can cause crashes without a rom loaded

Download: Yabause ReRecording SVN r236
Source:Here

PCSX2 SVN r1327

EmuCR:PS2 emulatorPCSX2 SVN r1327 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r1322
GSdx: added post build step
r1323
Fix for Tekken Tag Issue 259
Removed the doubled up timings on SIF DMA cycles (should have been done when it was spotted really)
Put in a fix for Scratchpad reads which cause a VTLB error.
r1324
Couple of very minor changes for GIF/MTGS GIFTag reading
r1325
pcsx2:
- Changed sVU/mVU allocation order and addresses to hopefully solve allocation problems a lot of people were having.
r1326
Linux:Fixed up the speed hack dialog to show the correct speed hacks for
microVU.
r1327
Re-enabled Precompiled headers in release builds. Believe it or not this fixes crashes in the IPU's coroutine system that started happening in r1319. Yes, as you might recall, we *disabled* PCH on release builds back duringPcsx2-Playground because it was causing crashes in Coroutine. Now re-enabling PCH *fixes* the crashes in Coroutine. I'm not making this up.
No, Ferrarinews, this revision *won't* improve GT4's graphics.

Download: PCSX2 SVN r1327
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
Source:Here

Dolphin SVN r3329

EmuCR:DolphinDolphin SVN r3329 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3320
testsuite: fix error in pad test
r3321
Fixed profiled ReJIT. It's very experimental though. Makes a great performance boost, but is way too unsafe. However it seems to work fine on games I've tested. Can be enabled from ini-file (ProfiledReJIT = True in [Core]).
r3322
Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id=360#c92).
r3323
Compile fix :p
r3324
GC Controller: Added analog mode 0 for Luigi's Mansion
r3325
correct handling of pad modes
r3326
DTK Music: Test of code to fix the 1080 and Waver Race music
r3327
OpenGL: Made it load the UsePanicHandlers option
r3328
Interface: Updated UsePanicHandlers tooltip
r3329
MessageBox: Changed Host_SysMessage to a PanicAlert to be able to ignore 'GFX: Unknown Opcode' error messages

Download:Dolphin SVN r3329 x86
Download:Dolphin SVN r3329 x64
Source:Here

DeSmuME SVN r2304

EmuCR:DeSmuMEDeSmuME SVN r2304 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN Changelog:
r2302
win32: changed avi framerate very slightly because it seems to have less audio desync. (old one wasn't so bad, anyway...)
r2303
Re-add writing to firmware because I need it for testing wifi stuff.
r2304
Oops... the prevoius attempt was fucking horrible. This should be better.

Download: DeSmuME SVN r2304
Source:Here

Mednafen Re-Recording SVN r165

Mednafen Re-Recording SVN r165 is released.Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color),
NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color)
.

Mednafen Re-Recording SVN changelog:
r160
Frontend - more fixups
r161
Fixed a warning
r162
Frontend - some commented out code for use later
r163
some warnings cleanup
r164
Warning fixes
r165
Fix & Disabled more warnings. Both builds are now warning free.

How to use:here

Download:Mednafen Re-Recording SVN r165
Source:Here

Vba-ReRecording SVN r90

EmuCR:VisualBoyAdvanceVba-ReRecording SVN r90 is released.VBA rerecording is the re-recording branch of VisualBoyAdvance.This is the development project for this branch of VBA. Its primary function is to expand features related to the creation of Tool-Assisted movies.

VBA rerecording changelog:
r90
Reverted frame timing of GBA games for the time being. It will be fixed again once the SDL build is fixed.
Fixed change log.

Download:Vba-ReRecording SVN r90
Source:Here

Jpcsp SVN r1067

EmuCR:JPcspJpcsp SVN r1067 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.

JPcsp SVN changelog:
r1067
Fixed loading of compressed textures (TPSM_PIXEL_STORAGE_MODE_DXT*)

Download: Jpcsp SVN r1067
Source:Here

ThunderMAME32UI+ VER.0.130X (2009.6.4)

EmuCR:MameUIThunderMAME32UI+ VER.0.130X (2009.6.4) is released.ThunderMAME32UI is a series of Japanese derivative versions of MAME emulators.

