2009-04-15

DS Pack 1.3.1

EmuCR: DS Pack DS Pack 1.3.1 is released. DS Pack is a PAC MAN arcade emulator for nds. There is a few other game too.To use this emulator, you must use several mame's rom. (Listing in supported games section)


DS Pack 1.3.1 changelog:
* Added a vertical scrolling Jr Pacman
* Fixed bug (sound, switches, input / output Initialized VRAM)

How to use :

YOU MUST PATCH THE NDS FILE WITH THE DLDI PATCH BEFORE USING IT.
You must patch the nds file with the drivers compatible with your linker.
Recent linkers like the Cyclo DS evolution patch nds file automatically.

Use 7zip to decompress DSPack.nds from the DSPack.7z archive in a directory of your card.
Put the MAME's ROM files at the root or in the /MAMERoms subdirectory on your flashcard.

Controls (listing) :
* PAD : Select game
* A : Play selected game
* R : Page down
* L : Page up

Controls (in game) :
* PAD : Play !
* START : Insert coin player 1
* SELECT : Insert coin player 2
* A : Start game (one player)
* B : Start game (two players)
* R : Next leval (cheat mode)
* L + R : Reset to listing

EmuCR: DS Pack
Download:DS Pack 1.3.1

PCSX2 SVN r980

EmuCR:PS2 emulatorPCSX2 SVN r980 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r978
Cleaned a few things up, and moved a few things around.
r979
Some work on Vif & Hw.
r980
Fix compiler warning.

Download: PCSX2 SVN r980

Dolphin SVN r2972

EmuCR:DolphinDolphin SVN r2972 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2971
Fix for issue 869 . Thanks!
r2972
revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.

Download:Dolphin SVN r2972
Download:Plugin_DSP_LLE_x86 r1962

MAME Plus! v0.130u3

EmuCR: MAME Plus!
MAME Plus! v0.130u3 is released.New version of this MAME Emulator for Windows.MAME Plus! has many features to make it a great unoffical build.

MAME Plus! v0.130u3 changelog:
- updated PGM driver [Creamymami]
- catlist v0.130u3 [s_bastian]
- [MESS] sync with svn r4477 [Sword]
- updated Simplified Chinese list (0130u3_0410) [kof2112]
- [MAME] sync with 0.130u3 [Sword]
- updated Japanese history.dat & story.dat [399@2ch]
- updated Japanese list (jplist0130u2_0401) [mamelist jp]
- updated Traditional Chinese list (0130u2) [YuiFAN]
- catlist v0.130u2 [s_bastian]

Download:MAME Plus! 0.130u3
Download:MAME Plus! GUI 1.4rc1.win

NeoRAGEx 5.2a

EmuCR: NeoRAGExNeoRAGEx 5.2a is released by Snk-NeoFighters Team.NeoRAGEx is the premiere emulator for the NeoGeo system.The original authors ceased development of the emulator after hacks (that added Windows 2000/ME/XP support) emerged without their consent. All newer versions that have emerged up to this day are hacks of the original created by emulation groups and fans adding new games to the emulator list (post 1998) to play.

A few time after release the version 5.2, we're presenting the 5.2a verion, which is more like a "fix", but that also brings some important news.

The most noticeable change is, without doubt, the proper emulation of three games that no one has made it work in NeoRAGEx before: Digger Man, Jockey Grand Prix and V-Liner.
That's it! We achieved another great improvement in this great emulator, even without source code available!

Jockey GP, V-Liner e Digger Man playable on NeoRAGEx 5.2a

The freezing bug that occurs in Super Dodge Ball, Gowcaizer, Money Idol Exchanger and OverTop in the previous version are fixed. Also, we have partially fixed the freezing in Ghostlop, that occurs in all the previous NeoRAGEX versions.

This release also marks the end of NeoRAGEx releases from Snk-NeoFighters Team using EGCG mods. Enjoy it!


