LilyPad SVN r1004 is released.LilyPad is a input plugin for PS2 emulators.Currently the most functional PS2 Pad Plugin, created by ChickenLiver. This one has proved very popular providing support for keyboard, mouse,gamepads and xbox360 controllers!
LilyPad SVN r1004 Changelog:
LilyPad: fixed a crash under remote desktop, GetRawInputDeviceInfo may return -1, the buffer size it wants is around a megabyte and gets filled with junk,just ignoring it seems fine.
Download:LilyPad SVN r1004
2009-04-18
GSdx SVN r1006
GSdx SVN r1006 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r1006 Changelog:
r1005
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
r1006
GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions.
Download: GSdx SVN r1006
GSdx SVN r1006 Changelog:
r1005
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
r1006
GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions.
Download: GSdx SVN r1006
Jpcsp SVN r1003
Jpcsp SVN r1003 is released.JPCSP is a PlayStation Portable(PSP) emulator which is written in JAVA. JPCSP is the first PSP emulator that is written in JAVA. Most people think java is too slow. But Shadow and his team has proven us wrong. The newest Java versions are almost as fast as C which makes it very interesting for emu dev's. Shadow and his team are working day and night with pleasure on the emu, many coders have dedicated to the project. Because it's written in java many young devs find it interesting to learn how the emulator works.
JPcsp SVN changelog:
r1003
Fixed CTC1 instruction
Download: Jpcsp SVN r1003
JPcsp SVN changelog:
r1003
Fixed CTC1 instruction
Download: Jpcsp SVN r1003
Classic99 v3.18
Classic99 v3.18 is released.Classic99 is a freeware TI-99/4A emulator for Windows 9x.
Classic99 runs most stuff fine:
-System ROMs and many cartridges are INCLUDED under license from Texas Instruments
-boots and runs all console OS functions (except cassette I/O) and TI BASIC correctly
-most modules seem to work fine
-XB/Atarisoft cartridge bank switching supported
-all three music channels emulated through any DirectSound compatible sound card
-noise channel fully emulated, though user-defined repeat rates are not 100% accurate
-Speech implemented for both speech ROMs and external speak
-keyboard CRU scanning implemented
-joystick support
-9901 timer supported
-partial disk support
-DirectX Windowed and FullScreen, as well as non-DirectX windowed modes.
-Sprite collision detection (by pattern)
-Numerous video filter options (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
-Integrated debugger with single step
-PS/2 keyboard emulation built-in
-Mouse-driven menu selection (double-click on screen)
-1MB Super AMS card supported
-Open Source and 100% free
Classic99 v3.18 changelog:
- Fixed crash bug with non-bank-switched ROM cartridges!
- Fixed loader bug that caused sidecar modules (anything loading ROM to DSR space) to crash
Download: Classic99 v3.18
Classic99 runs most stuff fine:
-System ROMs and many cartridges are INCLUDED under license from Texas Instruments
-boots and runs all console OS functions (except cassette I/O) and TI BASIC correctly
-most modules seem to work fine
-XB/Atarisoft cartridge bank switching supported
-all three music channels emulated through any DirectSound compatible sound card
-noise channel fully emulated, though user-defined repeat rates are not 100% accurate
-Speech implemented for both speech ROMs and external speak
-keyboard CRU scanning implemented
-joystick support
-9901 timer supported
-partial disk support
-DirectX Windowed and FullScreen, as well as non-DirectX windowed modes.
-Sprite collision detection (by pattern)
-Numerous video filter options (HQ4X, 2xSAI, SuperEagle, NTSC, etc)
-Integrated debugger with single step
-PS/2 keyboard emulation built-in
-Mouse-driven menu selection (double-click on screen)
-1MB Super AMS card supported
-Open Source and 100% free
Classic99 v3.18 changelog:
- Fixed crash bug with non-bank-switched ROM cartridges!
- Fixed loader bug that caused sidecar modules (anything loading ROM to DSR space) to crash
Download: Classic99 v3.18
SSF Filters v0.1.5.4
SSF Filters v0.1.5.4 is released.SSF Filters is a filters pack for SSF.
How to use:
(1) Extract to SSF folder!
(2) Setting:
(3) Edit file "filters.ini",set "default_filter=plugins/[Your filter file name]".
Download: SSF Filters v0.1.5.4
How to use:
(1) Extract to SSF folder!
(2) Setting:
(3) Edit file "filters.ini",set "default_filter=plugins/[Your filter file name]".
Download: SSF Filters v0.1.5.4
Dolphin SVN r2990
Dolphin SVN r2990 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.