Download:ThunderMAME32UI+ VER.0.130X (2009.6.4)
Download: cheatfile for ThunderMAME32UI+
Source:Here

MAME v0.131u4

MAMEMAME v0.131u4 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

what's news in MAME v0.131u4:
0.131u4
-------


MAMETesters Bugs Fixed
----------------------
- 02730: [Crash/Freeze] fiveside: Doesn't past rom check
(Angelo Salese)
- 03226: [Crash/Freeze] dadandrn, mmaulers: Game sits at black screen.
(Tafoid)
- 03222: [Sound] ctribe + clones: Music is missing (ShimaPong)
- 03221: [Crash/Freeze] demonwld + clones: Game fails to start
(Tafoid)
- 03217: [Misc.] All sets in twinkle.c: Beatmania IIDX chds were
added in chdformat < 4 (smf)
- 03218: [Crash/Freeze] anteatgb: Game sits at POST screen (Tafoid)



Source Changes
--------------
Fixed megadrive PAL refresh rate (for MESS). [Enik Land]

Simplified megadriv.c input reading. [Fabio Priuli]

Fixed NMI firing in Goal 92 (same sound hook-up as Euro League).
[Angelo Salese]

Replaced almost all remaining cpu[num] occurrences in src/mame/ with
tags. [Fabio Priuli]

Converted Dallas DS1302 RTC to a device. [Fabio Priuli]

Fix coin issue sqixr1. [ShimaPong]

Updated Intruder & Moon Base roms with PCB locations. [Brian Troha]

Corrected some rom names & added some PCB locations to pipedrm. Added
dipswitch locations. [Brian Troha]

Corrected dipswitches in Konami's Wizz Quiz and added dipswitch
locations. [Brian Troha]

Significant improvements to the Super Crowns Golf video. Also hooked
up inputs and DIP switches. [Angelo Salese, Yasuhiro Ogawa]

Decrypted Mirax main program roms. [Olivier Galibert]

Cleaned up Namco 5xxx docs, listing both MB88xx pin IDs and Namco
custom IDs where appropriate. [Aaron Giles]

Added clocks to the Namco 06xx in anticipation of improved device
interconnection. [Aaron Giles]

Added new file devtempl.h which can be used to generate the
DEVICE_GET_INFO function. Updated all the Namco I/O devices to use
this, along with the 6821pia and voodoo. [Aaron Giles]

Updated galaga driver to use computed video timing. [Aaron Giles]

Added configuration settings and analog adjusters to xml output (see
e.g. mario or crbaloon). Also, added port categories for MESS.
[Fabio Priuli]

Correct BPROM names, added PCB location and documented the BPROM type
for Moon Base. [Smitdogg, Dumping Union]

Corrected rom names for Wing Shooting Championship and added
documentation of the new game features of v2.00.
[Brian Troha, Dumping Union]

Converted DS1302 to use devtemplate. [Fabio Priuli]

Converted ADC083x converters to be MAME devices. [Fabio Priuli]

Converted Fujitsu MB3773 to be a MAME device. [Fabio Priuli]

Converted NEC uPD4701 to be a MAME device. [Fabio Priuli]

Tekken Tag Tournament Japanese versions: Mark the in-practice undumped
roms as NO_DUMP. The versions used in the source were from where from
the export version and they're incompatible with the japanese program
roms. [Olivier Galibert]

Converted ADC1213x converters to be MAME devices. [Fabio Priuli]

Converted RP5H01 to be a MAME device. [Fabio Priuli]

Added DIP Locations and verified defaults for Speed Rumbler/Rush and
Crash (using Speed Rumbler manual). [Tafoid]

Fixed digitalker mode 2. [Olivier Galibert]

Partially converted NEC uPD4990A RTC to be a MAME device. Moved clock
init to device_start. [Fabio Priuli]

Added CPU core for the Manchester Small-Scale Experimental Machine
(SSEM) from 1948. [MooglyGuy]

Updated the dipswitches and listed the dipswitches in the hvyunit
driver. [Brian Troha]

Added documentation about the Galaxian bootleg hardware known as
Artic Multi-System. [Brian Troha]

Added alternate read/write handlers to the Z80 PIO implementation.
[Curt Coder]

Converted Motorola 6840PTM to be a MAME device. [Fabio Priuli]

Fixed VIA address map in 86 Lions. [Palindrome]

Fixed ROM filenames of CVS Hunchback and Logger. [Andrew Welburn]

Verified clocks and corrected 6502 cpu speed on "the deep".
[Corrado Tomaselli]



New clones added
----------------
Off Road Challenge v1.63 [Tormod, Smitdogg, Dumping Union]
Touchmaster 5000 (v7.10 California) [Tormod, Smitdogg, Dumping Union]
Touchmaster 7000 (v8.1X Evaluation) [Incog, Smitdogg, Dumping Untion]
Bucky O'Hare (ver AA) [Irongiant]
Street Fighter II - The World Warrior (World 910214, TAB Austria
bootleg) [TeamEurope]

Download:MAME v0.131u4 diff
Source:Here