Note:
Some EGCG members that hacked NeoRAGEx before we started our work has pronounced themselves in a negative way about our 5.2 release, and as we respect their work made until the 4.a version, we want to clarify a few things...

The idea about continuing to hack NeoRAGEx arose after EGCG announced that they won't release anymore NeoRAGEx modifications
after the 4.a version.
Then three friends - Shoometsu, JiMMy_PaGe and fabiofilho - joined forces and released the 4.x version, in july 2005. We counted on help from iq_132, friend of JiMMy_PaGe, for the decrypted P1 data from PCB set of SVCCHAOS, and our friend neo04 for the RomCenter DAT.
It's worth to mention that, in the readme file, we didn't forget to properly thank EGCG for the emulator in which we have based to release our version. The executable file itself didn't have any evolution apart from which EGCG have already done, we just added the just released kof10th unique.
Soon appeared other hacks based on 4.x version - these ones, in fact - without any credits mention.

In march, 2006, after a lot of planning and the entry of new members to the project, we released the 5.0 version. Romhack came showing his skills: removed EGCG signatures, fixed the bug that closed the emulator when trying to import MGD2 dumps and restore the Unibios 1.3 support, that the original NeoRAGEx has, and wasn't available in the EGCG versions. Ferchogtx was another member that helped us a lot, with SVC Super Plus, Garou and Metal Slug X. iq_132 once again helped us, providing properly decrypted P data for kof10th and Metal Slug 5.
A deep check and cleaning in the RomCenter DAT was performed by fabiofilho and neo04. Most ROMs were updated, being some of
them released together with the emulator.

So then, in march 2009, we released NeoRAGEx 5.2, with new functions never thought to be possible in NeoRAGEx. The emulator
now works with ALL Unibios versions; added a new menu to the emulator with options to select Unibios usage, RomCenter/ClrMAme
Pro DAT generation, and IPS usage for P, S1 and V data; the emulator now has support to 9 blitters, background changing and multilanguage support. In this version the MCARDS finally were working again - which wasn't in lastest EGCG releases.

The work made for RomCenter and ClrMame Pro DATs was extremely minucious. All the ROMS were updated to perfection, until the limit allowed by NeoRAGEx, and tested one by one. iq_132 was contacted via NeoSource about the m1crypt tool, which decrypt M1 data using the new code from Andreas Naive. We were kindly answered and this tool helped us to make the most perfect DATs for NeoRAGEx.

And now we're releasing the 5.2a version which does what none of the previous (official/hacks) releases was able to do: properly emulates Digger Man, V-Liner and Jockey GP.

Finally, from 4.x to 5.2a version, we evolved, in fact, the emulator, properly gave the credits to all that, in any ways, contributed for the NeoRAGEx surviving (including EGCG), and were perfectionists in our work. We even gave sequence to the EGCG versions numbering sequence.

It's clear to the user eyes the evolution that happened since the last EGCG version (4.a) until our current 5.2 version. And for us, that's what really matter.


Download:NeoRAGEx 5.2a

Dolphin SVN r2970

EmuCR:DolphinDolphin SVN r2970 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r2963
DSP doc adding + dsp table ext changes
r2964
guessing unknown extension (seems not to crash anything while other guesses did)
r2965
added small comment
r2966
change dsptool's outpath to be where dolphin.exe is
r2967
Fix for issue 864 . Thanks to Nolan.Check.
r2968
DSP asm/disasm: Lots of cleanup, mostly. I may have broken the DSP debugger a bit. will fix it properly later..
r2969
remove some outdated junk
r2970
DSP: Give the assembler and disassembler saner public APIs. Fix bug in fileutil ReadFileToString. More cleanup.

Download:Dolphin SVN r2970

PCSX2 SVN r977

EmuCR:PS2 emulatorPCSX2 SVN r977 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
r974
Fixed a bug in the Emitter the caused the VU1 to screw up a bit (bad gfx and freezeups and stuff). Also: Resolved some GCC/C++ troubles.
r975
LilyPad: Changed how device updates are handled to be more multithreaded friendly. Mutexes when "read input in GS thread" is disabled removed, as they should (hopefully) no longer be needed. May just ditch the option entirely in the future, since enabling it doesn't seem to make much difference, and slows things down for some people.
r976
Linux: Fix the Makefile.
r977
Port 2 Multitap should be fixed (PCSX2 bug).