Dolphin SVN changelog:
r2986
Edited wiki page through web user interface.
r2987
HLE bios before loading a .dol
r2988
Edited wiki page through web user interface.
r2989
Edited wiki page through web user interface.
r2990
Edited wiki page through web user interface.
Download:Dolphin SVN r2990
Dolphin SVN changelog:
r2986
Edited wiki page through web user interface.
r2987
HLE bios before loading a .dol
r2988
Edited wiki page through web user interface.
r2989
Edited wiki page through web user interface.
r2990
Edited wiki page through web user interface.
Download:Dolphin SVN r2990
DeSmuME SVN r1955
DeSmuME SVN r1955 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).
DeSmuME SVN changelog:
r1950
cheats:
- fixed search lists (and 3 byte size work correct now);
- fixed search after load savestate;
(will next step - add Action Replay parser)
r1951
define NOSSE2 globally until somebody finds a better way
r1952
adding FASTCALLs to make function definitions consistent with structs
r1953
better ignore of NOSSE2 on linux per xrmx advice
r1954
glade port: correction to savetype option and menu
r1955
gtk port: quit on unsupported savetype in command line option
Download: DeSmuME SVN r1955
DeSmuME SVN changelog:
r1950
cheats:
- fixed search lists (and 3 byte size work correct now);
- fixed search after load savestate;
(will next step - add Action Replay parser)
r1951
define NOSSE2 globally until somebody finds a better way
r1952
adding FASTCALLs to make function definitions consistent with structs
r1953
better ignore of NOSSE2 on linux per xrmx advice
r1954
glade port: correction to savetype option and menu
r1955
gtk port: quit on unsupported savetype in command line option
Download: DeSmuME SVN r1955
GSdx SVN r997
GSdx SVN r997 is released.GSdx is a GPU plugin for PCSX2.
GSdx SVN r997 Changelog:
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
Download: GSdx SVN r997
GSdx SVN r997 Changelog:
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
Download: GSdx SVN r997
PCSX2 SVN r1002
PCSX2 SVN r1002 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.
PCSX2 SVN Changelog:
r994
Reduce compiler warnings to a more reasonable level in Linux.
r995
Added a check to make sure the unpack REALLY overflows, sometimes it can be dead on the limit or count the skip, so it doesn't need to break to slower code.
r996
Bring the new speed hack to Linux. (I just quickly hacked it in, so I may makeit look nicer later.)
r997
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
r998
Extremely insignificant optimization applied to recADD/ADDI instructions (omg it might save a cpu cycle per minutes or something!)
Also: Reverted the addition of the ImplementationHelper<> class, since it failed miserably under GCC. -_-
r999
-Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)
-Added a safety to the VU cycle stealing hack, so it doesn't go berserk :p
Note:
Due to the changed cycle count a lot of games will get "slower".
Especially FMV will be affected.
This is unfortunate, but correct emulation comes first.
You can however enable the ee sync speedhacks, as they're more stable now as well.
This can bring back the lost speed.
r1000
Commented out my bodge to XGKick on the VU interpreter, Gabest has now solved
this issue in his latest gsdx build. Happy 1000th commit :)
r1001
Emitter: Added BTS/SETcc/TEST instructions.
r1002
Fixes a mistake that I made in r927. Fixes regression issue 158
Download: PCSX2 SVN r1002
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
PCSX2 SVN Changelog:
r994
Reduce compiler warnings to a more reasonable level in Linux.
r995
Added a check to make sure the unpack REALLY overflows, sometimes it can be dead on the limit or count the skip, so it doesn't need to break to slower code.
r996
Bring the new speed hack to Linux. (I just quickly hacked it in, so I may makeit look nicer later.)
r997
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
r998
Extremely insignificant optimization applied to recADD/ADDI instructions (omg it might save a cpu cycle per minutes or something!)
Also: Reverted the addition of the ImplementationHelper<> class, since it failed miserably under GCC. -_-
r999
-Scaled back the EE load/store cycle count to the theoretical minimum of 1 cycle. (Fixes Digital Devil Saga PAL fmv)
-Added a safety to the VU cycle stealing hack, so it doesn't go berserk :p
Note:
Due to the changed cycle count a lot of games will get "slower".
Especially FMV will be affected.
This is unfortunate, but correct emulation comes first.
You can however enable the ee sync speedhacks, as they're more stable now as well.
This can bring back the lost speed.
r1000
Commented out my bodge to XGKick on the VU interpreter, Gabest has now solved
this issue in his latest gsdx build. Happy 1000th commit :)
r1001
Emitter: Added BTS/SETcc/TEST instructions.
r1002
Fixes a mistake that I made in r927. Fixes regression issue 158
Download: PCSX2 SVN r1002
Download: Plugins Pack Beta Compiled DLLs [14 April 2009]
pSxMAME 20090417
pSxMAME 20090417 is released.pSxMAME is an attempt to revive one of the main chips untimely deceased MAME Plus Plus!: The opportunity to start games on the PSX c iron hardware 3D acceleration through the plug of ZiNC.