Download: PCSX2 SVN r977

Rese SVN r46

EmuCR:DolphinRese SVN r46 is released.Rese is a Revolution Entertainment System Emulator.Work in Progress Gamecube(NGC) / Wii emulator

Rese SVN changelog:
r44
Some groundwork for Interactive Console GUI support. TODO: Add a poly-console system.
r45
Remove assemblies that were added to common in last revision.
r46
Edited wiki page through web user interface.

Download:Rese SVN r46

Fceux SVN r1280

EmuCR:FceuxFceux SVN r1280 is released.FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches.The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

Fceux SVN changelog:
r1280
Fixed the mysterious input issue that was caused by not having liblua installed.

Download:Fceux SVN r1280

DeSmuME SVN r1938

EmuCR:DeSmuMEDeSmuME SVN r1938 is released.DeSmuME is a freeware emulator for the Nintendo DS(NDS).

DeSmuME SVN changelog:
r1930
Add missing member of enum.
r1931
gcc does not like this function to be inlined
r1932
ok, this really wants to be declared to be an ull (sorry 64 bit guys).
r1933
Make MovieTime static, while at it cleanup the ifdef.
r1934
This patch tries to fixup typedef defined in types.h in order to help x86-64 people:
- convert [us]32 to be unsigned /signed int on both 32 and 64 bit platforms like is uint32_t in stdint.h.
- remove pointer typedef, likely cause of 32 bit / 64 bit issues but currently not used.
Please be patient if something is broken :)
r1935
mmu: fix windows compile error. ERROR enum value wasnt necessary at all
r1937
Remove unused var.
r1938
Fix a few signed vs unsigned int comparison warnings.

DeSmuME Note:
DeSmuME now need Installer WinPcap 4.0.2 for wifi also you can download at this page :)
http://www.winpcap.org/install/default.htm

Download: DeSmuME SVN r1938

FCE Ultra GX 3.0.0

EmuCR: Snes9x GXFCE Ultra GX 3.0.0 is released.FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube(NGC). Version 2 is a complete rewrite based on code from SNES9x GX.

Snes9x GX Features:
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- iNES, FDS, VS, UNIF, and NSF ROM support
- 1-4 Player support
- Zapper support
- RAM / State saving support
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- NES Compatibility Based on v0.98.12
- Sound Filters
- Graphics Filters (GX Chipset, Cheesy and 2x)

FCE Ultra GX 3.0.0 changelog:
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to Peter de Man for composing the music, and a special thanks to shagkur for fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,volumes)
* Configurable button mapping for zapper
* New save manager, allowing multiple saves and save browsing. Shows screenshots for Snapshot saves, and save dates/times
* SMB reconnection feature
* ISI issue fixed

Download:FCE Ultra GX 3.0.0 - GameCube
Download:FCE Ultra GX 3.0.0 - Wii

Snes9x GX 4.0.1

EmuCR: Snes9x GXSnes9x GX 4.0.1 is released.Snes9x GX is a Super Nintendo(SFC) emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Snes9x GX Features:
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC
- 16:9 widescreen support
- Open Source!

Snes9x GX 4.0.1 changelog:
* Fixed turning off autosave in menu
* Keyboard fixed, more keys added
* Fixed 7z loading from DVD
* Enable auto loading and renaming of SRAM save without "Auto" in the name
* PAL resolution fixed - no more letterboxing
* File browser scrollbar box now draggable, arrow buttons now scroll list
* Better handling of multiple on-screen wiimotes
* Menu restructured - new "Game Settings" menu

Download:Snes9x GX 4.0.1 - GameCube
Download:Snes9x GX 4.0.1 - Wii