In this case the possibility of some extended supported OpenGL plugins from emulators PSX, in particular, PeteOGL2 with support for Shader filters. It also increased the number of supported drivers, it is not limited to setom ZiNC, but supports all arcade systems using CPU PSX, in particular, Konami System 573 and the recently zaemulirovannuyu Taito G-NET.
Compilation prednastroena in particular emulation of certain games (tested approximately 160). There are several restrictions on the use of plug-ins, in particular, it is impossible to play lightgun shooters because the sight MAME does not appear on the screen with a hardware 3D - these games are set to standard renders Mum. Also, some games are unable to work with no doubt the best plugin - PeteOGL2 and configured to ZiNC D3D, moreover, unable to execute plugins PSX turn the image, so the vertically-oriented games are also on the plug from ZiNC.
Setting plugins PSX performed through an external VideoConfig.exe, configuring plugins ZiNC and everything else - through the shell of the main options, either directly through mame.ini.
pSxMAME 20090417 Changes:
-Added support for third-party audioplaginov: ZiNC (sound.znc, tuning is not required) and the PSX (PeopsDSound.dll, enabled by default setting after Config.exe).
-In accordance with changes in Mame 0.130u4 earned the game Tekken Tag Tournament.
Download: pSxMAME 20090417
In this case the possibility of some extended supported OpenGL plugins from emulators PSX, in particular, PeteOGL2 with support for Shader filters. It also increased the number of supported drivers, it is not limited to setom ZiNC, but supports all arcade systems using CPU PSX, in particular, Konami System 573 and the recently zaemulirovannuyu Taito G-NET.
Compilation prednastroena in particular emulation of certain games (tested approximately 160). There are several restrictions on the use of plug-ins, in particular, it is impossible to play lightgun shooters because the sight MAME does not appear on the screen with a hardware 3D - these games are set to standard renders Mum. Also, some games are unable to work with no doubt the best plugin - PeteOGL2 and configured to ZiNC D3D, moreover, unable to execute plugins PSX turn the image, so the vertically-oriented games are also on the plug from ZiNC.
Setting plugins PSX performed through an external VideoConfig.exe, configuring plugins ZiNC and everything else - through the shell of the main options, either directly through mame.ini.
pSxMAME 20090417 Changes:
-Added support for third-party audioplaginov: ZiNC (sound.znc, tuning is not required) and the PSX (PeopsDSound.dll, enabled by default setting after Config.exe).
-In accordance with changes in Mame 0.130u4 earned the game Tekken Tag Tournament.
Download: pSxMAME 20090417
SSF Ver0.10 Alpha R3
SSF Ver0.10 Alpha R3 is released.SSF is a Sega Saturn emulator for Windows systems using DirectX 9.0b. The current version claims near-complete implementation of the Sega Saturn hardware (not counting emulation bugs), and can emulate the Saturn based Sega Titan Video arcade hardware too. As with most emulators, CDs or disc images are not included and have to be owned separately. The BIOS is also not included; as of 0.07 Beta R3, games run without the BIOS however. The usage of BIOS files is optional but recommended for better compatibility, and needed for tasks such as management of the contents of the internal memory of the Sega Saturn, or setting the system clock.
SSF Ver0.10 Alpha R3 Changelog:
- Fixed the memory access process.
- Processing of SCSP was corrected PCM generated.
- FM processing of SCSP was corrected.
- BIOS emulating processing was corrected.
- State data saved version has changed.
- Fixed a bug that does not reflect changes immediately after the key set of connected devices in the controller settings.
- Established a treatment option to a thread generated by the sound.
- Until now have been generated in another thread, when you get the timing generated by the main thread (especially streaming).
- It is slightly heavier in the formation of the main thread.
Download: SSF Ver0.10 Alpha R3
SSF Ver0.10 Alpha R3 Changelog:
- Fixed the memory access process.
- Processing of SCSP was corrected PCM generated.
- FM processing of SCSP was corrected.
- BIOS emulating processing was corrected.
- State data saved version has changed.
- Fixed a bug that does not reflect changes immediately after the key set of connected devices in the controller settings.
- Established a treatment option to a thread generated by the sound.
- Until now have been generated in another thread, when you get the timing generated by the main thread (especially streaming).
- It is slightly heavier in the formation of the main thread.
Download: SSF Ver0.10 Alpha R3